League of Legends preseason for season 6 has hit, and it’s a doozy. We’ve got some heavy hitting changes, and one of the heaviest hitters is Graves. Graves has always had trouble finding his niche to fit, but now it’s even harder. Because he can go everywhere.
Graves is overpowered. You can argue people just haven’t learned him yet, but this is pretty empty considering he can burst people down faster than he can fire three shots. Top Laner, ADC bot lane, Jungle, you could probably even Mid Lane him, no position is safe from his long arm of the law. This man has had a few changes to make him work everywhere, and I’m gonna make a quick review of how to fight against, or as, this Cigar lacking powerhouse.
Graves is all about the burst, and that extends to even his auto attacks. He finally has a real shotgun now, and each shot is a spread of multiple bullets. The more bullets hit, the more damage dealt. When Graves gets a critical strike, he fires more bullets in the same spread area, for more damage. Graves uses an Ammo system, which can be seen by all players in the game. He has unlimited ammo, like everyone else, but only two shots can be used at a time, before a notable “reload” delay. Graves has to reload then, significantly reducing his fire rate. He automatically reloads when inactive, walking around, whenever he gets the chance. So you only need to worry about ammo when combat rolls around. Your auto attacks should be planned well, and interspersed with his powerful abilities. Before we continue, he has one more very important passive, although it is rather easy to ignore at first. Graves gains bonus armor and magic resist while in combat, including last hitting minions, jungle camp fighting, everything.