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DOOM Rips & Tears Its Way On To Nintendo Switch Today

Posted on November 10, 2017 by Rae Michelle Richards

Have you wanted to take id Software’s 2016 FPS masterpiece DOOM on the road with you? Now you can, complete with the game’s competitive multiplayer mode intact. Today’s release is part of Bethesda’s support of Nintendo’s unique hybrid console. Which includes not only today’s release of DOOM but also the upcoming release of The Elder Scrolls V: Skyrim on November 17th and Wolfenstien II sometime in early 2018.

DOOM was one of last year’s most noticeable releases for several reasons. First and foremost it helped revive the troubled DOOM franchise, which had languished in development hell over the past decade and a half. It was also filled to the brim with all of the violence, classic weaponry, and science fiction trappings players have come to expect from the series with the added addition of modern FPS mechanics, rich lore and a campaign that didn’t shy away from being over 12 hours in length.

Here is part of what I had to say about the PC version when I reviewed it back in July 2016:

“[The weaponry] in this game satisfies like no other shooter this year. A lot of the DOOM classics return – the pistol, the shotgun, the super shotgun, the pulse rifle and the BFG 9000 to just name a few but ID Software has once again outdone themselves by adding a bevy of secondary modes and modifications for each weapon. While playing challenges will passively be completed throughout the campaign awarding “weapon upgrade” points that can be spent on your arsenal. “

One of the marquee features from the console & PC additions did not make the transition to Nintendo Switch, however. The innovative SnapMap mode, which allows players to create their own custom Multiplayer arenas & single player missions is absent from the Switch port. However, Bethesda did include all of the previously released DLC multiplayer maps and the Arcade Mode which allows the DoomSlayer to return to the scenes of his previous rampages and earn new high scores.

Executive Producer at id Software Marty Stratton had this to say about today’s release of DOOM:

“We’re excited to welcome Nintendo fans back to the world of DOOM … This game is all about powerful guns, crazy demons, and fast, relentless gameplay, which we think Switch players will really enjoy.”

Rip, tear, rend and repeat anywhere with the only portable rendition of DOOM!


Doom’s Single-Player Campaign Is 13 Hours Long

Posted on February 14, 2016 by Broken Joysticks


The developers of the Doom reboot have confirmed on twitter the campaign will be a hefty thirteen hours long. If you were worried about the game being a five hour romp largely focused on the multiplayer, as many shooters are these days, you can rest easy.

Personally, I much prefer quality to quantity. I don’t really think it’s much of a positive if a game is thirteen hours long if I’m gonna be bored while playing it. Having said that, I expect that playtime is an important way to measure value for a lot of people, and having a long campaign isn’t a bad thing by any stretch. I wasn’t exactly a fan of Doom 3, but a lot of the trailers indicate the game wanting to hearken back to it’s older roots, which could be interesting for sure. Look for the new game to drop on May 13 2016.


Watch Ten Minutes of DOOM Footage From Bethesda’s E3 Conference

Posted on June 14, 2015 by Rae Michelle Richards

Bethesda opened up their E3 press conference with a whole bunch of blood and guts with not one but two gameplay demos for their upcoming reboot of Doom. It is clear from the on stage presentation that this version of Doom won’t feature some of the shooter staples that have developed over the past decade – like regenerating health. Instead what we get is a pretty straightforward shooter that focuses on gory impact and over powered weapons.

As for what weapons we saw on stage – the double barreled “super shotgun” returns from earlier entries, as done a large chain gun and the gruesome limb removing chainsaw. Finishing moves were also front and center during Doom’s E3 presentation. The player character was able to crush skulls in with their hands, stomp on their foes and in one instance removing a dead NPC’s hand for to unlock a fingerprint scanner protected door.

The first demo shown on stage seems very similar to the pre-alpha demo shown during last year’s QuakeCon.

Check out the footage in the embedded player below.

[youtube id=”LChzcf5YYlg”]

Update: Footage of the second demo has now surfaced

[youtube id=”AXhpg9Qx6l0″]


Bethesda Releases Brief Doom Teaser Trailer

Posted on May 18, 2015 by Rae Michelle Richards

Bethesda Game Studios in collaboration with id Software have released a very brief 15 second gameplay trailer to promote their upcoming Doom reboot. The trailer promises that we will get more information at Bethesda’s E3 Press conference on June 14th.

Gameplay for Doom was first shown to the public at last year’s QuakeCon but the publisher did not allow anyone to record what was shown. According to reports the game goes back to its early 90s FPS roots complete with strafing, jetpacks and of course the awesomely overpowered B.F.G 9000. Apparently the developers have also incorporated finishing moves into some enemy encounters. The player is able to eviscerate their opponent by ripping off their jaw, tearing out their heart and other gruesome fatalities.

No release date for Doom has been given but considering it is getting a large presence at Bethesda’s E3 press conference a late 2015 / early 2016release date isn’t out of the question. Doom will be available on Windows PC, Xbox One and PlayStation 4.

[youtube id=”bdAZqeDtlL4″]


A Hopeful Look Toward The Future Of Doom 4

Posted on April 8, 2013 by Les Major

After a recent article on Kotaku that makes for good reading, I wanted to throw in my two cents about the mentioned concepts of Doom 4.

As many of you by now know, Doom 3 was moreso a retelling of the story of Doom 4. Kotaku’s article mentions that Doom 4 was originally going to be a retelling of Doom 2. Right away that sounds like fantastic news, but it went further than that. As in the second Doom game, this concept would have taken place on Earth. That and it seems the struggle of humans in this new world would have been explored, rather than in the original Doom 2 where you didn’t meet anyone who wasn’t a zombie soldier.Read More


Doom 4 Resurfaces at Quakecon, Will Support VR Headset

Posted on August 5, 2012 by Rae Michelle Richards

id Software’s next title in their flagship FPS franchise, Doom IV, has seen its share of ups and downs despite never being officially unveiled. After last fall’s rumors of cancellation the game was mentioned during demonstrations of the John Carmack’s new VR headset (more on that coming soon).

The grizzled UAC Space Marine will get another chance to fight demons from hell sometime in the future but id software isn’t exactly ready to show off the game just yet. They’ve merely confirmed that when the game ships “when it’s done” (Duke Nukem Forever, anyone?), it will support Carmack’s Oculus VR headset, giving gamers the chance to experience demon slaying in a whole new way.Read More


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