January 27, 2017

Pillars of Eternity Sequel Reaches Funding Raising Goals Within 24 Hours


Posted on January 27, 2017 by Rae Michelle Richards

Pillars of Eternity II: Deadfire has reached its funding goals on Fig in less than 24 hours, raising over $1.1 million USD with the help of 9, 741 fans, Obsidian Entertainment announced this morning.

Deadfire seers players return to the world of Eora, where players will explore the titular area – this time traversing a series of islands by sea and air in order to complete their quest to stop a resurrected Eothas. The god was thought dead at the end of the first game but in reality he lied waiting underneath the player’s keep, encased in a stone golem. With their stronghold destroyed the player’s party must venture across Deadfire to complete brand new quests, interact with a living & breathing world where NPCs have their own priorities & jobs and of course defeat the renewed titan-god.

Speaking about the successful crowdfunding campaign for the Pillars of Eternity sequel Obsidian CEO Feargus Urquhart had this to say:

“We have the best fans in the world. It is amazing how quickly they helped us reach the funding goal for Pillars of Eternity II: Deadfire . Our fans were responsible for the original game’s critical and financial success, and we are looking forward to doing it all over again with them for the sequel. For those who reserved Fig Games Shares games shares, thank you for your trust in us and we look forward to having you share in the potential success of Pillars of Eternity II: Deadfire together,” said Feargus Urquhart, CEO of Obsidian Entertainment.”

The original Pillars of Eternity was successfully crowd funded in the Fall of 2012 prior to its eventual release in March of 2015. Obsidian Entertainment has been developing games since 2003 with such acclaimed titles as Star Wars: Knights of the Old Republic II, Fallout: New Vegas, Alpha Protocols and Neverwinter Nights II among others being developed under their stewardship.

 


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What does the possible elimination of the NEA mean to video games?


Posted on January 27, 2017 by Meghan Kass

In the United States, there is a federal agency that goes by the name the National Endowment of the Arts. According to their website, they are “an independent federal agency that funds, promotes, and strengthens the creative capacity of our communities by providing all Americans with diverse opportunities for arts participation.”. On January 19th, a report from The Hill, and an unnamed source reported that the NEA was on the chopping block for budget cuts under the reasoning that taxpayers should not have to pay for such things such as plays, paintings, scholarly journals or other such works and that it was a “waste”. While it can be debated whether or not the NEA is necessary or not, what can not be debated are the numbers. The NEA and NEH (National Endowment of Humanities) would only be 0.0006 percent of the 2016’s federal spending, a minuscule amount for something that provides a lot of opportunities to so many Americans. This is also particularly disappointing as only as recently as 2012 was the NEA paying attention to the world of video games and funding such projects as Walden, a game and allowing what was once thought of as mere children’s toys to be seen as a serious medium for art. How will the elimination of the NEA effect the gaming community?

A Still From Indie-Cade 2015, a popular gathering of indie developers.

In 2012, $290,000 in grants were given to 4 video game projects. This opened the door to new types of video games and new creators. It was even inspiring non profit organizations such as the WITS (writers in the schools) to utilize grant money to incorporate video games into the education of students in reading and writing by using their inspiration and knowledge to make whole video game projects and stories. If not for the NEA, some creators may not have had the opportunity to explore video game creation and bring their ideas to life in this medium and with the NEA offering millions of dollars in grants each year, who knows what new creations could be made or what brilliant new artist could be discovered? If the NEA is eliminated, this could potentially hurt the progress of video games being explored and expanded as a medium even further, especially since it had only just gotten its chance to shine as a federally funded art form in America.

 

The freedom of indie developers mean that exploring with emerging technologies like VR is possible.

While the gaming industry is still going to be standing and even the indie community will still find its funding, especially with crowd funding as an increasingly viable option, the elimination of the NEA still destroys an opportunity for learning and growth for some and it is now more than ever important  for Americans to help support its gaming  community and its creators and continue to grow and evolve video games. Art, in any form, is essential to culture, building creativity, empathy and education and that most certainly includes video games.


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