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Everything you need to know about Halo 5 multiplayer


Posted on October 17, 2015 by Fionna Schweit

Halo 5 is just 10 days away (review copies are allready out and if you want to see the first part of the campaign its on the web) and 343 are starting to give out massive details on the games multiplayer. New news today includes the games ban policy, a list of medals, the skill matching system and more!

First is a question many players have been asking since day 1, what about the ban system? 343 will track the following in a effort to make bans fair and effective

  • Quitting matches
  • Betrayals or team killing
  • Idling (AFK)
  • Intentional suicides
  • Excessive disconnects

The post details a system of temporary bans that will be metered out to players who engage in these toxic behaviors. This is the first time any Halo game has had this type of system and I for one am extremely great full. The blog post goes on to say “The duration of each ban is dependent on the offense and becomes more severe with each successive infraction, so continually killing your teammates to steal the Sniper Rifle will quickly lead to long time-out from matchmade play,” This is similar to systems that exist in other games with more toxic communities, and will in my opinion bring some much-needed law to the games multiplayer.

Other major announced details include

  • You will never join a match in progress except for warzone (30+ minute games need some drop in)
  • Competitive Skill ranking is in the game. Like most current multiplayer focused games, Halo 5 will make you play a series of placement matches when first going online, these will determine your ranking which will go up and down based on the seven color ranks in the game (Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion. See the blog post here for full details.)
  • The match making algorithm will prioritize “quality above all else” what this means is un-known., but it is speculated that it means it will try to find people in your same exact rank before matching you with better or worse player.
  • There will be seasons

The top two ranks will work much differently than the bottom 5, the blog post says

“Once you reach Onyx, you will be shown your raw CSR score,” 343 said. “Winning no longer increases your tier–it instead increases your CSR score. This allows you to compare yourself with greater precision to other players within the Onyx rank. If you establish yourself as one of the top 200 players in a playlist, you will earn the highly coveted rank of Champion and be shown your place within the top 200.”

this is similar to how other ELO systems work, expect this top tier to be mostly occupied by professional Halo players, with a few lucky (and skillful) folks also competing.
Check out the ranks emblems in the gallery below.

Commendations are also making a return, the will work about the same way as they did in Halo 5, primarily there to drive up your EXP in a fun, quest like way. There will a total of 5 tiers and each will reward with different amounts of EXP

“Every tier of a commendation rewards XP,” the blog post said. “Completing tier 3 of a commendation rewards a bonus REQ Pack with boosts and other single-use REQs. The 5th tier of every commendation unlocks a pack containing a specific emblem. This allows a player to flaunt their reward and let everyone know via that emblem and the corresponding back plate that they have put the time in and had the skill required to finish the commendation.”

Medals will also be making their return (this should surprise no one). They will be changed a little but as they will now be focused more on earning req points, and highlighting incredible feats, or helping with objectives (no more double kill medals?). 343 said they wanted to “preserve the classic feel of the legacy medals while giving all of our Medals a fresh new look.” Take a look at some of the new designs the full is available in the blog here. Halo 5 releases on October 27th and is available for pre-load now.

2952209-medals

 


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Halo 5’s Stats API Will Be Available to Everyone


Posted on October 14, 2015 by Fionna Schweit

Its been a big day for Halo 5 announcements today, 343I started the day off by telling us what multiplayer modes will be included in Halo 5 at launch. Then kep the news train rolling with a the announcement that they will open the games application program interface (API) to the general public. This Means that anyone with application programming experience can now integrate the games stats in to their application. The API will give access to

  • Service Record (Life-to-date stats for each player)
  • Match History (Access to each match played)
  • Carnage Report (Complete statistical breakdown for each player in a match)

343 previously had stated that giving players access to their game data was “top priority” and their most recent statement said “Giving the community the ability to compile stats will allow developers to craft their own statistical story and experiences”

The API is currently in private beta. 343 is reportedly working with several  private organizations including gaming leagues such as the ESL and MLG, as well as community sites like Halo Charts and Halo Tracker. “We know you’ll surprise and delight us with inventive and unexpected uses, and we can’t wait to see what you develop and share with the Halo community later this year and beyond,” 343 said.

 

 


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