December 3, 2012

Wonderbook: Book of Spells | Review


Posted on December 3, 2012 by Broken Joysticks

Hoo boy I was not looking forward to this one. Harry Potter is a huge phenomenon all over the world and that is so for many reasons. Today we’re not here to discuss the excellent novels or the pretty good movies, we’re here to talk about the terrible, terrible licence games. None of the harry potter games have ever risen above decent in terms of quality in my opinion and unfortunately, Wonderbook: Book of Spells might just be one of the worst entries in the whole franchise. This game is clunky, ill-designed, and most of all boring. As such something this bad rarely comes along, so kiddies without further ado, bring your beat-sticks, let’s get thrashing.Read More


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LittleBigPlanet Karting | Review


Posted on December 3, 2012 by Broken Joysticks

My Sackboy has been getting around lately. Platforming in his own games, duking it out with other Sony stars and  racing. LittleBigPlanet Karting, while usually developed by Media Molecule, was designed by United Front Games, makers of ModNation Racers and Sleeping Dogs. The game was released exclusively on PlayStation 3 with no word if the game will receive a future port on the Vita. Is sackboy a decent racer as he is a platformer? Find outRead More


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The Elder Scrolls V: Skyrim “Dragonborn” DLC Out Tomorrow – New Details


Posted on December 3, 2012 by Joshua Rust

While we are only a few short hours away from the next DLC for The Elder Scrolls V: Skyrim releasing, that’s not stopping the media from releasing details about it. There are some spoilers to the story, so stop reading if you don’t want to spoil it for yourself. Out of the whole list, there are new Shouts, Spells, Armor, Locations, Houses to buy, and much much more. This looks to be one of the most ambitious downloads that Bethesda has released yet. No release date has been announced for the PS3/PC versions except early 2013, but the Xbox 360 version launches tomorrow for 1600 MSP.

*Note* All of this information has come from a beta tester, so judge it accordingly.

New Shouts

  • Cyclone – creates a small tornado (that is pretty funny to use)
  • Bend Will – force a dragon to fight with you.
  • Dragon Riding – player hasn’t gotten to this one yet.
  • Dragon Aspect – creates the dragon armor from trailer and gives stronger shouts, stronger melee attacks and summon Ancient Dragonborn to fight with you when you get low on health. Can only be used once per day.
  • Battle Fury – like Elemental Fury but for NPCs

Read More


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Dead or Alive 5 Plus Announced for Vita


Posted on December 3, 2012 by Jason Bassett

If you wanted to get more and more of those beautiful women that will kick you into next wednesday, well, we have your fix. Dead or Alive 5 PLUS has been officially announced for the Playstation Vita. The announcement was made on Youtube by the head of Team Ninja: Yosuke Hayashi.

While Hayashi didn’t give away too much, he did mention that players will be able to play on the go and that there will be more to look forward to. A tentative release date has been set for “an early stage next year”, so while there is nothing concrete other than the fact that Dead or Alive 5 is coming to the Vita, it’s still pretty promising.

You can check out the video after the break.Read More


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Alpha Colony Kickstarter Yields Surprise Twist Ending


Posted on December 3, 2012 by Broken Joysticks

For those that were fans of the mid-80’s perennial interstellar economical multiplayer game known to many as M.U.L.E., then recently there was some good news. The developers at DreamQuest Games who have worked on a number of titles including Nexuiz and Lego Universe, had spawned a brilliant idea to replicate the classic with modern elements taken from the current generation of turn-based strategy games.

The game itself would be named Alpha Colony, and would usher in a new audience to those who enjoyed such games like Settlers of Catan or Carcassonne, all the while providing a more colorful and family-friendly style on the PC, iOS and Android.  Taking inspiration from other independent developers looking to rally a fan base around a brand-new product with a lack of funding, DreamQuest looked to Kickstarter for some funding and support from the soon-to-be fans. The goal in question would be a meager $50,000 USD, over the course a single month. Starting November 2nd, it would be clear that they could make the Kickstarter goal and fulfill their promises.  Now the bad news.
Read More


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New Tomb Raider Screens Get Down & Dirty


Posted on December 3, 2012 by Joshua Rust

I have to say that I’m extremely excited to get my hands on the new Tomb Raider game when it launches March 5th, 2013.  I think I have played just about every Tomb Raider game that there is and this one looks like it could live up to the classic, original, Tomb Raider game. Throughout Lara’s history there have been some good incarnations and some really bad ones (yes Angel Of Darkness…I’m looking at you).

So in order to tide you over until Tomb Raider gets here, Square Enix & Crystal Dynamics have released some new screenshots for you to enjoy. Ranging from a weapon, to Lara sneaking around, and even going toe to toe with a wolf – these babies look fantastic. So check them out!

  

  

  

  

Again, Tomb Raider is expected to launch March 5th, 2013. Who’s ready for it?!


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Live A Goomba’s Life In This Animated Short


Posted on December 3, 2012 by Les Major

“First Person Goomba” is an animation made for the Machinima Interactive Film Festival by animator Filipe Costa. While it can seem pretty deep, I’m sure it’s meant to be taken in a light hearted fashion. Don’t worry kids, when you restart a level all those goomba’s are back again. The film festival even allows you to vote for your favourite at MachinimaInteractiveFilmFestival.com (the animation sections seem to be coming soon).

I wish I’d have known about this earlier since I would have liked to participate. Filipe’s animation shows what my friend Jason Nason has been saying for a long time, it’s a shame we don’t have more animation that looks like the in game 3D content that comes with Nintendo titles. If they made a series like this, I’d definitely watch it.


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Final Fantasy XIII-3 Features Game Ending Time Management


Posted on December 3, 2012 by Rae Michelle Richards

Final Fantasy XIII-3 Lightening Returns hopes to turn the series on its head, just a little bit, with a new time management mechanics confirmed by an interview with outlet 4gamer. Square Enix already confirmed earlier in the year that the game would take place over a 13 day time peroid, forcing the player into a time management while focusing on the other parts of the (combat, cutscenes.. um teenage or 20somethings angst??)

Game designer Motomu Toriyama confirmed that one hour in the game takes about one or two hours in real life. This means that each play through is limited to anywhere from 13 to 26 hours and then the game will force an end upon you. Lightening is able to extend the time the game affords her by completing certain side quests or performing certain actions. Does this mean that the game will end ala Majora’s Mask? I am not sure but I can just imagine the moon crashing down on lightening, complete with that creepy face and everything.

Apparently no player should be able to experience all of the cut scenes in the game in one play through.  So get ready to replay the game a few times to ensure you see all of its content.

Source Kotaku


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