May 17, 2017

Splatoon 2 single player mode detailed

Posted on May 17, 2017 by Jason Nason

Splatoon 2 Title

At the end of the Nintendo Direct presentation, a new trailer for Splatoon 2 debuted, showing off the game’s single-player mode.

In the newest single-player story Callie – of Squid Sisters fame – has gone missing and her right-tentacle squid Marie tasks the player to search for Callie and the Great Zapfish.

In a switch from the original Splatoon, players have more weapons to work with than just a simple splatershot. Players can use different weapons in single-player mode to overcome obstacles, defeat enemies and take down towering bosses – weapons like the Roller, Slosher, Splatling or the new Dualies.

The single-player mode is designed to teach players tips and tricks that they can then use in multiplayer.

Read More


Walking Dead: A New Frontier- Episode 4 “Thicker Than Water” | Review

Posted on May 17, 2017 by Meghan Kass

There is one issue I find with the episodic format for games, and that is also the same problem I have with television episodes as well; sometimes you get episodes that are just bridges to bigger idea or moment instead of entertaining moments in and of themselves and leave you feeling a little less than fulfilled, yet still wanting more because of the implications of what’s to come. As the penultimate episode of The Walking Dead: A New Frontier comes and goes, I can’t help but feel a little hungry for more, and not in the best of ways.


Walking Dead: A New Frontier episode four opens with a family moment from before the Walkers became a problem. We join Javier and David hitting baseballs at the batting cages with the choice of either showing off and upsetting David or being humble. Either way, David proposes you look after his family when he joins the military. This moment highlights the major difference between New Frontier and past Walking Dead seasons. We are reminded that our protagonists are not a found family as in previous seasons, but a family that is already established and even has biological attachments. While we had characters in the past that were already a family (such as Kenny, Katjaa and Kenny Jr.) they were never focused on. Looking back on the past of this family in moments like this helps build a connection not just to the individual characters, but to the family as a whole. One may hate David, but there is a complexity to the story that makes you feel for the family and wants them to be rejoined regardless of past sins. That of course, does not change your ability to choose others over blood relations such as David. You get to truly decide if blood is “thicker than water” or not. Me personally, I got quite frustrated with David and often made choices that were not in his best interest regardless of how torn I felt doing it.



These conflicted, strong feelings are what Telltale thrives in, and you get quite a few of these moments in episode four, but unfortunately they happen mainly at the end of the episode. Most of the episode is escaping your current stuck situation and getting out of Richmond with ideally the whole family, both blood and found. You make various choices based on who you want to be loyal to and what you feel the best plan of escape is. Aside from actually implementing the plan and making your attempt, the episode doesn’t offer much until the end when some big plot points and choices happen and a beautifully bittersweet flashback involving Clem, that only further emphasized what a nurturing and caring girl she has grown to be. At times, I had a hard time staying invested in most of the episode because it just felt like a long series of steps to take to get to the real story and when the story finally picked up, it was the end.
Overall, while the episode offered some strong, small moments and a fantastic bang of an end, the majority of the episode seems to be a means to an end. If this was part of a single long video game or a movie, it would be a small, low key, quiet part and wouldn’t feel nearly as unsatisfying. As an episode of a once per month story, I couldn’t help but feel slightly disappointed. I can only hope the grand finale will be worth the wait and if the ending is any indication, I look forward to seeing what The Walking Dead has in story for its audience.



ARMS Global Testpunch planned for May 26-28

Posted on May 17, 2017 by Jason Nason

Nintendo’s upcoming ARMS game for the Nintendo Switch was the game that most impressed our Les Major at the Nintendo pre-release event for the Switch. To be honest as I was unable to attend the event I wasn’t completely sold but the game looked like a unique take as a uniquely Nintendo fighter.

Today Nintendo premiered a new Nintendo Direct video presentation all about its upcoming ARMS game for the Nintendo Switch console which dove deeper into the characters, their weapons, and the different modes within the game. To say the least the video presentation did a superb job of selling me on the game, which will be released next month.

ARMS was created by many of the same team members that developed Mario Kart 8 Deluxe for Nintendo Switch, promising the same level of polish and competitive action as the hit racing game.

“With games like Mario Kart 8 Deluxe, ARMS and Splatoon 2, the next few months will be a summer of social competitive gaming on Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This Nintendo Direct presentation offered great reasons why ARMS is perfect for players of all ages, whether they are familiar with fighting games or not.”

Check out the full Nintendo Direct presentation below as well as the point by point breakdown of the features from the game.

Read More


Sonic Forces Allows Players To Make Their Own Character

Posted on May 17, 2017 by Rae Michelle Richards

SEGA announced today that they will be making every early 2000s Sonic fan’s dream come true by allowing the creation of custom characters who will fight alongside the blue blur in the upcoming Sonic Forces.  These new characters will use a “third gameplay style” which combines the behind the camera fast paced motion of Modern Sonic with the 2D gameplay of Classic Sonic and the added twist of equipable gadgets.

Players will be able to select a number of different base animal forms for their original character, each with their own unique bonuses. Here are the ones that SEGA has announced thus far:

  • Wolf – Automatically draws in rings when near them
  • Rabbit – Has longer invincible time after receiving damage
  • Cat – Keeps one ring after being hit
  • Dog – Restarts with five rings after the player dies
  • Bear – Blows away enemies with a homing attack
  • Bird – Flies high with double jump abilities
  • Hedgehog – Collects rings when getting damaged

A brand new trailer released today showcases the number of options available for these OCs.

Here is some raw gameplay featuring a custom character:

Also released were some new screens centered around the player character:

Sonic Forces will be released later this year on Xbox One, PS4, PS4 Pro, Nintendo Switch and Windows PC.



Last Week of Nexus Challenge 2.0 Rewards 10 Overwatch & HOTS Lootboxes

Posted on May 17, 2017 by Rae Michelle Richards

Fans of Heroes of the Storm and Overwatch on PC can snag 10 loot boxes for each game if they’re willing to play 5 HOTS 2.0 friends between now and May 22nd. Complete some matches with your pals and cross your fingers that last hero in your collection or epic skin drops from of these gratis loot piñatas.

Nexus Challenge 2.0 is part of a larger marketing push for Blizzard Entertainment’s MOBA which saw a major reworking of its cash shop, hero purchasing, item unlocking and the inclusion of Overwatch style Loot Chests. For a more in-depth look at the major changes that came with the HOTS 2.0 rollout including new heroes, Genji & D.VA read our previous coverage.

All four weeks worth of Nexus Challenge 2.0 quests will be available until May 21st and must be completed in order to earn that week’s rewards. Console players of Overwatch are also able to link their console Overwatch account to their launcher in order to earn the week four loot boxes on their platform of choice.

Here is a brief rundown of the Nexus 2.0 unlocks:

Week 1

  • Orochi Hovercycle HOTS Mount
  • Oni Genji Banner
  • Oni Genji Spray
  • Oni Genji Portrait
  • Oni Genji Skin / Spray and Icon in Overwatch

Week 2

  • Busan Police Hovercycle mount in HOTS
  • Police D.VA Skin in Overwatch

Week 3

  • Overwatch HOTS Hexagon mount
  • Officer D.VA Banner, Spray and Player icon in HOTS 2.0
  • Officer D.VA Spray and Icon in Overwatch

Week 4

  • 10 Loot Chests in HOTS 2.0 (one Rare)
  • 10 Loot Boxes in Overwatch

In my previous coverage of the recent Quake Champions Beta I’ve touched upon some of the huge pitfalls with in-game random loot boxes and how they prey upon the same psychological techniques & exploits as slot machines and other forms of gambling. Other authors have done far more exhaustive research into the topic such as IGN’s Nathan Lawrence who spoke to experts in behavioral psychology at the Video Game Addiction Treatment Centre about the implications and mechanics of in-game RNG loot boxes. This is a topic I’m planning on covering in a series of future articles on our site but Lawrence’s article is an in-depth and fascinating look at how exactly these boxes trick our brains into hoping for that rare drop when the numbers tell us there is less than a 1 in 100 chance we could see it.

Speaking about how receiving that 1% or less rare drop just once reinforces the impulse to purchase more drops in the hopes of duplicating previous success Emil Hodzic from the Videogames Addiction Treatment Centre told Lawerence that:

“Then that dynamic of the gambling – the poker machine motivation system comes in – whereby, you get one really good skin or emote one time and it wants you to [get] more. Over time, the interest and the attachment and the drive for what you get from that loot drop can definitely increase, especially when they’ve got the seasons thing, like [a] Halloween [event].”

[Image Source]

I hope everyone who completes the Nexus 2.0 challenge enjoys their spoils for the amount of time that they’ve put into the game. Opening Lootboxes can be a fun experience but remember that all of the numbers behind the flashy lights and sounds have been calculated so that you’ll part with just another dollar or two in hopes of getting that epic drop.

Images provided from Blizzard’s official Nexus 2.0 website. Quote from



Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.