Renee Gittins

All Loot, No Group – Group Finding Tools Hurt World of Warcraft

I still actively play World of Warcraft. No, I don’t mean that I just log into my garrison a few times a week to collect gold and send out followers. I love pets, but that’s not why I log on. There are many more I have to farm, but don’t have the energy to put into hunting them down. I love exploring the beautiful worlds, but that’s not why I log on. I’ve seen almost every inch...

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I Accidentally Made a Game Girls Love

When I started Potions: A Curious Tale a year and a half ago, I didn’t know where it would lead me. I didn’t know that it would be an inspiration for girls. I didn’t know that I would become an inspiration for them. I made a game that I would enjoy and, as I was a woman developing the game, I produced a game that girls and women enjoy immensely. This wasn’t my intent, though, and I only stumbled onto that realization...

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A Small Dev in a Big Industry: My Trip to D.I.C.E.

Last week I crawled out of the cave that is my home office and traveled to Las Vegas to attend the D.I.C.E. Summit, an elite game industry conference where the biggest and most influential players in the game industry meet to network, receive awards, and enjoy some time away from work for a few days. A ticket at the door will set you back $3700, which is far outside of my modest indie developer budget. Thankfully, I was one of five...

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Convention Report: Experiencing The Weirdness of IndieCade 2015

Writing and Photos By: Renee Gittins  IndieCade is weird. So often “weird” is seen as a negative term, but weird is celebrated here. The games and activities showcase that the abnormal is often fun. In the Los Angeles heat, indie developers, gamers, parents and children enjoy the fun, thought-provoking and silly experiences. IndieCade celebrates innovation and it shows in every part of the festival. The three day festival is for gamers, developers and the general public alike....

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