The Walking Dead | Review


Posted on April 27, 2012 by Matthew Regier

Telltale games has started up a new episodic game series, and as can always be expected – it’s pretty awesome. A prequel of the story in the hit TV show based on the hit comic book series, it’s The Walking Dead. There are five episodes to the Walking Dead, one will be coming out each month. If length is to be judged by the first episode then we will be looking at 3-4 hours each. Which is good value considering its $25 price tag or its 400 Microsoft point value per episode.

The story follows protagonist Lee Everett and a young girl he finds alone named Clementine as they try their best to survive during the current zombie apocalypse. Along their way they will encounter a myriad of characters. Some of whom will like you, others will dislike you, and even a couple will die horribly in the tradition of zombie horror.

The style of the game follows a comic book, but adapting it to 3D models which can at times look awkward. Overall it is executed quite well. With much of the action being in the dialogue. The dialogue design is handled almost identically to how it was handled in Obsidion’s Alpha Protocol. In which you are given a timed selection of your dialogue choices with a variety of options. Adding in even silence as an option. Your choices in dialogue will greatly impact the story down the line in later episodes.

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PlayStation All-Stars Battle Royale Revealed


Posted on April 27, 2012 by Matthew Regier

Sony has stepped up to bat with their new Sony property fighting game PlayStation All-Stars Battle Royale. What this game is, is essentially taking characters from different Sony licenses and putting them together and having them fight each other, much like the popular Nintendo franchise that came before it.

So far there have been six characters announced in this early version of the game. The six confirmed characters are: Kratos, Sly Cooper, Fat Princess, Sweet Tooth, Parappa the Rapper, and Mael Radec (Killzone).What makes this title different is in how you win. Where you need to strike the opposing players with specials that go up through levels of one to three, each doing different attacks and being able to take out more enemies.

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The Great Google Zerg Rush


Posted on April 27, 2012 by Matthew Regier

Google has done it once more and has changed their mega-popular search engine into hours of potential fun. Today when you decide to Google search “zerg rush” on a whim you will be treated to just that. With a horde of tiny letters, the letter O to be exact coming and picking away at the health bar of all the search results.

Of course these little “Googlings” have health too and you can combat them by clicking them to death. It gets pretty hectic, but for a simple Google Easter egg, it’s pretty fun if even for a couple minutes. At the end you’re given the option to submit your score. Where this goes, nobody knows.


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Black Ops 2 FX Screen Shots Leaked


Posted on April 26, 2012 by Matthew Regier

Reportedly a couple of images were leaked onto the website of Hollywood special effects company Reel EFX. This is the company that is known for some ads you may recognize such as the Old Spice “I’m On A Horse”, and the Matthew Broderick Super Bowl ad for Honda.

The pictures that have been leaked, that look like they were printed out and posted up, look like they may our first look at the next entry into the Call of Duty franchise, or at least it might be. Activision has been teasing the game with shots of a “quad-copter” which is shown quite clearly in the pictures of.

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STALKER 2 Developers Give Rise to New MMO


Posted on April 26, 2012 by Matthew Regier

Since the now defunct developer of S.T.A.L.K.E.R. 2, GSC Game World has gone under many of the former employees have taken the initiative to form a new company, Vostok Games. This new studio has put themselves hard to work working on their first big release, a free-to-play MMO called Survarium. In which this game will be developed on the new Vostok Engine and planned for a late 2013 release.

“Despite no official continuation of [S.T.A.L.K.E.R. 2] it looks like the ideas and spirit will live on in the team’s new game – ‘Survarium'” said the developers through a tweet under the GSC’s Stalker account.

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FIFA 12, Deus Ex, and Sword and Sworcery At the CVA’s


Posted on April 23, 2012 by Matthew Regier

Over the weekend at Fan Expo Vancouver the Canadian Videogame Awards (CVA) took place. The big winners this year were EA Sport’s FIFA Soccer 12 stole the show by taking Game of the Year. Eidos Montreal’s Deus Ex: Human Revolution earned Best Console Game, with Capybara Games’ Superbrothers: Sword and Sworcery EP was given honours for Best Game on the Go, Best Indie, Best Original Music and even the Innovation Award.

“Congratulations to all of the winners and nominees tonight,” said Victor Lucas, executive producer of The Electric Playground and CVA co-founder, “the games we saw at the show this evening are world-class and illustrate once again that Canadian game developers are second to none when it comes to creating interactive entertainment!”

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DotA 2 Announced To Be Free-to-Play


Posted on April 23, 2012 by Matthew Regier

The sequel to the mega-popular Warcraft 3 mod, Defence of the Ancients 2 (DotA2) has been announced to be free-to-play once the game releases. Valve CEO Gabe Newell also says it’s going to be free-to-play with a few twists to it.

According to Newell the business plan for the PC and Mac RTS is still being worked out, but it will be designed around rewarding the community for their contributions within the community. “The issue that we’re struggling with quite a bit is something I’ve kind of talked about before, which is how do you properly value people’s contributions to a community?” says Newell.

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Star Wars the Old Republic Already In Decline


Posted on April 20, 2012 by Matthew Regier

Star Wars: The Old Republic might already be on the downslide. A new analyst report from Cowen and Company has is suggesting that the ambitious new MMO has been facing a decline in subscriptions, with a peak of 1.7 million players in February down to a forecasted 1.25 million at the end of the fiscal year.

Analyst Doug Creutz believes that EA’s heavy marketing could be a sign that a decline is a very real threat. Including offering free trial subscriptions and free-periods for already invested gamers, this has been causing quite a stir within the fan community.

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Kingdoms of Amalur: Reckoning Sells Over 400 000 in US


Posted on April 19, 2012 by Matthew Regier

38 Studios new IP Kingdoms of Amalur: Reckoning has sold over 410  000 copies since its release in the United States. According to Rhode Island news station WPRI by the NDP Group, a majority of these sales numbers came from the first month of release, with 80 000 being sold last month. These sales numbers do not reflect digital sales or sales outside of the United States.

NDP spokesperson David Riley made the comment, “an impressive figure for just two months, no matter how you slice it”. This proves that a new IP is able to get its foot firmly in the door in this generation of established names in the industry.

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Ubisoft Sued For Copyright Infringement


Posted on April 18, 2012 by Matthew Regier

American science fiction writer John L. Beiswenger, is suing Ubisoft on allegations that their franchise Assassin’s Creed and Beiswenger’s novel Link share a few too many similarities. The suit includes everything related to the Assassin’s Creed franchise. From the games, strategy guides, as well as the comic book series.

Beiswenger’s novel, which was published in 2003 contained a premise that ancestral memories could be “accessed, recalled, relived, and re-experiemented” in a new scientific process. The lawsuit lists quite a number of similarities. Everything from its narrative themes to the specific use of individual words.

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Darksiders II Delayed Until August


Posted on April 18, 2012 by Matthew Regier

It won’t be until August now when we see Vigil Game’s highly anticipated sequel, Darksiders II. The game will be facing a two month delay from its initial release date at the end of June, so we will be seeing the title hit shelves sometime in August. Executive vice president of THQ, Danny Bilson is stressing that the delay is only to add polish to the title.

After a rather shaky year in 2011 many would think that this delay means bad news, but is actually quite the opposite. Ever since Saints Row 3 has officially shipped over four million copies, the company has been able to adjust their losses for the Q4 sales expectations, they are able to squeeze in the extra development time for what is being said to be a much larger game than its predecessor.

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Bethesda Announces The Elder Scrolls: Assassin’s Creed


Posted on April 17, 2012 by Matthew Regier

Okay, not really but that is what a lot of people are going to think when they watch the announcement trailer for Arkane Studio’s Dishonored, a first person sci-fi action game.

What we know about the story is that your main protagonist, Quartho,  an assassin framed for the murder of some Empress. And has he ever got a desire for a whole truck load of vengeance. The setting appears to be of the dystopian calibur showing imagery one would expect to see in a Half Life game, or in War of the Worlds. Showing a soldier on mechanical stilts shooting a flaming arrow into then street.

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Prototype 2 Gameplay Walkthrough


Posted on April 17, 2012 by Matthew Regier

After the release of Radical Entertainment’s Prototype back in 2009 many fans and have been anxiously awaiting the release of the game’s sequel, Prototype 2. Which has promised to improve many of the more lackluster elements of the game. Well, a gameplay walkthrough has been revealed showing off a section of the game and some very sleek and stylish new elements by the game’s design director Matt Armstrong.

The short, but satisfying six minute video does a great job of showing off the games elements and style. We see our new protagonist, James Heller, near the beginning of the game infiltrating a Black Watch base with the ability to flawlessly disguise as enemies, as well as showing off how the AI reacts to this new appearance by frightening nearby civilians. It doesn’t take long into the video to show off the exciting combat gameplay by showing us a boss fight and some of the abilities you will get.

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Capcom x Sega x Namco: Project X Zone Website Launches


Posted on April 17, 2012 by Matthew Regier

After the recent announcement of Project X Zone, the collaboration project between Capcom, Namco, and Sega many fans have been speculating what the game is going to be about and what characters we will be seeing. We are now that much closer to getting more information revealed with the launch of the game’s official website which can be viewed here.

Unfortunately nothing about the story or game’s system has been revealed, but according to the screenshots found on the site we can see that it appears to be a fighting game with a sprite based art style and a very smooth manga-esque style for cut away supers (as seen by Ryu charging up a shinku-hadouken).

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