Author: Renee Gittins, Author at Broken Joysticks | Page 3 of 3

Feb
08

‘Twas the Night Before Overwatch

‘Twas the night before Overwatch, when all ‘cross the globe, Every gamer was waiting, donned in their soft robes, Their headphones were hung by their PCs with care, In hopes that Overwatch soon would be there. The gamers were nestled all […]

Feb
02

The Female Impostor: Impostor Syndrome as a Woman in Games

My name is Renee. I am a gamer, game journalist and video game developer, and I have impostor syndrome.

Jan
31

Sony’s Attempt to Trademark “Let’s Play” Refused

  On October 28th, 2015, Sony quietly filed a trademark application for the term “Let’s Play” with the United States Patent and Trademark Office. Approval of the application would give Sony the power to remove any “Let’s Play” branded content […]

Jan
21

Portugal Blocks Video Game Studio Domain

Carbon Games, the creators of AirMech and the Oculus Rift launch title, AirMechVR,  found their domain http://www.carbongames.com/ was blocked by the major ISPs in Portugal on January 20th, 2016. Carbon was notified through their support requests that they were blocked, while Reddit kept […]

Jan
15

Dev Talk: Building and Managing Your Team – Renee Gittins

Renee Gittins discusses how to recruit a team and lead them to help you create the game of your vision. Balancing your own preferences and desires with theirs, you can build a strong team that respects each other and works […]

Jan
13

Star Wars: Battlefront Flaunts Equality– Falls Short

EA DICE released Star Wars: Battlefront on November 17, 2015. While the game has been criticized for not having the same range of weapons, vehicles and campaign play as its previous iteration, the new Star Wars: Battlefront has made some […]

Jan
05

“Star Wars Open World RPG” Kickstarter Showcases Game Development Delusions

A new game has been announced on Kickstarter. It’s an expansive, open world RPG in the Star Wars universe with graphics rivaling Star Wars: Battlefront and “with the feel of The Witcher 3“. The game is set to launch December […]

Jan
03

Exclusive Q&A with Ty Taylor – Award Winning Game Developer

Today we have the award winning game developer, Ty Taylor, joining us for a question and answer session. Ty is a renowned game designer and developer that leads the Seattle based indie studio, The Quantum Astrophysicists Guild. His first major game, […]

Dec
24

A Tribute to Joe Waters – Video Game Industry Veteran

Joe Waters passed away on the morning of December 23rd. He was a dear friend of mine and of countless others. As someone who was blessed with knowing him well, both within the game industry and as a friend, I […]

Nov
19

Overwatch: What to Look Forward to This Weekend

Blizzard has flagged for a huge number of accounts for this weekend’s Overwatch Beta Test Weekend. Luckily, I have had access to the beta for the past few weeks and I wanted to share what you can look forward to.

Nov
08

Overwatch: What’s New

Here’s a quick rundown of the Overwatch reveals at Blizzcon: Simultaneous launch on PC, PS4, and XBox One Self contained communities (PC vs PC, PS4 vs PS4) Developed for console from the start   New Map: Hollywood Payload escort of […]

Nov
07

For Azeroth: Blizzcon News on World of Warcraft: Legion

  If you missed out on Blizzcon’s Legion World and Content Overview panel, here’s a summary of the information and images.   Story Third Burning Legion invasion of Azeroth Gul’dan sent back to Azeroth Kil’Jaeden gifts Gul’dan with the knowledge […]

Nov
05

Recognizing Trouble in VR

I recently wrote an article on my favorite virtual reality games. I think that ensuring people experience the best virtual reality games is extremely important to the health of the medium– a bad VR game is all it takes to make […]

Nov
03

Virtual Life: VR Games to Make You a Believer

With both the SteamVR’s HTC Vive and the Oculus Rift releasing in the first quarter of 2016, virtual reality hardware has been getting a lot of attention. Yet it is the games for the platforms that really showcase the breathtaking […]