October 14, 2015

The Legend of Zelda: Triforce Heroes Special Demo Available To Select 3DS Owners


Posted on October 14, 2015 by Rae Michelle Richards

The Legend of Zelda: Triforce Heroes Special Demo Available To Select 3DS Owners

Make sure to check your inbox and spam folders because Nintendo has sent out redeemable codes for a special demo version of the upcoming The Legend of Zelda: Triforce Heroes.

According to the email that Nintendo sent out to those lucky few were selected for this special demo this demo is only playable with three other people locally and limited online play during certain hours. That means that there is no included single-player or online multiplayer (outside of Nintendo’s pre-defined hours) for those who don’t have three friends with 3DS systems readily available.

Here’s the online co-op times for the demo:

10/16: 5 PM – 10 PM PT10/17: 5 PM – 10 PM PT10/18: 7 AM – 12 PM PT

Everyone who received a code also received 2 bonus codes to give out to their friends. Codes have also been given out on the GameFaqs forums, so if you didn’t get a code you might have some luck there.

The Legend of Zelda: Triforce Heroes is one of the few multiplayer focused entries into the series. In it three players must work together to solve puzzles and defeat bosses. If you chose to play Triforce Heroes you’ll be playing with two “dolls” that you can control with the system’s touchscreen.

Trifroce Heroes was originally revealed at this past June’s E3 and will be released to retail next Thursday October 22nd.


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Battlefield Hardline Joins EA Access Program 


Posted on October 14, 2015 by Rae Michelle Richards

Electronic Arts is expanding the EA Access vault to include Visceral Game’s take on the classic confrontation between cops & criminals, Battlefield Hardline, for all subscribers to enjoy as much as they would like.

Developers from Visceral Games will be holding a community multiplayer event to mark the inclusion of the game into the vault. The community and developer shoot ‘em up will take place on October 15th.

EA Access launched exclusively on Xbox One on August 11th 2014. The EA Access Vault currently includes: Dragon Age: Inquisition, Need For Speed: Rivals, FIFA 15 and Battlefield 4.

Visceral Games and EA launched Battlefield Hardline on March 15th of this year. Making the release of Hardline into the vault the fastest transition from retail to vault, happening in just over seven months.


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Overwatch Beta Details Emerge


Posted on October 14, 2015 by Rae Michelle Richards

Blizzard’s team based First Person Shooter Overwatch will have its first beta go live for select players on October IGN has reported. Like most of Blizzards initial beta tests this version of Overwatch is subject to change – including major system overhauls and is not open to the general public.

In terms of features the initial offerings will include seven different maps and 18 different heroes for players to mess around with. Other major features include the inclusion of voice chat, spectator mode and custom games. It sounds like Blizzard is getting ready for Overwatch to explode onto the e-sports scene in a major way just like Heroes of the Storm did earlier this year.

For those of us who aren’t selected via the Overwatch website Blizzard hopes to hold some larger stress test weekends throughout the remainder of the year. Here’s hoping that they are open to all or at the very least open to a much larger pool of potential players.

Don’t forget that tomorrow Blizzard will be introducing the Overwatch beta to players around the globe via Twitch.tv!


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Halo 5’s Stats API Will Be Available to Everyone


Posted on October 14, 2015 by Fionna Schweit

Its been a big day for Halo 5 announcements today, 343I started the day off by telling us what multiplayer modes will be included in Halo 5 at launch. Then kep the news train rolling with a the announcement that they will open the games application program interface (API) to the general public. This Means that anyone with application programming experience can now integrate the games stats in to their application. The API will give access to

  • Service Record (Life-to-date stats for each player)
  • Match History (Access to each match played)
  • Carnage Report (Complete statistical breakdown for each player in a match)

343 previously had stated that giving players access to their game data was “top priority” and their most recent statement said “Giving the community the ability to compile stats will allow developers to craft their own statistical story and experiences”

The API is currently in private beta. 343 is reportedly working with several  private organizations including gaming leagues such as the ESL and MLG, as well as community sites like Halo Charts and Halo Tracker. “We know you’ll surprise and delight us with inventive and unexpected uses, and we can’t wait to see what you develop and share with the Halo community later this year and beyond,” 343 said.

 

 


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Editorial: What’s in a game, how DLC stops me from buying what I love


Posted on October 14, 2015 by Fionna Schweit

After playing the Star Wars Battlefront beta I was 100% sold on purchasing the game. I planned to order the game through origin and pre-load to play day 1. Then came the announcement of a 50$ season pass DLC. I immediately found myself stuck in a major conundrum.  I am HUGE Star Wars fan girl, my love for the franchise extends far beyond the movies in to games, books, and even comics. So Battlefront should have been a guaranteed sale for me. However I found myself hesitating, the game itself is 60$, a fully priced AAA game from one of the largest dogs in AAA publishing.  EA has no shortage of money, and yet in what would seem to be a clear money grabbing move they have priced the first DLC pack for their new game at 50$ (it is a season pass and so contains 4 DLC map packs). My mind was changed faster than Han Solos blaster draw. There simply is no room in my already crowded budget to have to purchase a game like Battlefront twice.  Perhaps even more important than the money I can’t understand why a company would still think it’s a good idea to sell this much DLC for this price. It alienates your core multiplayer audience if they can’t afford it, and causes strife in the games community. Yet it seems EA simply keeps making the same set of mistake. Diving your player base and charging an already stretched player an additional sunk cost isn’t the way to win over your core audience.Read More


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