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Name the new ghost contest in Pac-Man Pop!


Posted on February 20, 2017 by Jason Nason

Bandai Namco Entertainment is planning to add a new ghost character to the PAC-MAN family, which will be made available exclusively for the company’s Pac-Man game PAC-MAN Pop! The game is a free-to-play arcade mobile game available on the App Store and Google Play.

With the addition of the new ghost comes a naming contest whereby fans will be able to vote for their favourite name for the new ghost. The character is described as smart, stylish, playful and brings tons of fun puzzles with her all-new Challenge Mode and mega rewards.

There are four options to choose from in the fan vote, which are:

  • Winky
  • Bonnie
  • Violet
  • Dot

Voting closes on February 22nd, 2017, at 11:59PM PST. The winning name will be revealed soon along with fun features and new challenging puzzles to kickoff her inclusion in the game. You can click here to vote.

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Pac-Man Championship Edition 2 | REVIEW


Posted on September 22, 2016 by Ellen McGrody

Pac-Man Championship Edition 2 follows up on its predecessors with a strange proposition. Imagine you’ve grown accustomed to driving a car without brakes. You hit other cars, you die, so you learn how to avoid doing so. You follow the road, you swerve correctly, you do fine, right? Then, one day, your car suddenly has brakes. And, when you hit other cars, it takes a couple hits before you actually crash. This would be disorienting, right? Because you’d have to completely relearn how to drive that car.

In Pac-Man Championship Edition 2, Pac-Man literally has a brake button.

 

Pac-Man Championship Edition 2 follows a recent tradition of modifying Pac-Man’s classic formula. Games like Pac-Man Battle Royale and Pac-Man 256 have proven that Pac-Man’s basic maze gameplay has a lot of unexplored depth, and the Championship Edition series has led the charge in showing off how interesting and unique Pac-Man can become.

As with its predecessors, Championship Edition 2 is gorgeous, with a blissful neon aesthetic and incredible techno music that will keep you going for hours of play. CE 2 takes advantage of its new position on next-gen hardware to deliver mind-bending visuals at a consistently high frame rate.

The game’s new 3D flourishes exemplify this, offering fluid animations as a new reward for skillful ghost busting. It’s not surprising that Namco’s sound team has outdone themselves, either, with clever sound effects and arguably the series’ strongest soundtrack.

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In addition, fans of previous outings will find some of their favorite songs, like Pac Rainbow, left in tact, along with some series favorite mazes like Championship I & II, Highway, and Spiral. While the aesthetics remain the same, and callbacks to previous games will make series regulars feel at home, there’s a mountain of modifications to the gameplay that might not excite everyone.

From Pac-Man Championship Edition‘s release, Namco has shown it’s not afraid of changing Pac-Man in subtle ways. In the first Championship Edition, players initially play the game at the speed of the classics, collecting pellets and regenerating the maze’s layout as they collect fruit. DX changes things up a bit by allowing you to collect a “Ghost Train” rather than having to avoid the traditional four ghosts on the map.

Pac-Man Championship Edition 2 piles on new systems in a way that isn’t as satisfying as the natural evolution and simplicity found in the older titles. Pac-Man CE 2 adds, in no short order: Angry Ghosts, Boss Ghosts, a brake button, jumping, Ghost Routes, Runaway items, several new modes, and a compulsory tutorial just to cram all this in. It’s clear that Namco doesn’t want the series’ first proper numbered sequel to feel like a gentle iteration, but all of these revisions don’t gel with the simple gameplay of the original two titles.

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Players who were looking for a game more similar to the original Championship Edition will be left out in the cold. CE 2 will feel more familiar to DX players who are used to chasing after Ghost Trains. In 2, rather than building up speed after collecting members of Pac-Man’s Ghost Train, the player starts off at full-speed, and any ghostly minions collected become trails behind the four main ghosts, Blinky, Inky, Pinky, and Clyde.

The challenge comes from chasing pellets at full-speed while avoiding both the roaming ghosts and their new trails. It’s a race against time, as before, trying to accumulate as many points as you possibly can before time runs out. At its strongest moments, CE 2 is a fast-paced score chaser that feels reminiscent of the gameplay offered by DX with some new and interesting twists.

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Sometimes, those twists end up tangling up in one another and bog down the gameplay with undue complication. Changes pile upon each other and lead to series regulars needing to rethink their traditional CE play.

Grinding on the wall of the maze is still there, for instance, but because of Pac-Man’s increased speed and the unpredictable new behavior of ghosts, it doesn’t feel the same, and it’s something you typically want to avoid.

When eating ghosts, instead of going after the Ghost Train behind you in a satisfying finish, you’re sent on a frustrating chase after the four ghosts and their trains along Ghost Routes, colored escape routes that require memorization and constant attention.

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New rules constantly interrupt basic tenets of gameplay put in place by DX, and while offering something new can be fun, the amount of relearning necessary might be challenging to those who have been playing CE DX for the past six years.

If all these new details weren’t aggravating on their own, they’re paired with new modes that only serve to highlight the game’s shortfalls. As in prior outings, the game is rife with unlockables, but rather than simply mastering each maze to seek rewards, players must conquer a new mode, Adventure. Adventure fails to deliver the classic, simple fun of the traditional score attack mode, and most players will likely avoid it altogether.

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The new mode challenges players to complete several time attack missions in order to unlock Boss Battles, which are in themselves just a more challenging brand of time attack. Time attack isn’t very rewarding when failure is often found in having to battle stuff like Ghost Routes.

The process of completing stacks of time attack missions only to unlock even harder time attack missions isn’t rewarding, and if it weren’t for the promise of Galaga sprites for use within score attack, I probably wouldn’t have bothered. Within the context of 2, Adventure mode serves as an unfortunate annoyance.

Conclusion

By no means is Pac-Man Championship Edition 2 the weakest entry in the Pac-Man universe. At its best, Championship Edition 2 is fast and engrossing, pulling you in with engaging visuals and throbbing music. It’s a unique evolution on the classic arcade gameplay that you’d be hard-pressed to compare to its 1980 progenitor. Compared to its contemporaries, however, it lacks cohesion. At its worst, skillful play feels more like a wrestling match against new mechanics.

Pac-Man 256 and Pac-Man Championship Edition DX proved that you can iterate on the maze game formula without feeling overly complicated, without needing coercive tutorial levels, and without muddling what makes Pac-Man simple and fun to play. Mastery in titles like these is rewarded by a building sense of speed that motivates and excites.

Championship Edition 2 starts fast, stays fast, and ends with Pac-Man crashing into a wall of minions behind an Angry Ghost. If you’re ready to rethink the way you play Pac-Man, or you want to enjoy one of the best video game soundtracks this year, Pac-Man Championship Edition 2 is absolutely worth a shot, but you’d be remiss without playing stronger entries in the series first.

 


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Spending An Evening At San Francisco’s Brewcade


Posted on December 3, 2015 by Rae Michelle Richards

Videogames and alcohol can sometimes be great partners together – I spent many nights hanging out with friends drinking vodka coolers and playing Halo 3 back in University. San Francisco’s Brewcade takes this synergy of videogames and booze and adds an arcade twist. With an plethora of different brews and a whole lot of older coin-operated machines it certainly had the allure of reliving childhood days putting quarters into a machine with the added charisma bonus only a small drink can provide.Read More


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Super Mario Bros. Inducted Into the World Video Game Hall of Fame


Posted on June 6, 2015 by Jason Nason

With Nintendo set to release Mario Maker, a long-awaited game for the Wii U which allows users to custom design and share levels for the Super Mario Bros. series coming in a few months, the classic NES title from 1985 has been inducted into the World Video Game Hall of Fame.

A committee of journalists, scholars and video game industry members has inducted Super Mario Bros. into the new World Video Game Hall of Fame in the Strong National Museum of Play in Rochester, New York. The original game for the Nintendo Entertainment System is one of six inductees in this inaugural class.

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Bandai Namco Celebrates 35 Years of Pac-Man


Posted on May 20, 2015 by Rae Michelle Richards

Bandai Namco’s flagship mascot Pac-Man celebrates his 35th anniversary this month and Bandai is celebrating with the release of an updated version of the original PAC-MAN on compatible IOS devices. The developers behind this 35th anniversary have recreated the original arcade hit pixel by pixel while adding in some additional levels and challenges to keep things fresh for long time players.

Alongside of the updated PAC-MAN for IOS Bandai Namco will also be holding PAC-MAN’s 35th birthday party in Schaumburg, Ill with developers from the original 1980 hit and the presentation of a birthday cake to PAC-MAN himself.

You can pick up the enhanced PAC-MAN on IOS for $6.99 for compatible devices or try out the free PAC-MAN lite version.


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Pac-Man Added to Super Smash Bros.


Posted on June 13, 2014 by Jason Nason

If the lineup of fighters in Nintendo’s upcoming Super Smash Bros. for Wii U and 3DS wasn’t big enough, yet another fighter has been announced.

As Nintendo puts it, four of the greatest icons in video game history are coming together for the first time in one incredible game. At the E3 video game trade show in Los Angeles, Nintendo revealed that PAC-MAN would be joining the cast of the upcoming Super Smash Bros. games for the Wii U and Nintendo 3DS systems. The addition of the BANDAI NAMCO Games Inc. icon brings together video game legends Mario, Mega Man, Sonic the Hedgehog and PAC-MAN in one game for the first time.

The foursome joins dozens of other characters in the game, which will launch for Nintendo 3DS on October 3rd, and on Wii U during the 2014 holiday season.

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