Tag Archive

Overwatch’s ‘Junkenstein Revenge’ Fills A Much Needed Gap


Posted on October 13, 2016 by Rae Michelle Richards

Blizzard released the first major Overwatch update since August’s summer games and not only does Junkenstein’s Revenge bring some pretty epic Halloween collectables to the game but it also shows that the game could use more story-driven PVE content, something the initial release of the game completely lacked. After putting in two complete evenings into the mode and securing several of the new loot boxes, I’d like to share some of my thoughts on Blizzard’s take on the popular horde mode.

What Is Junkenstein’s Revenge

This Halloween themed brawl takes inspiration from Mary Shelley’s Frankenstein and classic horror movies in order to transport a team of four players to a modified version of the Eichenwald castle. Team selection is limited to only four characters – McCree, Soldier 76, Hanzo and Anna – and the team has a simple objective: defend the castle gate from waves of monstrosities and zombified omnics.

overwatch_halloween2

Each round of Junkenstein’s revenge only lasts about six to eight minutes but the adrenaline rush from defeating waves of helpless zombie omnics and the more powerful named foes is relentless and a lot more action focused than any other mode to be found within the game. While PVP games surely have their fare share of action packed skirmishes and close calls when it comes to defending points these are paced along with sprints to the objects after a respawn. The waves for this short Halloween brawl don’t really give the players much breathing room and this provides a fantastic arcade shooter experience against dozens of enemies that simply isn’t found within the base game.

Topping off this fantastic new experience is an excellent use of stylistic art choices, clever visual flair and a dynamic narration system that I didn’t know I needed in my life. Each Overwatch character featured in Junkenstein’s Revenge is cleverly remodeled / renamed after some sort of Halloween trope. Mercy is the absolutely jaw dropping Witch, Roadhog is Junkenstein’s Monster and of course Junkrat is the titular mad scientist… oh and all of these outfits are unlockable via the new Halloween loot boxes. Probably the coolest addition to this Brawl is the dynamic narration read by none other than Reinhardt. As the players destroy waves of enemies or slay the named monsters Reinhardt’s narration will change accordingly such as “the gunslingers bullet finally found its mark as he knocked down The Reaper”. Not only does it add some narrative context to an otherwise chaotic free for all but it gives the world of this brief experience a lot of character as well.

overwatch_halloween3

The Cool Loot

Like the Summer Games event there is a whole stash of in-game skins, sprays, voice-lines and portraits for players to unlock. Like the loot from the last event these are only available through limited time loot boxes but unlike August’s Olympic fair the legendary skins can be purchased with in-game coins. You won’t necessarily need to pull out your credit card to get that Witch Mercy skin but it will costs you more than a regular legendary – 3x in fact, the most expensive items are priced at 3,000 in-game credits. Price prohibitive? Absolutely but its better than simply locking the item behind the grind/paywall of RNG boxes. 

Here are some of my favorite unlocks revealed thus far:

The Reaper Forms In The Darkness 

the_reaper

An Anna-Latern?

anna_latern

Witch Mercy, Probably My Most Wanted Skin:

witch_mercy

Undead Pharah Has A Cool Glow:

undead_pharrah

Junkrat Gets His PHD… IN EXPLOSIVES:

dr_junkrat

[Images via this IMGUR gallery, make sure to check it out for more awesome unlocks from the Halloween event!]

 


0

Pokken Tournament’s Tutorial Is Tediously Long


Posted on March 23, 2016 by Rae Michelle Richards

Today I finally had the chance to sit down and try out Pokken Tournament on my Wii-U, I thought I was going to be in for a lighthearted fighting game but what I found instead was tutorial, after tutorial, after tutorial just to learn the basics.  After about the fifth tutorial I swear my eyes were starting to glaze over, it was 8 A.M university lectures all over again – I could probably only give you the gist of how Pokken Tournament plays due to the number of sheer systems the opening three tutorials throw at you.

pokken_tournament_03

From what I gather: Each Pokemon in the game has different statistics – health, speed, damage etc and during a match you can call in special Pokemon to either give yourself buffs or cast de-buffs on to your opponents thanks to a special gauge that fills up over time. Then of course, there are the fighting game staples of high attacks, mid attacks, low attacks, standard blocks, cancels, advancing guards, counter-attacks, special attacks, special moves… have I lost you yet? What I’m trying to say is that the initial tutorial in Pokken Tournament does a great job in telling you how deep the fighting system is without actually letting you learn. Don’t expect to go hands-on with some of the most pivotal maneuvers required in skill play, want to learn to swiftly pull off a cancel? Too bad the tutorial gives you 30 seconds then it just rushes you along to the next maneuver.

Best of all? The opening tutorial takes half an hour…. half an hour. Don’t believe me? Watch the whole thing below, because it’s going to take me a while before I can bring you in-depth impressions. Back to practising my quick attack…

[youtube id=”n0oQvOuUs9s”]


0

The Division Has The Potential To Get Quite Repetitive


Posted on March 9, 2016 by Rae Michelle Richards

The Division

Yesterday saw the launch of one of the most anticipated new gaming IPs in some time, Tom Clancy’s The Division. Like many other eager players I set aside time in my schedule to try out the full version of the game after putting several hours into the two betas that Ubisoft held earlier in the year and I was psyched to see what the full version had to offer. I woke up yesterday morning at 4 AM and after a few false starts I’ve logged just over 4 hours in the game as of the writing of this post.Read More


0

What It’s Like Entering The World of Virtual Reality With A Vision Impairment


Posted on January 9, 2016 by Rae Michelle Richards

R2D2 Google Cardboard

With the Oculus Rift finally available for pre-order it’s easy to argue that the conversation surrounding virtual reality has never really been hotter. With all of the immersive enhancements that products like PlayStation VR, Oculus Rift, HTC Vive and Open VR are providing to players – stereoscopic 3D, head tracking etc. I’ve noticed very little discussion about what VR could mean to individuals with disabilities.  I’m near blind in one eye and after having an interest in virtual reality for a number of years I finally got the chance to try out VR recently. It was a hell of a ride and I’d like to share my experience with you.Read More


0

Impressions: My First Six Hours With Metal Gear Solid V


Posted on September 9, 2015 by Rae Michelle Richards

Version Played: Windows PC

Metal Gear Solid V has been probably one of the games revealed in the past three years that I have been salivating over and words can hardly express how excited I was leading up to the games early September release.  Now that I’ve spent six hours with what could be Hideo Kojima’s last Metal Gear Solid title I’d like to share some impressions with all of our readers. A full review is probably quite some time away due to the sheer scope of The Phantom Pain but grab your iDroid and trustiest sidearm and let’s discuss the opening hours of my most anticipated games.Read More


0

Metal Gear Solid HD Collection PS Vita Impressions


Posted on June 21, 2012 by Rae Michelle Richards

Konami’s most famous mercenary for hire, Solid Snake, has infiltrated the Playstation Vita with the release of the Metal Gear Solid Collection. In a Broken Joysticks first two different editors will be reviewing the game sometime next week. EIC Rae Michelle Langdon will be handling the port of Metal Gear Solid 2 and Executive Editor for Community Jason Basset is playing through Metal Gear Solid 3.

After completing both the Tanker section and Virtuous Missions  they’ve decided to share their initial thoughts.  Read on to find out if Snake’s initial outing is successful.Read More


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.