January 18, 2016

Minecraft: Story Mode arrives on Wii U on Thursday

Posted on January 18, 2016 by Jason Nason

Minecraft: Story Mode

Telltale Games and developer Mojang announced today that Minecraft: Story Mode – A Telltale Games Series will be coming to the Nintendo Wii U on Thursday, January 21st with the first episode, ‘The Order of the Stone.’ The title will launch in the Nintendo eShop on Wii U in North America and Europe for $4.99. Telltale will also be bringing additional episodes to the Wii U in the coming weeks, with a Season Pass option for $19.99 that will allow access to episodes 2 through 5 as they become available for download.

The game will feature off-TV play and mirroring, so players can continue the story on the Wii U GamePad controller, as well as seamlessly integrated touch-control options that allow players to use the joysticks and buttons or simply tap and guide the story directly on the screen at any time.

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Zen Pinball 2: The Force Awakens

Posted on January 18, 2016 by Erika

Recently released, Star Wars Pinball: The Force Awakens pinball pack for Zen Pinball 2 is Zen Studio’s newest themed offering for players. This pack features the two aptly named tables Star Wars Pinball: The Force Awakens and Star Wars Pinball: Might of the First Order, with themes from Jakku and a Star Destroyer respectively. As with the the previous licenses for Zen Pinball 2, these two tables are not only top notch, but stunningly beautiful as to be expected from Zen Studios. First thing I’ve noticed, is it’s either because of the board layouts for the two, or my eyes are fooling me but both tables seem to be a bit larger than their last release in comparison

Zen Pinball 2: Star Wars Pinball- Might of The First OrderThe first table covers parts of the first act from The Force Awakens and upon loading it up, I was greeted with John William’s orchestral score. As with standard pinball fare, completing various objectives will advance the certain bits in the story, the movie plotline in this case, and make things entertaining. For this table, some of the stuff that can be done to rack up a high score are hitting Orbits to collect scrap metal, hitting tentacles after enough times will bring out the creatures to hit for high scores. Loading up the second table brings up a very nice Star Destroyer-themed layout. In comparison, having a dark contrast to this table with a light one for the first table offset each other just enough to compliment each other very well. One of the more entertaining objectives for this table is after sinkhole shots are made, Poe will sneak onto the table to engage with the Stormtroopers in a firefight. After Poe is captured, he’ll need to be recaptured by hitting the bumpers.

Both tables are are very nice, and stack up just as good with the others available for purchase. One thing that I noticed in comparison to my previous table set review is that voice samples are spaced out a bit more, which provides a smoother experience when trying to rack up points and complete objectives. An issue, albeit a very small one, is that it sounds like Kylo Ren’s voice sampling isn’t up to par and volume is louder in relation to all the other voice samples out there, which doesn’t adversely affect the entertainment value of this set. For any fans of Star Wars and pinball, I would definitely recommend getting this pack.

Star Wars Pinball- The Force Awakens is now available for Zen Pinball 2 on consoles, PCs, and mobile devices.


Fan Made Half-Life 2 Campaign Given The Seal of Approval From Valve

Posted on January 18, 2016 by Rae Michelle Richards

Nova Prospekt

While some fans have spent the time between iterations of the Half-Life series speculating about potential leaks and other tidbits others have used this time to create their own original content set in the Half-Life universe.

One such stand-alone game is the upcoming Prospekt which has the unique distinction of being one of the few fan creations to receive the official seal of approval from series developer Valve. Developed over the course of 18-months single handily by modder Richard Seabrook, Prospeckt has players venturing once again into the decaying combine prison Nova Prospekt, which is used to turn prisoners into striders as well as home to the Combine’s technological development.

Players will take the role of unnamed Nova Prospekt guard who is on-duty during the events of Half-Life 2. Not only does Prospekt provide a change of view for our protagonist but will also continue some story elements introduced in Gearbox Software’s 1999 expansion for the original Half-Life – Opposing forces.

Prospeckt is available for pre-order on Steam for the low asking price of $9.89 CDN and will be available later next month. It joins another well known Half-Life fan project, Black Mesa, as one of the few games to receive approval for Valve. Here’s hoping Prospekt’s 13 missions are just as engaging as the original expansion that inspired it.

Check out a list of features for the game after the jump:Read More


Upcoming Dragon Ball RPG for 3DS, Dragon Ball: Project Fusion

Posted on January 18, 2016 by Broken Joysticks

Some news from 2chan.net , a popular Japanese image board, there seems to be a new Dragon Ball 3DS RPG on the horizon!
Namely Dragon Ball:Project Fusion. The images show Broly and Goku at the end pose of a fusion dance, so where this could go is anyone’s guess.
As far as I can tell the main focus of the game will of course be on various fusions, likely one’s we’ve yet to see.

Honestly, it looks pretty cool. Dragon Ball fans are certainly no stranger to Dragon Ball “what if” stories, and this will probably be no different.
There’s not a whole lot that has been leaked as of yet. They did detail on 2016 release in Japan. No information yet as to the price.

Source: 2chan.net


Heroes of the Storm 2016 Spring Championship annoucned

Posted on January 18, 2016 by Fionna Schweit

Blizzard is getting us started off right this year with the announcement of the official Heroes of the Storm Global Championship Circuit to start in the Spring

straight from Blizzard:

“As announced at BlizzCon, 2016 kicks off the new Heroes of the Storm Global Championship Circuit. The best teams from Australia/New Zealand, China, Europe, Korea, Latin America, North America, Southeast Asia, and Taiwan will be competing in a seasonal format, with each of the three seasons—Spring, Summer, and Fall—culminating in a Global Championship event. In total, more than $4 million is on the line in the 2016 Global Championship Circuit.”



So there it is, hit the jump if you want to see all of the details on dates regions and prize pools. This shouldn’t come as a surprise to most people who followed Blizzard as they announced this at Blizzcon. All of this is a part of the global efffot that blizzard has put forward in order to attempt to globalize Heroes of the Storm.

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Reliving Shadow Moses (MGS In Unreal 4) In HD Is a Sight To Behold

Posted on January 18, 2016 by Rae Michelle Richards

Promising to allow players to “relive the era defining classic in beautiful next-generation environments” iRam Gamer’s first teaser trailer for their Shadow Moses project is a thing of beauty. Seeing iconic areas like the loading bay from the opening chapter of the original Metal Gear Solid, the chamber where your fight Ocelot for the first time and the highly decorated office that houses the fight with Psycho Mantis certainly brings back a lot of memories.

The Shadow Moses project is a fan run development effort to recreate the original Metal Gear Solid in Unreal Engine 4. This brief teaser trailer doesn’t actually contain any gameplay but we do get to see the model that the developers are using for Solid Snake. It looks like they are taking a bit of artistic liberty when it comes to the famous super soldier.

It will be interesting to watch the development of Shadow Moses over the next little while. Their public facing Facebook Page already has 12,000 subscribers and Shadow Moses has been trending on Facebook as well today. It may be only a matter of time before Konami’s lawyers sneak up behind them and pull this promising fan project away into the shadows.


Hacknet, the Unix Developer’s Review

Posted on January 18, 2016 by Fionna Schweit

By special guest editor Robyn Robo

It’s an odd feeling writing a review about Hacknet, coming home from my software job while logged into a Linux desktop with a terminal window blinking and notes in my text editor. A browser lies obscured in the background with an email account waiting for attention. I’ve come home from work where there is another setup of the same text editor full of Python and notes, multiple chat and email clients running, log ins to hosting services showing list up list of servers I can access with a click from my terminal manager. Although it’s glitzy Hacknet OS is not quite like any real Unix system I’ve sat down to, it’s also not so far removed as to confuse me.Read More


Final Fantasy: The Spirits Within | Retrospective

Posted on January 18, 2016 by Kenny Keelan

It’s a pretty well known stereotype in the North American movie world – perhaps globally – that movies based on the stories told in video games generally aren’t that great. Of course, that’s a somewhat mixed opinion with the people who actually make them because, in spite of this, a great number of those movies turn a pretty nice profit, some of them even hitting blockbuster status. Among those that were panned critically, though, is a diamond in the rough that was often seen as a great standalone movie that suffered against a franchise name that was well-known for being incredibly high quality and was riding a huge wave of success and expectation at the time. The pressure of expectation was a big one and for a brand new studio created by a company that hadn’t ever made a feature-length film in the past – we have to remember their contributions to the Animatrix series of shorts and the various CGI work they’d done for other movies before The Spirits Within – and with that hype train riding faster and faster towards release, the movie was almost doomed to be panned, from the time that train got on the tracks… follow the jump for more!

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SpaceX’s Latest Rocket Landing Attempt Ends In Fantastic Explosion

Posted on January 18, 2016 by Rae Michelle Richards


Before we can colonize other worlds or send astronauts on journeys outside of our immediate interstellar backdoor we must first find a way to reuse spacecraft. This is the current goal of Tesla Motors founder Elon Musk’s SpaceX company, who today attempted to land a craft on a floating platform after deploying a satellite. They absolutely nailed the first part, but the landing? Not so much.

What could only be described as an epic fireball of failure, the Falcon rocket failed to connect with of the latches for it’s four legs. The rocket promptly keeled over onto the landing pad and promptly exploded, as you can see in the embedded Instagram video below.

Mr.Musk took to Instagram to not only share video of the botched landing but also offered a theory as to what caused today’s explosion:

Falcon lands on droneship, but the lockout collet doesn’t latch on one the four legs, causing it to tip over post landing. Root cause may have been ice buildup due to condensation from heavy fog at liftoff.

According to CNN each of the Falcon rockets cost the company between $60 and $90 million dollars to manufacture. Three other attempts to land the Falcon onto a seafaring platforms have failed, however the company did successfully land one of the rockets on land at Cape Canaveral this past December.

A video posted by Elon Musk (@elonmusk) on



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