September 27, 2017

Heroes of the Storm Volskyia Foundry Event Now Live


Posted on September 27, 2017 by Rae Michelle Richards

Heroes of the Nexus shall assemble within the foundries of Volskyia Industries with the latest in-game event for Blizzard’s MOBA. Bringing a brand new Overwatch themed Map (Volskyia Foundry), the elder sniper Anna from OW, a brand new A.I system and an in-game Pachimari limited time quest this event is a substantial amount of content for a game that has such a frequent release cycle. 

New Hero – Ana 

Seasoned sniper Ana enters the nexus with her trust biotic rifle and grenades on hand to lend support to her team. Her basic abilities allow players to shoot syringes full of healing serum at friendly targets or inflict poisonousness wounds that deal damage over time to enemy units. Biotic Grenade can either heal friendly units for a large amount or stop enemy heroes from receiving healing for a limited time. Her passive trait is pretty interesting, it is almost like Lunara’s poison, in that it applies DOT (damage over time) to those hit. Unlike Lunara’s basic attack trait, Ana’s can stack up to five times on a single target.  

Here is a breakdown of all of her basic moves, trait and ultimate abilities: 

Healing Dart – First dart to hit a friendly hero heals for 250. 
Biotic Grenade – Heal Heroes in range for 175 + they gain an additional 25% healing for next 4 seconds. Enemies hit with Biotic Grenade cannot receive healing for 2 seconds and take 60 DMG.
Sleep Dart – Put an enemy hero to sleep for 3 seconds, Attacking the same hero with a basic attack from any source causes them to wake up.
Nano Boost (Ultimate)  – Ana recovers 200 mana, friendly hero affected by Nano Boost 30% spell power and their basic ability cooldowns have a refresh % of 150%.
Eye of Horus (Ultimate) – Fire up to 8 specialized rounds. Enemies hit with rounds from Eye of Horus take 175 DMG, friendlies hit by Eye of Horus take additional 300 points healing. Ana is not able to move while using this ultimate.  

New Map  Volskyia Foundry 

Travel to the futuristic tundra of a Russian foundry in this brand new Overwatch map for Heroes of the Storm.  Unlike the currently pulled from rotation Hanamura map, Foundry has only one objective active at a time. With a small King of the Hill style objective point – each team must strategize effectively to control the objective or risk losing it to their opponents. Just like in Overwatch a contested point can go into a nail-biting overtime. Your team’s reward for holding the control point? The ability for two players at once to control a giant mech and march it straight to the enemy base. 

Pachimari Collection Quest 

For the next little while, a personal favorite of mine – Overwatch’s little Pachimari plush – will be collectible in Heroes of the Storm. At the start of a match, dozens of loot boxes will spawn on the field and the team that collects the highest number of Pachimari during those opening seconds are rewarded with progress towards the event quest. Not only do these event boxes contain “legendary” gold Pachimari but a “Pachimari MVP” is crowned before the gates come down to begin the match! 

 

What do you think of this HOTS event? Let me know in the comments section!


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One To Watch: Gear.Club Unlimited On Nintendo Switch


Posted on September 27, 2017 by Rae Michelle Richards

Previously mobile only racing title Gear.Club will be hitting the breaks on mobile exclusivity with the release of Gear.Club Unlimited on the Nintendo Switch this December. This past week the developers at Eden Games revealed the full lineup of 30 real-world cars that will be featured in this updated port. 

Featuring cars from famous manufacturers like BMW, Ford, Mercedes, and Nissan – Gear.Club is unique in terms of its realism on Nintendo’s latest console. It might not feature the 100s of makes & models like the Sony’s Gran Turismo franchise but when the closest competition on the Switch involves go karts firing turtle shells, 30 different real-world vehicles is plenty.  

I’ve been playing the iOS version of Gear.Club out of curiosity in anticipation of the December switch release. In terms of the moment to moment racing action Gear.Club doesn’t disappoint – handling corners and narrowly passing the competition to clinch the top spot in a race is rather exciting. Due to the nature of the F2P model the phone version of Gear.Club does indeed involve waiting for timers and Gold Stars that racers must grind to progress. I’m holding out hope that the up-front cost of Gear.Club on Switch will mean that the micro-transactions and cash shop will be stripped away in favor of a more traditional console content unlock model.   

Nintendo Switch has quickly proven itself to be a welcoming home for indie & smaller titles alike. Here’s hoping that racing fans rev up their excitement for Gear.Club Unlimited as its Winter release date approaches in a few months’ time.  

Here are the latest screenshots & the full car lineup from the devs:

Full Car Line-Up:

Manufacturer Car
Acura NSX 2016
Bentley Continental GT V8 S
BMW Z4 Roadster
M2 Coupé
M4 Coupé
M6 Coupé
Ford Mustang GT 2015
Focus RS 2016
Lotus Elise 220 Cup
Exige S
Evora 400
McLaren 570S
12C
675LT
P1
Nissan GTR Nismo

 

First Roster announcement
Manufacturer Car
AC 378 GT Z
Alfa Romeo 4C
8C Competizione
Bugatti Veyron GrandSport
Chevrolet Camaro 1LS
Corvette Stingray
Dodge Challenger RT/Scat Pack
Jaguar F-Type R AWD
Mercedes-AMG C63 S
GT S
SLS Black Series
Nissan 370Z
GTR
Pagani Huayra Roadster
Ruf RT12 R
CTR 3
New Screenshots:

 


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