Tag Archive

Circle considering new import from Arc System Works


Posted on May 18, 2016 by Jason Nason

Circle put out word on their social media accounts yesterday to gauge interest in a new game they are considering publishing. The game in question is a resource and simulation game where you collect materials and develop your little town into a bigger one.

The game follows some of the staples of the genre, from collecting wood and stones in order to build buildings and other items, though without the attacking of other camps like in Warcraft. The game was released by Arc System Works in December.

Check out the trailer for the game below. Is this something you’d be interested in? Be sure to let Circle know!

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Circle confirms Conveni Dream headed to 3DS May 26th


Posted on May 10, 2016 by Jason Nason

Circle Entertainment confirmed over social media on Thursday that their upcoming import title Conveni Dream will be released in the Nintendo 3DS eShop this month. They then confirmed earlier today that they are looking to have the game hit the 3DS eShop on May 26th at a targeted price of $5.00.

Conveni Dream was developed by Arc System Works, was released in Japan in September of 2014.

Conveni Dream is a shop management simulation game. As the novice owner of a convenience store, it’s up to you to sells goods and make your store flourish. You’ll be tasked with the arrangement of shelves and products, dealing with angry customers, and also managing a variety of events and missions that occur throughout the year.

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Natsume announces River City: Tokyo Rumble for 3DS


Posted on April 22, 2016 by Jason Nason

Natsume announced today that it will bring River City: Tokyo Rumble to the Nintendo 3DS this summer. River City: Tokyo Rumble continues the partnership established last year with Arc System Works, who owns the River City franchise. River City: Tokyo Rumble will also be one of several Natsume titles playable at E3 2016, taking place June 14th – 16th in Los Angeles.

“We know there’s a loyal fanbase of the River City series in North America who have been asking for more of these addictive games to play!” said Hiro Maekawa, President & CEO of Natsume. “Whether you’re a longtime River City fan or new to the series, there’s plenty of side-scrolling action to love.”

Originally launched as Nekketsu Kouha Kunio-Kun SP: Rantou Kyousoukyoku in Japan, the game is part of a long-running series of side-scrolling RPG brawlers, sports games, and more. North Americans were first introduced to the series with River City Ransom on the NES, with an updated take on the game arriving several years later on the Game Boy Advance. Multiple spinoff games, including volleyball and fighting games, have followed.

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Preorder demo available for PS4 edition of Guilty Gear Xrd


Posted on March 18, 2016 by Jason Nason

Aksys Games and Arc System Works announced on Friday that Guilty Gear Xrd -REVELATOR- will be released on June 7th for PlayStation 3 and PlayStation 4 in North America.

Those who preorder the PS4 version of the game via the PlayStation Network will instantly unlock a brawler’s suite of modes! Full versions of Arcade Mode, Training Mode and Versus Mode will be instantly available upon purchase of the full PS4 system on PSN beginning April 5th!

The demo mode includes all previously released Xrd characters plus three new combatants!

Guilty Gear Xrd -REVELATOR- is said to run at 60 frames per second and the game features cross platform PS4 / PS3 system compatible battles.

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Slice It! | Review


Posted on January 28, 2016 by Jason Nason

Slice It! is a rather simple puzzle game with a very simple concept. It is also the latest game to make the move from free app in the app store to a paid eShop title for the Nintendo 3DS. And while the game does have it’s fair share of challenge and enjoyment, the $5.99 price tag feels a bit hefty for what is available for free on smartphones.

But price aside, what is this game?

Slice It! is geometric puzzle game where your goal is to slice up shapes into the desired number of pieces in a set number of moves. You use the stylus to draw straight lines through a shape to make smaller shapes. It’s a very easy game to pick up but gets surprisingly difficult to master. The game was developed by Arc System Works and COM2US and published on the 3DS by Aksys Games.

In this game, much like the Brain Training games, you will hold the 3DS sideways. On the left (top) screen you’ll see the shape your working with, the number of “pencils” you have left in the stage, as well as the number of shapes you have and your goal total. The right (bottom) screen is where you’ll find your menu, undo button and the hint button.

For whatever reason there is no option to flip the 3DS and reverse these screen options. Sorry left-handed people.

Once you begin a level you can start slicing. Utilizing the 3DS stylus, game mechanics are as simple as drawing your pencil across the virtual paper on the touch screen. And if you make an error or don’t like the placement of your line you can quickly tap undo to get a do over. Even if that last line you draw ends the stage in a failure, the game is very forgiving and lets you undo that last line.

Now this seems pretty simple right? Wrong.

You can’t just slice up the shape any way you want. The goal, and part of the challenge, is that all of the pieces have to be roughly the same size in volume. For example if you have to slice a shape into two pieces with one line, slicing through the centre will do the trick. However, occasionally if you make that line too far off to the side so that the two pieces are largely disproportionate, you will fail.

However this doesn’t always seem to be the case. Some of the later levels seem to be unforgiving with disproportionate pieces while others you can have one slice at 95% and the other at 5% and the game will fully accept the result.

Every line you draw has to completely pass through the shape. You can’t have one line end at another intersecting line within the shape. If the line doesn’t pass through the whole shape it won’t count. Interestingly enough when you start to draw your line if you want to adjust the start point you can use the circle pad while holding the stylus on the screen. This mimics pretty well the ability on smartphone screens of being able to use two fingers to manipulate your line since the 3DS touchscreen doesn’t support multitouch.

In all there are 240 puzzles to work through. That doesn’t seem like that much but once you get going though that total won’t seem so few. After the first few dozen stages it becomes increasingly difficult. Simple circles or squares are one thing. Once you start throwing more abstract shapes into the mix it can be a real challenge.

The game is broken up into two episodes of 100 levels. Each of those episodes is split into five pages. You’ll need to complete the initial twenty to unlock the subsequent twenty levels, though this can be done in any order you wish. If a stage is a bit tricky it can be skipped and tried again later. As you might expect episode two is also fully locked until you complete the first episode, as are the 40 bonus stages.

The music in the came is pretty upbeat “elevator” music. If you’ve every played the Luigi Poker minigame on Super Mario 64 DS then you’ll know what I’m referring to.

Built into the game are hints, of which you’ll start with five. To earn more you’ll need to clear stages in “Slice it Quick” mode. In this mode you’ll get 30 seconds to complete as many levels as you can. In each of the rapid fire stages you’ll have to draw just one line to finish off the puzzle. Get it right and you’ll move on to the next. Fail the level and you’ll penalized -3 seconds. BUT if you draw the line just right you’ll get a perfect shout out and be rewarded with a bonus +3 seconds. The goal with this stage is to clear twenty stages. Doing so will give you another hint to use in the main game.

There are a few missions or achievements to reach, including clearing all the stages in episode 1 and two, plus collecting stars, medals and clearing 30 stages in quick mode. The game also has a few unlockable skins for the game, including a Nintendo 3DS exclusive Japanese styled theme. The original mobile game had a Christmas theme, so that is likely in here too.

For a casual pick up and play game Slice It! is a fun game. It’s simple yet challenging and just the sort of game that should be enjoyed on your 3DS. The $5.99 price tag is pretty high though, especially since you can get pretty much the same game in the app store for free.


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Guilty Gear Xrd –Sign- Coming To Steam


Posted on December 8, 2015 by Rae Michelle Richards

Arc System work’s latest entry in the long running Guilty Gear franchise, Guilty Gear Xrd –Sign-, will be brawling its way on to steam starting tomorrow. To celebrate the impending release of this 2014 fighting game on to Windows PC the developer has released a brand new trailer alongside a fact sheet that gives readers a rundown of some of the new features on display in Guilty Gear Xrd –Sign-.

Here are just a few of the highlights of Xrd –Sign-:

  • 17 Total Characters – 12 returning from previous versions of Guilty Gear and 5 brand new characters. 3 additional characters – Leo, Sin and Elephant can either be purchased using real-world money or in-game currency as DLC.
  • Expanded Online Modes – Go online and face the world in Ranked Matched, practise casually against other opponents in Player Matches or learn through observation with the Spectator Mode.
  • Plenty of Game Modes – Arcade Mode is pretty self explanatory; it plays just like the arcade cabinet! Story Mode lets you experience the in-game narrative for your self, M.O.M Mode (Medal of Millionaires) is an endless gauntlet of A.I opponents that you must defeat to rank up your favorite fighter. There’s also a Gallery Mode that will let you sample all of the games background music and a training mode to help you get started.

Want to know if your PC will be able to run Guilty Gear Xrd –Sign-? Here’s the full System Specs as released by Arc System Works:

OS: Windows 7 / 8 / 8.1
Processor: Intel Core i5, 2.0 GHz
Memory: 2 GB RAM
Graphics: Nvidia GeForce GTX 560 / Radeon HD 7770
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 10 GB available space
Sound Card: Direct X Sound

If you’re interested in pre-purchasing Guilty Gear Xrd –Sign- it’s Steam Store page is already live.

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January 30th Nintendo Download


Posted on January 30, 2014 by Jason Nason

Nintendo Wii U Virtual Console

The Legend of Zelda: A Link to the Past (Nintendo) – Rated: E – $7.99

Travel through the Light and Dark Worlds in this classic Zelda adventure. Return to an age of magic and heroes! When an evil magician named Agahnim begins kidnapping young maidens in Hyrule in a quest to break the imprisoning seal on Ganon, a young boy named Link is called upon to stop him. Link must venture into twisting mazes, dungeons, palaces and shadowy forests as he searches for the maidens and Princess Zelda. Traversing both Light and Dark Worlds, he must navigate eight dark dungeons, fighting evil enemies and huge bosses. Help our hero prevent Ganon and Agahnim from shattering Hyrule forever. Whether you are a young knight, a heroine-in-training or a seasoned warrior, The Legend of Zelda: A Link to the Past will delight!

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Persona 4 Arena | Review


Posted on October 5, 2012 by Eric Bastelak

Wait a second an RPG is transcending it’s genre and making the leap to…a fighting game? I couldn’t believe the precedent being created when Persona 4 Arena was announced. I had an even harder time believing that such a drastic leap away from the norm could turn out so well. Yes dear readers P4 Arena is not only a competent fighter, it is also a great one. Can you believe it? This sets the stage so that other fighters could possibly become RPGs or something completely different. Man we live in one exciting time. Well here we go let’s talk about how one of the best JRPGs released in the last decade made the leap to a tournament level fighting game.Read More


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Guilty Gear XX Accent Core Plus R Heading To Vita


Posted on September 20, 2012 by Rae Michelle Richards

Did you realize Arc System Works had another fighting franchise? Many new players were probably introduced to them through Blazblue and its various sequels but their last generation darling, Guilty Gear, is about to make a resurgence in a huge way. Announced at the Tokyo Gameshow was a port of the upcoming Guilty Gear XX Accent Core Plus R for the PlayStation Vita.

As Joystiq points out, Accent Core Plus R, shouldn’t be confused with the HD port of the original Accent Core Plus, which is scheduled to hit XBLA/PSN in Japan sometime next month. This next Arcade iteration is powered by SEGA’s new  RingEdge 2 board. The original Accent Core was released to home console in 2007 for both PS2 and Wii.

Guilty Gear Accent Core Plus R will be released next year in Japan. No word on a North American release just yet.


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Guilty Gear XX Accent Core Gets Console Release Date


Posted on August 20, 2012 by Jeff Wade

Fighting game devolpers Arc System Works are winning over a lot of new fans with their take on the Midnight Channel in Persona 4 Arena but a console release for the return of The Midnight Carnival for Guilty Gear X2 Accent Core Plus is set for October, according to Andriasang.

Originally announced for a summer release, the game’s console homecoming on PSN and XBLA sees the return of Arc System Works’ first fighting game franchise, complete with all the bells and whistles of online play and HD graphics that one expects. But that isn’t all that’s being packed into this package.

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