December 11, 2015

Beta Report: Paladins Champion of the Realm

Posted on December 11, 2015 by Fionna Schweit

Paladins Champion of the Realm, the newest game from Hi-Rez studios (creators of SMITE, and publisher of Tribes). The game features (so far) a cast of 9 characters who fight over a single point to capture. After capturing the point players must then escort a cannon to three “doors” which the cannon destroys advancing the game. Most games last about 10 minutes and feature fast paced action that’s pretty close to nonstop. The game currently features 9 Champions each of whom have 3 special abilities that are activated by a key press. In this way its very MOBA like, but the similarities end there.  Instead of towers, or turrets, the game has you capturing a point, for tickets. The more players on the point the more tickets you get. After 100 tickets, a “siege engine” spawns and you escort the engine to the enemies gate, where it fires at the gate and does damage. This all sounds pretty confusing but the game is honestly quite simple. Most of the game your directed directly to the objective that currently was needing to be achieved.

my favorite hero, the FOX

Paladins UI is very minimalist

The games major difference from other MOBAs comes in its card system. As you level up you are allowed to select a series of 5 cards which have unique effects on your three abilites. One might boost damage, one might boost duration, anotehr might cause a debuff on the enemy. This is how the game handles “builds” the cards are drawn at random from your stack as you level up, and you can earn more cards each time you level up, or you can purchase more cards  for in game currency or buy cards. Yes the game has microtransactions, its not yet clear how all of them will work, but it does seem clear that at least you can earn everythign thats currently in game just by playing. You would have to play a lot, but you could earn it all.

this screen is what you get when you level up

this screen is what you get when you level up

I found the game to be a lot of fun, I streamed it for two hours, you can watch the VOD here on my twitch channel, but watching 20 minutes of it should give you enough of an idea of what the game is about to decide if you like it or not. Most matches last less than 10 minutes.  Personally I love the games look, really reminded me of  Wild Star. Its very cartoony and bring, something that I honestly love. The style is often made fun of for being too childish, but for me dark games are just too much, I really prefer the pretty colors and particle effects. The Beta is very much a Beta, with new content being added very quickly. It also has its fare share of bugs, but there is a full forum for reporting bugs and I have no doubt that Hi Rez will work diligently to iron out the bugs, while adding as much content as they can.

Currently in semi-open beta you can sign up on the site or purchase access (buy in for 20$ here) on the Hi-Rez site. The game is I think its worth the the small buy in to get on the ground floor. The game is (At least according to wikipedia) planned for multi console release, so getting in early on PC should give players an edge. Judge for yourself by checking out the youtube and twitter content that Hi-Rez is putting out.




Doom Franchise & Killing Floor 2 Highlight Steam Weekend Deals

Posted on December 11, 2015 by Rae Michelle Richards

If you’re in the mood to shoot some undead monsters in the face, then this weekend’s Steam Deal might just the thing for you.

Killing Floor 2 is free to play until Sunday afternoon. This means anyone who meets the minimum requirements and doesn’t mind a 10GB download then you can get in on the co-operative Zed killing action with the wave of new players this free weekend will bring.

If you’re more of a solo FPS players than Bethesda’s discount on the entire DOOM franchise might be of more interest. Almost every entry in the series – except for the upcoming 2016 reboot- has been discounted. Honestly the price difference between DOOM 3 standard and DOOM 3 BFG, which includes the Lost Mission Expansion, is less than $1 USD. If you’re going to go for anything DOOM related, that’d be my pick.

Here’s a full breakdown of all this weekend’s Steam Deals:

Doom 3 Pack (Includes Resurrection of Evil) – $4.75 CDN
Doom 3 BFG Edition – $5.49 CDN
Doom Complete Pack (Classic DOOMs, doesn’t include DOOM 3) – $5.77 CDN

Killing Floor 2 – Full version Free to Play until Sunday at 1PM PST. Can be purchased for $22.10 CDN


Mechwarrior Online Launches On Steam With New ‘Faction Play’ Feature

Posted on December 11, 2015 by Rae Michelle Richards

So here’s a game we haven’t written about in a few yearsMechwarrior: Online. The game recently made it’s debut in Steam’s free-to-play section and to celebrate the developers have released a brand new trailer as well as the “Factions Play” update. Whether you’re new to the game or a returning veteran pilot here’s a bit of a brief overview about how Mechwarrior: Online works.

Mechwarrior Online bills itself as a “tactical online shooter” – this means that you’ll be playing with & against other players online in a number of different modes. All six currently available game modes are available for free, but if you’re looking to gain new Mechs, custom paint jobs or other limited edition items then the game also offers an in-game cash shop.

Here’s a quick breakdown of the game’s six game modes, two of which were added with the recent “Factions” update:

  • Skirmish: Player Vs. Player with the objective of eliminating the enemy team.
  • Assault: Capture the enemy base (or) Destroy opposing team entirely
  • Conquest: Be the first to collect 750 points (or) Possess the most points when time expires (or) Destroy the opposing team
  • Invasion (Faction Play): Defenders must defend the Space Defense Station, Attackers must destroy the Space Defense Station. Either team may eliminate the other team to secure a victory
  • Invasion Counter Attack (Faction Play): Attackers must eliminate the enemy team and their Space Defense Station. Defenders must survive until the timer runs out or until the Attackers are all destroyed.

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When players first hop into the game they are given a “trial mech” which is a pre-determined configuration which allow you to adjust to the game’s controls and game types. When you first sign up you’re also awarded a “Cadet Bonus” which increases the amount of in-game credits you’ll earn. Like many other free-to-play games you’ll have to play quite a bit to earn cash to get some good gear, thankfully the community has written lengthy guides for new players who don’t want to shell out any real world cash. Some of the mechs can get quite expensive – after looking through the prices available on their official websites they appear to start at about $17 USD – so the same price as subscribing to your average MMO for a month.

The brand new factions mode attempts to relive some of the cooler things about the older BattleTech games like Mechwarrior 2 – the different factions and how they relate to one another. You have the choice of joining either The Great House of the Inner Sphere or The Invading Clans and must work with others in your same faction to either occupy new territory or defend planets that are vital to your factions survival.

To celebrate the launch of Factions Mode the devs will be hosting a live stream at 5 PST which you can watch below. Also make sure to check out the game’s official Steam Page.


    • OS: Windows 7
    • Processor: Intel: Core i5-3470 @ 3.20 GHz / AMD: FX-6300 @ 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA: GeForce GTX 660 / AMD: Radeon HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 16 GB available space

Watch live video from PiranhaGames on


Star Citizen 2.0 To Go Live Today!

Posted on December 11, 2015 by Rae Michelle Richards

Star Citizen

If you’re a player of Star Citizen today’s news might you a bit excited – should everything go according to plan – Version 2.0.0 of Star Citizen should make its way from the Patch Test Server onto the live servers at some point later today.

In an update posted by WLeverett-CIG the current plan is for build 2.0.0 to be pushed live as long as there are no more major issues. If there are major complications the launch will be pushed back until next week.

Here’s the full statement as discovered by Reddit:

We’re going to push one more build to PTU today to test an extra fix for the AI spawns at a comms array that slow down and occasionally crash the game server. Our internal testing shows that the fix resolves the crash, though there can be slowdowns of 30 seconds or so, at which point the servers clear up.

If all goes well with testing, we will push this build to Live later today.

Please know this is fully dependent on a successful, stable test, and is therefore a fluid situation where plans can change last minute. If there are any problems with the new build on PTU, we will assess, make some changes, and push to Live next week.

Thanks everyone! – WL

We’ve also seen some really cool videos come out of the PTU version of Star Citizen including a nifty Ship Interface video we covered last month. For everything Star Citizen keep checking out Broken Joysticks – we’re keeping our fingers on the pulse of the game.


Kenny’s Fallout 4 Log – One Month

Posted on December 11, 2015 by Kenny Keelan


Masters of the Commonwealth

December 11th, 2015

Oh, buddy, I’ve seen some things. I’ve finally gotten through the story content and a majority of the side content that’s presently available and reachable that has been found. I’ve seen references to Cthulu mythology, I’ve battled giants by the handful, I’ve established enough settlements to say I hold command over a small army, I’ve mastered enough of the game to finally understand is actually bugged and what is intended without needing to be told, I’m one of those that now feels confident enough to walk around in aesthetic armor – the Silver Shroud outfit, if you’re wondering – and I think I’ve finally got Fallout 4 underneath my heel.

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