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Pillars of Eternity Sequel Reaches Funding Raising Goals Within 24 Hours

Posted on January 27, 2017 by Rae Michelle Richards

Pillars of Eternity II: Deadfire has reached its funding goals on Fig in less than 24 hours, raising over $1.1 million USD with the help of 9, 741 fans, Obsidian Entertainment announced this morning.

Deadfire seers players return to the world of Eora, where players will explore the titular area – this time traversing a series of islands by sea and air in order to complete their quest to stop a resurrected Eothas. The god was thought dead at the end of the first game but in reality he lied waiting underneath the player’s keep, encased in a stone golem. With their stronghold destroyed the player’s party must venture across Deadfire to complete brand new quests, interact with a living & breathing world where NPCs have their own priorities & jobs and of course defeat the renewed titan-god.

Speaking about the successful crowdfunding campaign for the Pillars of Eternity sequel Obsidian CEO Feargus Urquhart had this to say:

“We have the best fans in the world. It is amazing how quickly they helped us reach the funding goal for Pillars of Eternity II: Deadfire . Our fans were responsible for the original game’s critical and financial success, and we are looking forward to doing it all over again with them for the sequel. For those who reserved Fig Games Shares games shares, thank you for your trust in us and we look forward to having you share in the potential success of Pillars of Eternity II: Deadfire together,” said Feargus Urquhart, CEO of Obsidian Entertainment.”

The original Pillars of Eternity was successfully crowd funded in the Fall of 2012 prior to its eventual release in March of 2015. Obsidian Entertainment has been developing games since 2003 with such acclaimed titles as Star Wars: Knights of the Old Republic II, Fallout: New Vegas, Alpha Protocols and Neverwinter Nights II among others being developed under their stewardship.



Psychonauts 2 reaches funding goal

Posted on January 7, 2016 by Fionna Schweit

Well it was bound to happen, Psychonauts 2 has successfully raised the over 3 million dollars it requested from its fans on new fundraising site Fig.com


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Fig is interesting in that its more of a micro investment site than a true crowd funder, yes still in this case the campaign is split almost 50/50 between conventional “reward” backers, at $1.613 million, and investors, at $1.698 million. It seems many of the donators either did not understand how fig works, or simply love Psychonauts 2 so much they just wanted to give it their money with no real want of anything but the game in return. Personally im just excited to see another game with the the Psychonauts title on it.


Allison Road Frightens Up Some Cash With KickStarter

Posted on September 21, 2015 by Rae Michelle Richards

First person indie horror Allison Road made a rather impressive splash this summer when its developers released footage of the game’s prototype. Due to its similar first person style and the fact that it is set in a modern urban dwelling Allison Road was almost instantly compared to Hideo Kojima’s cancelled Silent Hills project and its now unavailable teaser P.T.

Now the folks at Lilith LTD have taken Allison Road to KickStarter in an attempt to raise 250,000 British Pounds (Aprox 387, 000 USD) within the next thirty days to help fund their latest game.

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Their reward tiers include:

  • Looking to secure a digital copy of Allison Road on PC will need to fork over about $24 USD to reserve their code.
  • For $47 USD backers can get the “full digital package” which includes the game on PC, Xbox One or PS4 as well as the game’s art E-book, a digital soundtrack and an in game credit. A physical copy will run you about $87 USD!
  • On the more expensive end if you have a photograph that you think would go well with the game’s aesthetic Lilith LTD is offering the chance for 15 backers to include their photos in game (with approval) for aprox $386 USD.
  • For about $1500 USD you can leave a phone message in the game (with the developer’s approval) plus an audio credit and a downloadable copy of the game.
  • For $3800 US you can collaborate with the developers at Lilith LTD to develop one of the unique scares in the game (with their approval of course). The purchaser of that tier will also get an in-game design credit and the soundtrack/game bundle mentioned above.

Lilith LTDs Kickstarter describes the game as:

“A  narrative-driven survival horror game developed by industry veterans and lifelong game enthusiasts. Created with Unreal Engine 4 and supporting Oculus Rift we are ready to take horror into your front room”.

Will they hit their hauntingly large target of over $380,000? I am not sure but if Allison Road hits its mark the game is expected to be delivered to backers in December 2016.


Help Support Broken Joysticks On Patreon

Posted on March 29, 2015 by Rae Michelle Richards

We’ve been bringing you quality content for the past three years and after writing over 2,000 articles about the latest video games, trailers, reviews and more we are asking our readers to help us stay afloat. With our redesign last month and the removal of advertisements we have opened up the site to an entirely new audience. Our editors have never made a dime from the site and it would be nice to have Broken Joysticks move to the next level.

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