The next Party Crash has been announced and it’s scheduled for this weekend. The “Ramen Bomber” Min Min will square up against The “Man of Mystery” Helix in the next Party Crash.
The event starts this Friday, April 13th at 5:00 a.m. ET and wraps up on Monday, April 16th at 5:00 a.m. ET.
Party Crash is a limited-time Party Match event with special rules. By playing these matches you can increase your Lab Level, which then grants you in-game currency and special badges. You can also get bonus multipliers by using featured characters and weapons.
The next Party Crash has been confirmed for Nintendo’s wacky fighter ARMS.
The event will take place starting Friday, January 19th in the early morning hours of 4:00am ET and will run thru Monday, January 22nd at 4:00am ET. Featured ARMS fighters for this Party Crash are Lola Pop versus Misango.
Party Crash is a limited-time Party Match event with special rules. By playing these matches you can increase your Lab Level, which then grants you in-game cash and special badges. You can also get bonus multipliers by using featured characters and weapons. We hope you give it a try!
You’ll need to make sure that you have the latest version of the game to participate in Party Crash mode and to receive badges. You can update your game by highlighting the game icon from the Home Menu, pressing the + Button, and selecting Software Update. An internet connection is required.
The latest firmware update for Nintendo Switch is here, bringing our home menus to version 4.0 but also adding a feature that has been missing since launch: the ability to capture video clips. Switch now supports 30-second video clip capture via the capture button on the right JoyCon for select titles, unfortunately not all games are supported right now.
Here is Nintendo’s official description of the new video capture feature:
“To capture video in compatible games, hold down the capture button during gameplay. This will create a video clip of the last 30 seconds. You can then view the saved videos in your album, trim the beginning and end of each clip, and post videos to your Facebook page and Twitter feed.
Currently, you can use this feature in the following games:
The Legend of Zelda™: Breath of the Wild (version 1.3.0 and later)
Mario Kart™ 8 Deluxe (version 1.3.0 and later)
ARMS™ (version 3.1.0 and later)
Splatoon™ 2 (version 1.1.1 and later)”
Preloading select games from the Nintendo E-Shop is also supported with Nintendo Switch OS V4.0. Owners with a preference for digital titles might look forward to a speedy unlock of Super Mario Odyssey when that releases later this month. Speaking of Odyssey, Nintendo added new Player Portrait options based on both Breath of the Wild and Super Mario Odysseywith this latest update.
Nintendo of Canada will be at Fan Expo Toronto this weekend, which takes place at the Metro Toronto Convention Centre from August 31st – September 3rd. The big N has a lot of activities lined up for people of all ages.
Super Mario Odyssey game will be playable and there will be giveaways, while quantities last. Plus people who pre-order Super Mario Odyssey game at the EB Games booth while at Fan Expo will receive a special edition Super Mario Odyssey poster as a gift with purchase (while supplies last). There will be a playable demo of the game at the convention as well as a Super Mario Odyssey Goomba Stack statue for all visitors to take photos with at the Nintendo booth.
Visitors to the Nintendo booth will have the chance to play other Nintendo games including ARMS, Splatoon 2 and two upcoming games Pokkén Tournament DX, and Metroid: Samus Returns.
Playable games scheduled to appear in the Nintendo booth at Fan Expo Toronto 2017 include Super Mario Odyssey, ARMS, Splatoon 2, and Pokkén Tournament DX for the Nintendo Switch. Nintendo 3DS title Metroid: Samus Returns will also be playable.
Fans of Nintendo Switch fighter game ARMS will soon have a new character to use as part of the next free update: street performing pugilist Lola Pop.
A well-traveled clown with a personality as colorful as her clothing, Lola Pop’s key ability is inflating her body like a balloon, providing her with great defensive qualities. With three new Arms and a new stage, players can look forward to developing new strategies whether competing locally against friends or taking on the world online.Read More
Out of the games shown prior to the launch of Nintendo’s new Switch console, Arms stood out as one that really surprised me. The controls were a lot more stable than things like the old Wii Sports boxing that came with their first motion controller system. Not only that but the JoyCons give a different feel to fighting with the Wiimote and nunchuck. Instead, you have a joystick at the ready for menu options, and can press one of the top bumpers to accept your options. That and holding a JoyCon in each fist to punch feels natural. The bumpers at the top work for jump and dash, while the triggers can activate your hyper attack mode when your power level is full. Each JoyCon is held facing the other, so your thumbs sit on the triggers themselves. It’s actually very comfortable and quite satisfying.
That’s not the only way to control the game of course. You can use the JoyCons docked in the holder for a regular control feel and overall use them in the various combinations to play without motion controls. Interestingly you can actually hand a friend a JoyCon as well and play the game two player in that way.
Arms at it’s core is a fighting game through and through. It feels a lot like it is more with the multitude of characters with bright variety among them. It’s easy to think of Arms as something similar to Overwatch in the sense that you have a lot of character choices. Really though Arms is more comparable to regular fighting games without the special attacks that need button combos to pull off. Because of this, newcomers to the game could feel that the title is quite shallow. However, there is something special to Arms that has been lacking in video games over the course of many years and it’s that something that makes the game special.
Surprisingly Arms captures the feel and difficulty of SNES era titles. It’s tough to explain the feeling part, but there’s just something there that has the same sense as that first time us old school gamers picked up the Super Scope 6. The feeling of the fresh new plastic controllers in your hands. The almost robotic control of your character. All that sort of stuff. It feels like picking up Battle Clash on the SNES after all these years, and that’s awesome!
The coolest thing about Arms is, you will lose! At times it may be because you send out two punches instead of a grab if the motion controls registered a split second off of each other, but in general it’s going to just be because the game is legitimately hard! Before the recent update I couldn’t even get past level three difficulty without some very tactical fighting. Things haven’t really gotten easier per say. They’ve just become more balanced, which is what the patch was mainly about. More of your punches connect now especially. When you’re not using motion controls it feels like you need to guide each shot with the thumbstick. Not like your driving it, but more so that you’re aiming it before you launch each punch. When you get used to it this actually works well.
Fighting really gets furious and you need to consider what your opponent is doing. Blocking can be bested by throwing a grab. Because of the fighters titular Arms, you can launch a grab attach from a far distance. Meanwhile, punching a grab can knock that down. Don’t punch too much though or your arms will both be extended, leaving your body open. That gives quite a lot of tactic to the game. One thing that still frustrates me and other gamers I’ve seen posting online is the split second decision making when you trigger your characters super attack. You’re about the launch a flurry of punches and instantly your opponent is blocking. It happens more often than not, even on relatively easy difficulty settings. Sure, tactics come into play there. Your opponent can’t block if they have their arms extended, but still, odds are they won’t block every time with instant finesse either.
Arms doesn’t just refer to the characters wacky extendable limbs either. It also is what the attachments at the end of their arms are called. These goodies have quite a range to them from various elemental attacks, to ways to guard against your foe. Some are heavy attacks, others are quick light attacks. They even have tactical advantages to them as you can launch light attacks faster, but a heavy attack will actually plow through lighter ones the connect with your opponent. As you progress you’ll collect coins which allow you to unlock new Arms for each character. So you collect Arms to attach to your arms in Arms. Isn’t English fun?
That’s not all, even in Gran Prix mode, the main fighting section of the game, you’ll play volleyball, basketball, and target practice with your opponents. These modes are actually a lot of fun and can be played single player as well in the versus section of the main menu. Basketball sees you using each other as the ball as you’ll struggle with your opponent to grab each other to toss into the net. Volleyball has competitors punching a ball with an explosive orb in it to land on their opponents side. It seems like there may be a time limit to the ball too, so it’s kind of like hot potato in a way too. Target smash mode sees you trying to break more pop up targets than your opponent, like at a carnival.
The latest update even adds a mode where fighters compete in an arena containing an object that can turn them into the secret final boss. It’s either for a set time or until you get knocked down. On top of that there’s even one vs one hundred mode which pits you against a wave of one hit fighters that leads up to a battle with the secret boss as well!
As I said, the game can feel shallow at first and really there isn’t that much going on here. With Nintendo stepping away from story mode in Smash Bros it isn’t too much of a surprise to see the game has no cinematics. What was a bit of a downer was the lack of voice acting. The preview videos featured Biff, the games announcer, with this deep thrilling voice. That’s nowhere to be found in the games commentary and that feels like a misstep. Typically it’s not a Nintendo thing anyway. Even though you can gleam some understanding from Animal Crossing gibberish, it’s typically just noises. Same with Splatoon characters speaking their own language. Arms felt different though and while it is awesome, it felt like one more month for some additional voice work and a bit more story / world building could have really pushed this title further.
That’s not to say this isn’t a great title! The variety of characters who have different speeds and jumping ability makes this replayable. As does just the fun of enjoying the fights. It just feels like this could have been an even bigger franchise. I get it too, it’s something new on a console that players are still adopting so you don’t want to tie up too many resources. On the same token, it’s more than just a gimmick. Moving on from here is easy. More fighting is an option. The Arms characters becoming super heroes is another. Really it would be awesome if the single player campaign team from Splatoon could throw some ideas into the mix for the next game and do something new with this fledgling franchise with it’s next installment.
If you give it a go, you may fall in love with Arms right away. If you don’t, give it a chance. It took me probably about five days to really come around on my feelings for the game and decide that I do really like it. The balancing patch coming out the day after I bought it helped my decision a lot too. The first version of Arms was merciless against me. Yes I was still learning, but it was rough. With the game balanced now I’m proud to say it feels like an old school Nintendo product. For a new franchise, that’s a big deal to someone my age. Giving a player the feeling of nostalgia with something new and unrelated just by style alone is a great feat to pull off. Nintendo has done that here and despite the initial feeling of there not being much here, odds are you’ll come around when you accept that at it’s heart Arms is a fighting game. It does what it advertises very well and you feel accomplished when you win. In a world of casual games, it’s pretty cool to feel that way again.
Upcoming Switch titles ARMS and Splatoon 2 will have their own dedicated tournaments at this years Electronic Entertainment Expo in Los Angeles California, Nintendo has announced. Featuring brackets for amateur and professional gamers both tournaments will allow fans and professional gamers to get some hands-on time with both titles before their respective release dates.
2017 Splatoon 2 World Inkling Invitational – Tues June 13 @ 2:30PM Pacific
4 four person teams from different worldwide regions will participate in a round-robin style tournament. The specific rulesets used in the World Inkling Invitational will change as teams progress forward: Round 1 – Turf War, Round 2 – Ranked Mode, Round 3 – Best of 5, Round 4 (finals) – Best of 7. Up for grabs are not only bragging rights but also the chance to have the winners names engraved on a special Splatoon 2 trophy.
The four teams that rose through the local tournaments to come to the E3 finals include:
Deadbeat from USA
Dynameu from Japan
Rising Moon from Europe
Blue Ringed Octolings from Australia
2017 Arms Open Invitational – Weds June 14th @ 3:30PM PST
Nintendo’s other big multiplayer title, ARMS, will have an open competition where any E3 attendees can swing by Ninty’s booth between 10am and 1PM Wednesday the 14th for a shot at being one of the final 4. The four selected attendees will go up against 4 professional gamers for a shot at bragging rights as the winner of the Arms Open Invitational and best ARMS player at E3 2017. Let’s hope those going to E3 got a lot of practice in during the Arms Global Test Punch.
Both of these tournaments will be streamed via Nintendo’s YouTube, Twitch and special E3 website. If you happen to be working or miss one of them – like all of Nintendo’s E3 presentations they are archived on Youtube the same day they are live streamed.
Nintendo’s bizarre upcoming brawler ARMS will be playable for free during two different ‘Global Test Punch’ events taking place from May 26th through 28th and June 2nd through 4th. Like the Splatoon 2 Global Testfire before it the ARMS demo will have 10 hour long slots where players can login and duke it out online against other Nintendo Switch owners.
Here are the Global Test Punch times as tweeted by Nintendo earlier in the day:
Other details about ARMs were also released during today’s Nintendo Direct including specific details surrounding online modes, what single player and versus modes will be available and how ARMS fighters can be customized.
Below you’ll find a rundown of all of the game’s multiplayer modes as summarized by the folks over at SKNR.net:
Multiplayer Gaming: Playing with friends either locally or online is easy when using one of the various multiplayer modes in ARMS.
Grand Prix– Win 10 straight matches in Grand Prix and players will face a final opponent to be crowned the ARMS (This mode is played locally with one or two players.)
Party Match– By connecting the Nintendo Switch console to the internet, players can battle with up to three other ARMS players at a time that are in the same lobby as them. One lobby can hold up to 10 systems, but with up to two players per system, 20 players can potentially get together in the same lobby.
Ranked Match– In this time-honored coliseum, players compete online in 1-v-1 battles. By winning a match, a player’s rank goes up, while, conversely, losing will make that rank go down. While waiting to play a Ranked Match online, players can participate in any other mode to pass the time (and tighten up their skills).
Local Wireless Mode: When playing in Local Wireless mode, up to eight players with eight separate systems in the same room can gather in an in-game lobby and battle up to three other players at a time like in Party Match.
ARMs’ Versus Mode will include a versus mode which will allow two players to battle it out one on one. While a match is in progress items and assorted power-ups are dropped into the arena for combatants to use. Team Fight is similar to versus but allows opponents to select a team of two instead of a single fighter. Hoops is Arms’ take on basketball, challenging players to knock a ball into a net (although this should be kind of obvious). Honestly, I think the most interesting mode is the 1 Vs. 100 mode (and no it has nothing to do with the Xbox Live Arcade game of the same name) – it challenges players to defeat 100 opponents in a row, fighting game ‘survival mode’ style.
If you missed the Nintendo Direct be sure to watch it in the player above from Nintendo’s YouTube channel. At the end of the Direct, they also revealed the Splatoon 2 Single Player ‘ Hero Mode ‘ which Jason already covered earlier this evening. If you’d like to give ARMs a shot during the Global Test Punch the client is already available for download in the Nintendo Switch E-Shop and clocks in at just over 1.4GB.
ARMS Launches exclusively for Nintendo switch on June 16th 2017 at an MSRP of $79.99 CDN.
Nintendo’s upcoming ARMS game for the Nintendo Switch was the game that most impressed our Les Major at the Nintendo pre-release event for the Switch. To be honest as I was unable to attend the event I wasn’t completely sold but the game looked like a unique take as a uniquely Nintendo fighter.
Today Nintendo premiered a new Nintendo Direct video presentation all about its upcoming ARMS game for the Nintendo Switch console which dove deeper into the characters, their weapons, and the different modes within the game. To say the least the video presentation did a superb job of selling me on the game, which will be released next month.
ARMS was created by many of the same team members that developed Mario Kart 8 Deluxe for Nintendo Switch, promising the same level of polish and competitive action as the hit racing game.
“With games like Mario Kart 8 Deluxe, ARMS and Splatoon 2, the next few months will be a summer of social competitive gaming on Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This Nintendo Direct presentation offered great reasons why ARMS is perfect for players of all ages, whether they are familiar with fighting games or not.”
Check out the full Nintendo Direct presentation below as well as the point by point breakdown of the features from the game.
Nintendo revealed on Friday that the Nintendo Switch has sold faster in its launch month than any other video game system in Nintendo history.
The Nintendo Switch system sold more than 906,000 units in March, according to the NPD Group, which tracks video game sales in the United States.
The Legend of Zelda: Breath of the Wild game sold over 1.3 million units, including physical sales in the United States as well as digital sales through the Nintendo eShop. That total also includes more than 925,000 units sold for Nintendo Switch and nearly 460,000 units sold for the Wii U console.
That means that Nintendo sold more copies of the game for the Nintendo Switch than it sold Nintendo Switch systems. An attach rate for a game of more than 100 percent is not bad at all. This may be attributed to people who purchased both a limited edition of the game to collect and a second version to play.
The Legend of Zelda: Breath of the Wild was the fastest-selling Nintendo launch game of all time, as well as the fastest-selling game ever in The Legend of Zelda series.
We’ve all seen the footage from the Nintendo Switch Reveal. Gamers have questioned just what was going to be worthwhile with this new console. Was it going to be the big new thing? Then there’s all that footage of that wacky game “Arms” with various boxing fighters with extendable arms! What in the WORLD is going on?
So today I got to check out the Nintendo Switch at a press event in downtown Toronto. Of course I was skeptical of Arms but I wanted to give it a go. If nothing else to have some video footage of myself flailing around while trying to play the game. Instead, I walked away thinking it was one of the two top games I enjoyed at the event!
No joke! I’m not being paid to say this. This isn’t some sort of ploy, it’s my personal opinion. I enjoyed Arms and it controls surprisingly well with very relaxed motions by the player. You don’t need to swing around wildly, though you can if you like. Otherwise you can play the game calm, cool, and in control of the bout.
First off, holding both the JoyCon controllers separately and attached with wrist straps is very comfortable! They’re incredibly light and comfortable. I think my wife put it best that they clearly seem to be made of plastic or the like, but they almost feel easier on your hands than you’d expect. In Arms you hold the controllers upright with the joysticks facing each other. This leaves your thumbs on top for surprisingly fitting control of the triggers and L/R buttons. These are actually used in the game to control your fighter along with motion controls.
Across the games I played, I experienced the rumble of these JoyCon controllers. As I’m sure you’ve seen, Nintendo is making a push to encourage gamers to take note of how they feel. I can’t recall if Arms did indeed use them, but I’m pretty sure it did. In general, it does oddly have that feeling of the “ice cubes in a glass” sort of expression that was mentioned in the Nintendo Switch reveal trailer. It’s like there are more rumble points or what not in the controllers. With how light they are too, it makes the feeling more noticeable. The best way I can describe it is different. It’s more of a unique experience.
Arms itself is controlled by leaning the JoyCon’s in the direction you want your fighter to move. You tilt them forward, backward, or to the sides to move. Combining that with jumping by clicking the R button at the top I do believe, and the L button to dash, it gives you a good range of moment. Also by tilting the JoyCon’s at each other you can block. The best part about this is, you feel in control. Wii Boxing was fun, but at times you sort of felt out of rhythm and like you were just flailing and the game was responding to you doing something, but wasn’t always sure what. When you move in Arms, your character moves. Really, I want more games with the controls Arms uses. I could see piloting a mech with the JoyCons like this and I really liked the feeling!
Mechanica I believe was the girl I first played as, which probably helped me get that mecha feel. Punching, much like the movement controls, just feels good! You jab or twist your punch in and your character reacts. Considering your long extendable arms in the game, they sort of track the other character to land each blow, especially across the arena. I’d need more hands on time to see just how you time your punches to beat down your opponent, but things got pretty neat. At times I missed, others my punches arced around and landed right on! I don’t blame the controls for this, I blame getting used to playing the game. However, I had some pretty sweet moments. One stage I was moving to position a pillar between my fighter and their opponent. Then from there I was arcing punches AROUND that pillar to still smack at them! Of course to keep things fair after a few volleys of punches, the pillar collapsed.
But wait, there’s more! Punching with both fists at the same time performs a grab move on your opponent. If not blocked, you pull them in and deliver a devastating wallop! A barrage of punches that land is probably just as effective, and the game does show damage numbers to indicate just how much you’re hurting your foe. However, with a grab you get in all that damage all at once if they don’t move out of your way and just let your gangly arms miss them. On top of all that you can build up a super move and unleash that with the triggers held at the same time. During this phase you can unleash a barrage of devastating punches in a row as fast as you can. Your opponent has super moves as well, so you’ll need to learn to dodge out of the way of their attacks.
Of course everyone at the event was there to make sure we had fun and the staff gave us lots of encouragement as we played our games. By the time I was making my rounds it was late in the day and everyone was pretty tired out. When I made it to the Arms display, the attendant that we got set up with was happy to show me how the game worked but was quite thrilled when we got into it. Sure, everyone wants to try out the games and just get a taste of it. It was near the end and no one was lining up so I got right into Arms. By the end our attendant was cheering me on as as struggled against Master Mummy who seemed to have two hands that almost resembled Bullet Bill’s for fists! As I tracked around the arena and managed to put some distance between us with those pillars I mentioned earlier, we were down to landing just one hit to win. My right hook went wide! Out in the open I was concerned this was game over. Then he faltered just for a moment and my left jab won the match!
It really was satisfying. Both the quality of the game and controls, as well as genuinely seeing our attendant getting so into the game. Our experience with Arms showed me there is more to it than flailing your arms madly at the TV. Instead you really are able to come up with some plan of attack and make your fighting style your own. Want to hop in the air constantly and pummel your opponent from above? Go for it. Is staying distant so you can time their punches and scoot to the side to avoid getting hit while landing well placed jabs? You can do that too! Want to just click dash and run in, punching like mad while hoping for a good outcome? Do that too! The game really is more than just Wii Boxing for the Switch with extendable arms. Let along the charm of the characters really drew me in. I knew nothing of the robot suit piloting Mechanica but I adored her.
The big take away from all this is that I want Arms. I want to own the game. It’s a game I would play and enjoy. Sure, I don’t know much about it yet and haven’t even begun to research the title, but I enjoy the gameplay! Playing Arms on the Switch feels good, and I want to experience that again. Sure, I want games like Zelda that I can plunk my butt down on the couch and explore hours upon hours of shrines throughout Hyrule. I also want to just get into Arms and do those over exaggerated movements that aren’t needed but just feel so good because the game reacts so well to my motions. It’s cool to see the evolution of motion controls, the comfort of the Nintendo Switch JoyCons, and most of all another new IP from Nintendo that I genuinely want to play!
Nintendo gave me a ton of options today to play anything I wanted. I’m glad I decided to give that silly stretchy arms title a chance. It made a lasting impression and showed off the Nintendo Switch very well!
I’ll admit it. I did have a bit of a huh moment when the trailer started for this game. Nintendo tends to do silly little skits when they introduce a new game or concept, but this one was a bit bizare at first. But once it started to show gameplay it made a bit more sense.
ARMS is just as strange at first as I remember Splatoon looking when it was revealed. The game looks weird at first, but then starts to look like it could be a lot of fun.