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Logitech G930 Review

Posted on June 17, 2016 by Renee Gittins

A brand I keep coming back to is Logitech. I was a die-hard fan of their mouses until Mad Catz’ R.A.T. series won me over, and I’ve had numerous headsets and webcams from them as well.

Today I wanted to review one of my favorite gaming products by Logitech, the Logitech G930 wireless headset. This headset has treated me very well over the last 5 years I’ve had the pleasure of owning it. I’ve had it longer than any boyfriend I’ve ever dated!

As both a gamer and game developer, I spend a lot of time in front of my computer, so having a comfortable headset is key. The padded headband and adjustable lengths help make the G930 easy to wear. Usually the adjustable parts of headsets are prone to breaking, but the G930 has study metal where most headphones merely use plastic, helping this pair far outlast any other adjustable headset I’ve owned.


The ear cups of the G930 are well sized and fit well over my ears. This is an odd rarity nowadays with many headsets preferring a circular ear cup that is often too small and clips the top of the ear.

Unfortunately, over the years and hundreds of hours of use, the plastic coating on the ear pads has begun to flake off, leaving little black bits of rubbery material in my hair and around my desk. While replacement pads are only $6 on Amazon, I wish that better material choices were made for such a high-use product.


The sound of the G930 is crisp and clear, featuring Dolby 7.1 surround sound, and has a great range. While my Sennheisers handle bass a bit better than the G930, the G930 does a good job and covers the other ranges with sharp clarity. Though I keep my volume at a level that doesn’t cause my ears to bleed, the G930 can reach a volume high enough that I’ve used it as a speaker while quickly showing a video to friends.

The mic on the G930 captures sound clearly and is slim and out of the way. While temporarily using another headset, I found myself irritated with the mic picking up pops and being constantly in my vision. Being able to rotate the mic up while not using it is a great feature, though I wouldn’t always trust the auto-mute. While rotating the mic up is supposed to mute the mic, a friend of mine had an incident while using the restroom on a Skype call where the position did not mute his mic, much to his own embarrassment.

The combination charging-cable/USB extender that comes with the G930 is very convenient and has an impressive cord length. I feel like I should have made better use of this cable, because I brutalized the dongle thoroughly enough when using the headset with a laptop that I bent the connection between the USB connector and circuit board, which may be part of the cause of the headset disconnecting randomly during use. This was not an issue when I first bought the headset.

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The volume control, mute button and programmable buttons on the headset are extremely convenient. The volume control wheel is well-sized, strudy and scrolls easily. Muting the mic also lights a small, red LED on the microphone, which can be glanced at quickly without removing the headset to check the state. Unfortunately, the mute does not seem to work with all applications. While the mute button works for Skype, vent and many other programs, Discord still picks up audio when the headset is in muted mode.


My absolute favorite part of the G930 is its wireless capabilities. The headset has an impressive range, allowing me to keep connection while anywhere in my apartment, and the battery holds a hefty charge, allowing hours of use between charges. Being able to pop up and grab a glass of water without missing out on conversation or pausing a song I’m enjoying is great. I’ve gotten so used to being able to get up and walk away from my computer with my headset on that I almost tore my head off walking away from my PC while using a wired headset!

Overall, this is a comfortable, well-rounded, quality headset that I would recommend to any gamer or active PC user, especially those who would enjoy and benefit from its wireless capabilities.



E3 2016: Lucid Sound Heaphones Ears-On

Posted on June 16, 2016 by Rae Michelle Richards

Lucid is hoping to change the landscape of affordable gaming focused headsets that were the focus of the companies’ E3 2016 offerings. Consisting of the readily available LS30 headphones and the upcoming LS40 & LS50 headsets, LiquidSound is poised to offer a range of headsets whose features rival their competition. Don’t count out LiquidSound just yet because I’ve been using a pair of LS30s for all of the video editing that I’ve done during the convention. Read on to find out why you should give these up & coming headphones a listen before choosing your next gaming headset.

The LS40 is compatible with all of the major consoles including the PS4, Xbox One and Xbox 360 as well as any devices that is compatible with a standard 3.55MM jack, so if you’re like me and you can’t live with your iphone then the LS40 might be your new best-friend. In the box owners will find a standard 3.55MM cable, a 3.5MM to 2.5MM cable, a wireless dongle and a USB charging cable. That’s right, using their own proprietary 2.4GHZ wireless standard owners can plug-in the included USB dongle to their console for wire free quality sound. Just make sure to charge your headset before you use it because the hardware inside of the Liquid Sound LS40 requires power from an internal battery.


I’ve used the LS30s for the entirety of my E3 experience as well as casual relaxing after the convention. While doing the hour long demo for Nintendo’s stunning The Legend of Zelda: Breath of the Wild through the Wii-U Gamepad’s built in headphone jack. The LS30’s noise cancelling & cushioning pleather cover drowned out the sound of 100s of others also playing the game quite well and allowed me to become fully immersed in the land of Hyrule for the entire demonstration.

You can find out more information about these headphones at their official site. Please be on the lookout for our full review in the coming weeks once we’ve had a chance to try the headset in a full environment.


Astro annoucnes new flagship A-50 wireless headset

Posted on June 15, 2016 by Fionna Schweit

Today I had the chance to see the all new Astro A-50 wireless headset. Astro just announced this headset, which is compatible with the Xbox, PS4, and PC. Many Astro fans no doubt long for the days when the A40 was the top of the world of headsets. Astro hopes to return to these glory days with the new A50 wireless gaming headset.

I got a a chance to see the product which will be out in August of this year before it was available to the general public at Astros booth at E3. Some of the cooler features that I was told about were that the wireless base station will pair with the xbox or Play Station with out you doing anything, just plug and play. You can swap from PC to what ever console you want with the flip of a switch, so you’ll never end up re-pairing your new wireless headset.


Astro has stuck with their classic look, with strong lines and those two metal tubes on each side. A lot of aircraft grade aluminum has been put in to this build to keep the strength of the metal, and not make the headset too heavy. Most of the pieces that are made of plastic are replaceable, and Astro will again be selling a “mod kit” that allows you change out the ear cups and a few other things, but for quite a premium cost.

Along with the new headset there is a new base station, with a lot more visual feedback than previous units. You can see when you have the Dolby sound on, you can see how much battery is left, and if you are using PC or Console inputs. Astro is claiming 15 hours of battery life, and says it will take about 5 hours to charge the on board battery. To save battery life the headset features an accelerometer which if you set the headset down will turn the headset off. The headset rests in the base station with gold contacts and magnetic attachment points while it charges. Astro says the expect the headset to last between 3 and 4 years of average work.




Astro have move the vast majority of the controls for the headset to the the headset it self. The ear cups now have controls for volume, source, mute, and other things instead of using a mixamp like older style ones do. The downside of this is that you no longer get to remove the ear plates, so no more custom printed ear plates for the A-50 line.

Astro has moved all of the EQ settings and sound processing off of your machine and in to the base station, and they claim that their software does not use any CPU cycles to encode the 7.1 simulated audio. It is important to note that the 7.1 audio us simulated only, and not provided by 7 drivers, but instead by 2 much larger 40mm drivers. which they claim can handle up to 48khz 16bit audio streams wirelessly.

I hope to see a lot more on this headset as it gets closer to market, and to get the chance to review it, hopefully for 299$ it will live up to the legacy of Astros last generation of great Wireless headsets.


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