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GRIP: Combat Racing Collector’s Edition Detailed

Posted on October 11, 2018 by Rae Michelle Richards

Developer Caged Element revealed that the upcoming console release of their futuristic racing title, GRIP: Combat Racing will be available in a limited physical Collector’s Edition exclusively though GAMESTOP in the United States. After inquiring with their public relations people we can confirm that the Collector’s Edition will be available through EB Games in Canada.

Those who purchase the physical Collector’s Edition will receive the game’s soundtrack in 3 formats – CD, Vinyl and MP3 download, a set of art prints, a USB thumb-drive, a set of decals and exclusive DLC.

GRIP: Combat Racing Collector’s Edition:

  • GRIP: Combat Racing video game
  • Double Vinyl + CD Soundtrack + MP3 Download key
  • 3 x 12” double-sided art prints
  • Classic Game Manual & Lorebook
  • GRIP USB Drive
  • Exclusive DLC (Nyvoss Hex Paint Kit, Vortex Rims and Vehicle Decals)
  • GRIP Sick Bag
  • Vehicle Decals
  • Numbered card of authenticity

GRIP: Combat Racing is very clearly inspired by the fast paced anti-gravity racers from the mid to late 90s that graced the home consoles of the time. The developers cite the 1999 game Rollcage by Attention to Detail – which I can certainly see in the car designs. Fast cars gripping to the curved surfaces of futuristic racing courses also reminds me of the “Xtreme-G” series from the long defunct ACLAIM studios. Vehicle design and anti-gravity mechanics aren’t the only 1990s inspired features: the final release will also include 22 courses and more importantly – four player split screen!

GRIP’s complete soundtrack will include 24 tracks but the following 11 tracks have been licensed for use in the game:

  • Battery x Makoto “Submerge
  • Krakota x Urbandawn “Coyote”
  • Inja x Pete Cannon “War Games“ (Instrumental)
  • Krakota “Citadels
  • Royalston “Diorama
  • Rawtekk “Restless
  • Whiney “Sunday Grunge
  • Whiney “Talisman
  • Lynx “Clap Track

GRIP: Combat Racing will be released on Xbox One, PlayStation 4, Nintendo Switch and Windows PC on November 6th.

Source: GRIP Public Relations


One To Watch: Gear.Club Unlimited On Nintendo Switch

Posted on September 27, 2017 by Rae Michelle Richards

Previously mobile only racing title Gear.Club will be hitting the breaks on mobile exclusivity with the release of Gear.Club Unlimited on the Nintendo Switch this December. This past week the developers at Eden Games revealed the full lineup of 30 real-world cars that will be featured in this updated port. 

Featuring cars from famous manufacturers like BMW, Ford, Mercedes, and Nissan – Gear.Club is unique in terms of its realism on Nintendo’s latest console. It might not feature the 100s of makes & models like the Sony’s Gran Turismo franchise but when the closest competition on the Switch involves go karts firing turtle shells, 30 different real-world vehicles is plenty.  

I’ve been playing the iOS version of Gear.Club out of curiosity in anticipation of the December switch release. In terms of the moment to moment racing action Gear.Club doesn’t disappoint – handling corners and narrowly passing the competition to clinch the top spot in a race is rather exciting. Due to the nature of the F2P model the phone version of Gear.Club does indeed involve waiting for timers and Gold Stars that racers must grind to progress. I’m holding out hope that the up-front cost of Gear.Club on Switch will mean that the micro-transactions and cash shop will be stripped away in favor of a more traditional console content unlock model.   

Nintendo Switch has quickly proven itself to be a welcoming home for indie & smaller titles alike. Here’s hoping that racing fans rev up their excitement for Gear.Club Unlimited as its Winter release date approaches in a few months’ time.  

Here are the latest screenshots & the full car lineup from the devs:

Full Car Line-Up:

Manufacturer Car
Acura NSX 2016
Bentley Continental GT V8 S
BMW Z4 Roadster
M2 Coupé
M4 Coupé
M6 Coupé
Ford Mustang GT 2015
Focus RS 2016
Lotus Elise 220 Cup
Exige S
Evora 400
McLaren 570S
Nissan GTR Nismo


First Roster announcement
Manufacturer Car
AC 378 GT Z
Alfa Romeo 4C
8C Competizione
Bugatti Veyron GrandSport
Chevrolet Camaro 1LS
Corvette Stingray
Dodge Challenger RT/Scat Pack
Jaguar F-Type R AWD
Mercedes-AMG C63 S
SLS Black Series
Nissan 370Z
Pagani Huayra Roadster
Ruf RT12 R
New Screenshots:



A Look at Guts and Glory

Posted on March 4, 2017 by Meghan Kass

There is nothing I enjoy more than a pleasant ride through the country; either by car or bike, there simply is nothing better. Of course, if you are the characters in Guts and Glory, there might be something a little better than a ride through the country. This game, developed by HakJak, has taken all what could be logical, relaxing and child friendly and turned it upside into the absurd, violent and nonsensical. With a strong community building already for this game and tracks full of surrealism, ragdoll physics and a sense of humor, it’s no wonder this game is gaining the attention it is.

The game is simple enough in concept. You choose the level you want to play and then choose the track you want to run. You can choose between official levels and tracks, or instead opt to play the community made levels. Either way, the goal is to reach all the designated checkpoints and try and be as fast as you can and make it to the end. Try is the key word with this game, and that is where the fun of this game happens.

This game offers some of the most amusing physics I have seen since QWERTY. The characters offered all have their unique way of controlling and have their strengths and weaknesses as far as running the tracks. My personal favorite character to play was Earl and his tractor. I found myself not only able to control Earl the best out of the group, but found myself doing some rather fun tricks such as spinning in the air and successfully landing flips. John and Jimmy offered some of the most challenging gameplay, but also the most fun wipe outs. When you need to respawn, the wipeout was usually violent and absurd. Since Johnny and Jimmy are only on a bicycle, balancing them was slightly more difficult, but it was faster. I paid no mind to who I crashed into and injured on the way to the next checkpoint, but I also would fall to my demise many times with a lot of red splattering around me. Thankfully, you can respawn at the last checkpoint you reached.

Crashing through fences, buildings, people and causing destruction is enough to stop caring about the time on the clock and just have fun creating mayhem. You can go slower and make sure you move ever so slightly so not to veer off course too far, but where is the fun in that? Perfection is definitely not the only goal of this game. Even when the mechanics and physics get slightly frustrating due to how sensitive controls are and how easy it is to get turned around or fall, you realize its all just for fun and learn to let go and throw yourself into the absurdity. It was also amazing to try some community levels and see the creativity of some of this growing user base.

Overall, this game is a unique experience. It offers challenge, violence, absurdity and fun. With the growing community creating new challenges every day and the surreal gameplay, it is no secret why this game is already gaining attention even before its official release. I look forward to keeping up with this game and seeing how they add, improve and put the finishing touches on this game. The developer seems very passionate about this game and listening to its players. This makes for a very hopeful prediction for the success of this game. This game is highly recommended for anyone looking for a fun time and doesn’t mind a little blood along the way.


PolyRace races in for a review

Posted on March 30, 2016 by Erika

PolyRace logo-d

PolyRace may seem like a deceptively basic and easy racing game at first glance, but it provides enough variety to be able to play though and try for the best times while not trying to crash and burn. After starting the game up and customizing the controls to my liking, I fired up a training mission to get a feel for the overall game. With a fresh game, the player is limited in their options for choosing hover-cars, difficulty, and track type. As one progresses though Missions, those will unlock, which gives decent variety for running through races.

One of the big things that I noticed that can make things interesting is how race courses are seed generated. For people that aren’t familiar with seed generation, for this game it’s a six character set that is used as the basis for generating every race course. In this case, two letters, two digits, and two letters are used for generation, thus keeping variables limited, but not to the point of where courses are repetitive on play-through at least. With choices of desert, Arctic, and continental terrain types, courses are filled with valleys, hills, mountains, cures, straight lines, and obstacles like trees and rocks to avoid. Taking a note from the F-Zero series, the hover-car has a shield which limits how much punishment it can take at one go. Thankfully, it automatically regenerates after a time of not taking any damage, but something like a head-on collision with a mountain will make the hover-car crash and burn.

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Gamers, Start Your Engines! The Launch Trailer Is Here!

Posted on December 1, 2014 by Les Major

After a delay in November (we’ll call it a race day rain delay for fun) Ubisoft is on the eve of releasing The Crew! From what we’ve seen of the beta, it promises to be a game changer. Sure, you have the regular races, intense moments, and acquiring upgrades. But The Crew is so much more! The real star of this game is the open world it takes place in. Not just a city, or a state. No, it’s a smaller version of the United States of America!

It sounds pretty outlandish and impossible, but that really is what The Crew brings to the table. Oh, that and it’s multiplayer online enabled. Even though having a huge open world to explore between missions was more than enough, you’ll even encounter other players as you race around the game world. My time with the beta was focused on just seeing the sights and experiencing the great story mode. There’s even more to The Crew which launches off the starting line tomorrow, December 2nd. Read on for the launch trailer!Read More


It’s like ‘Fuel’ Across America In ‘The Crew’

Posted on September 5, 2014 by Les Major

Ubisoft is being incredibly generous to us with promotion of The Crew, a new racing title coming this November. First off, it should be noted that upon the end of the beta, myself included, many stormed the forum for the game demanding more time. It is that good of a game. Picture a serious career story that unlike open world games where you can get out of your car like Watch Dogs, you’re stuck in the drivers seat but treated to tons of plot development.

The hero is an interesting character, out for revenge and working for the FBI to do it. He also looks like a mix between Gordon Freeman and a sort of Walter White vibe. When you’re first dropped into the game, it’s actually quite a jarring experience. I was watching a cut scene and then realized I was in control of a pickup truck rocketing through open fields south of Detroit with a heavy police pursuit going on. Fortunately you get comfortable with this transition quickly and it does make for a fantastic intro. Everything is very smooth in terms of cut scenes to racing. You’re eased through the story and then see a pan out to your car which drops right into the action.Read More


Trials Evolution | Review

Posted on April 24, 2012 by Broken Joysticks

How many of us have had that “just one more” experience from a game? Just about any loot drop game sorta drives those feelings, finding yourself up at ungodly hours just trying to find that one piece to complete your gear. This game hits that button very hard, as you make your way though the single player levels you’ll find you just end up blowing though level after level, wanting to finish the next tick in the box, to reach the next test or unlock the next tier of races. Until you slam into the wall of skill that the game needs from you.Read More


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