August 16, 2016

Oceanhorn: Monster of Uncharted Seas Coming To Consoles


Posted on August 16, 2016 by Joshua Rust

Oceanhorn: Monster of Uncharted Seas started out as just an iOS game back in 2013. It has since made its way to PC in 2015 after being complete rebuilt for the platform. It is now making its way to both PS4 and Xbox One later this year. Oceanhorn is influenced by The Legend of Zelda series. It also features music inspired by the legendary Nobuo Uematsu (Final Fantasy and Chrono Trigger).

Oceanhorn boasts a captivating storyline, breathtaking 3D visuals and exciting gameplay. With over 15+ hours of gameplay, you can cast magic spells and fight with sword and shield. The influence from The Legend of Zelda and Final Fantasy will become more and more apparent as you journey through the game.

Out of GamesCon 2016 comes a brand new trailer for the console version:

Here are some screenshots to go along with the trailer:

Oceanhorn arrives on September 7th, 2016 for both Xbox One and PS4.


0

Killing Floor 2 Launches On PlaySation 4 This November


Posted on August 16, 2016 by Rae Michelle Richards

Tripwire Interactive’s co-operative FPS zombie slaying title Killing Floor 2 will be coming to PS4 in both digital and retail flavors on November 18th thanks to publishers Deep Silver and Iceberg Interactive.

Killing Floor 2 was first playable on PlayStation 4 back at E3 where Tripwire demo’d the title on PlayStation 4 dev-kits, allowing attendees to try out the co-op action for themselves.  The PS4 version was originally revealed at the 2015 PlayStation Experience alongside a PS4 Developer Diary Video.

We covered Killing Floor 2 back in August of last year while the title was still in Early Access on Windows PC. I really enjoyed the games high energy and upbeat soundtrack and the bright splashes of color Killing Floor 2 brings to the usually drab world of the post-apocalyptic undead.  Tripwire interactive have been busy iterating on the title in the subsequent months since I last previewed the game, adding new maps and expanding upon existing player roles.


0

25th Anniversary One-shot Sonic Mega Drive gets second printing


Posted on August 16, 2016 by Jason Nason

sonic_mega_drive_variant_coverSONIC: MEGA DRIVE ONE SHOT (2nd printing)

Sonic spins into a brand new, Classic-styled, SUPER SPECIAL one-shot “Mega Drive”! Join Sonic, Tails, Knuckles and Amy Rose on a brand new adventure—set after the fall of the Death Egg! The nefarious Dr. Eggman is trying to build a new engine of destruction: the MEGADRIVE, and it’s up to Sonic and his whole crew to stop the mad doctor and save the day! Join Sonic and his friends in this special commemorative issue celebrating the 25th Anniversary of the Blue Blur!

Script: Ian Flynn
Art: Tyson Hesse, Jack Morelli and Matt Herms
Cover: Tyson Hesse
On Sale Date: 8/17
32-page, full color comic
$3.99 U.S.

Read More


0

Demon Hunters—Going Back to the Future


Posted on August 16, 2016 by Kaylan Heineman

Alright, before we get to my analysis let me make something super clear—I went into playing the new World of Warcraft Hero class, the Demon Hunter, with the expectations and excitement of a girl who grew up playing the game since Vanilla (The years of the game between its debut in 2004 to the advent of its first expansion, The Burning Crusade, for those not necessarily super WoW-savvy) and its prior games, Warcraft: Orcs and Humans, Warcraft II: Beyond the Dark Portal, Warcraft III: Reign of Chaos/Frozen Throne, rendering me something of a Lore Queen, if you will.

In simpler terms, I had VERY high expectations from Blizzard Entertainment’s development team to treat the perspective and lore of the Illidari, Illidan Stormrage’s clan of Demon Hunters who have harnessed the fel energies of the Twisting Nether with delicate, respectful care. These are heroes who sacrificed everything they hold dear to harness the power of the Fallen Titan Sargeras’ army – the Burning Legion – with the express intent to destroy their forces. As such, Demon Hunters deserve to be treated with the grace, fire, determination, and noble sense of sacrifice for the greater good that they have demonstrated countless times.WoWScrnShot_081616_012247

 

Exposition aside, I have decided to outline the tone I got from WoW’s upcoming expansion, Legion, seen from the eyes (well, not really—look up Demon Hunters. You’ll see what I mean) with the noble attempt of preventing as many spoilers as conceivably possible. That said, I am going to put a mild spoiler warning for this article. If you want to preserve the many surprises and shocks this content contains, thank you for your time, but this article is not for you.

For those of you big on the nitty gritty of its functionality, you are in for a treat. The Demon Hunter is a fantastic class—it is a robust tank/melee-DPS hybrid class with oodles of health but a fast-paced, frenetic style of gameplay. It is very much a class that demands quick reaction and prioritization skills as the rotation itself can be demanding and with little “wiggle room”.

Those of you used to playing Rogues and Warriors will feel right at home with the Demon Hunter with the up-front-and-personal style of attacks and some devastating AoE damage as the grand finale.  The class is a surprisingly good introduction to melee DPS and tanking, for those of us who prefer the “squishier” classes, namely the spellcasters who are often referred to as “glass cannons” that require a more composed, distant strategy of combat.  Personally, I have always played a Warlock as my main, so it was definitely a culture shock, so to speak. At first, I felt it was fresh and new but it seemed eerily familiar. After a little raid into my memory banks, if you would pardon the awful in-joke, I realized that the Demon Hunter, with a few tweaks, is just like the Fury spec Warrior from times long past with a certain Rogue-ish flair that leads to a relentless kind of agility (fitting as it is the DH’s primary stat) which will bring a smile to the faces of gamers who want a more League of Legends-styled pace in their rotation.

WoWScrnShot_081616_011202

Perhaps the hallmark of the Demon Hunter is the mobility—the DH is officially THE most mobile class in the game, outstripping the vaunted Warriors by a fair margin on all fronts. It introduces an age-old game mechanic those of us raised in the 90’s fondly remember: the double jump. Because of the demon wings, this class is able to make an easily-controlled second jump and even glide without any external assistance for quite some time. This alone fundamentally alters how you play a character in World of Warcraft; where you once had to frustratedly attack your space bar to inch your way up Azeroth’s many slopes, you are now easily able to scale virtually any surface. It felt to me much like the first time using a flying mount during The Burning Crusade in that the world truly opens up. Side-note—take care where you decide to glide, lest you float lazily and inexorably toward a World Boss or an instant-kill off the map. Many embarrassing treks to my corpse came from comprehensively exploring the new mobility.WoWScrnShot_081616_010355

Furthermore, part of your rotation involves rushing in and dashing away in a hit-and-run style, never sticking to one enemy for very long. This makes Demon Hunters invaluable to add-heavy situations within the dungeons and raids for crowd-control and damage mitigation to the tank and the casters. I often referred to Demon Hunters as the guardian angels of the squishy classes because of the wealth of interrupts and counters you wield and the ability to save them at the last second. Many healers have praised me quite vocally for saving their hides with a quick intervention. Veterans, take note—The Shrine of the Fallen Warrior is now easy as pie to get to should you wish to make a pilgrimage to this hidden gem in the Barrens.

Owing to my limited experience with melee DPS classes, I had a tiny learning curve which was soon resolved by the excellent pacing of the starter zone; a miserable, shattered world called Mardum, which holds a certain artifact essential to Illidan’s greater plans. You are one of his most trusted lieutenants charged with the recovery of this artifact while Illidan himself dealt with the “pests” storming his stronghold, the Black Temple. Without revealing too much, you will rethink the noble stand against Illidan heroes made back in 2007 and question its repercussions. The mood alone of the area is bleak, desperate and full of adrenaline, mixed with slack-jawed wonder at the gorgeous vistas of this broken world. Once again, it is definitely a throwback to The Burning Crusade in giving players expansive, alien worlds to just observe and get lost in. With the exception of the first hour of breaking in the character, there will be very few unnecessary trips to the Spirit Healer as the difficulty scaling is spot-on in the entire starting zone. You will feel pulled along with the plot and will feel like you just blinked and you were already thrust into the Broken Isles while simultaneously feeling confident in your abilities for the more difficult content ahead. Bravo, Blizzard—you finally made a “just right” intro zone for a class and race.

Screenshot by Tamsin Skye Heineman on Legion Beta Server 1

Screenshot by Tamsin Skye Heineman on Legion Beta Server 1

In this vein, I feel that the Demon Hunter is a symbol for the overall theme of the expansion—relentlessness in the face of an infinite enemy and impossible odds—with an additional, far subtler message to its legion (pardon the pun) of roughly 11 million subscribers worldwide. That message is this—Blizzard has heard the cries from its veteran, hardcore players for a return to the more complex, nuanced gameplay that had a much stiffer difficulty curve. At the same time, however, they also acknowledge the many newcomers to the world of Azeroth in the wake of Lionsgate Entertainment’s feature film, Warcraft, based on the events of the First War in Azeroth’s past (telling the events of Blizzard’s first installment, Warcraft: Orcs and Humans).

They heavily streamlined the once-clunky and cluttered interface and simplified the skills, talents, and general gameplay to improve its accessibility. Hardcore players seeking a challenge, fret not. In the vein of the classic board game, Stratego, it is easy to learn, but difficult to master. You will find surprisingly nuanced rotations and stat work that will keep you experimenting to maximize your effectiveness against Azeroth’s many challenging enemies. In that same topic, the many dungeons and raids in this expansion WILL test your mettle. Veterans will find the return of crowd control, interrupts, area denial, and many more classic elements that we all missed a welcome addition. Newcomers, worry not—it is a very accessible, easy to pick up the game now. You will be sucked in and challenged at every turn, but believe me, you’ll be too busy having a blast to care.WoWScrnShot_081616_011348

Returning to the Demon Hunters, you will find many nods to the rich history in game and out of the gold standard for Massively Multiplayer Online Role Playing Games (MMORPGs or MMO’s for short) rewarding and a distinct sense of nostalgia and they will still be surprised at the many twists that will revisit some old assumptions that may not necessarily be all correct. The Demon Hunters, much like the previous Hero Class, the Death Knight, are treated at arm’s length at first, but their perspective and skills quickly prove the Illidari’s worth in surplus as hidden threats are revealed and dealt with. Looking to the past for lessons becomes the Illidari’s first mission as they seek to gain the good will of the rest of Azeroth during the Burning Legion’s massive assault on the Broken Isles. From there, unlike with the Death Knights, these fel-infused warriors are granted a surprisingly warm reception by the general Azerothian populace. This means fewer nasty stares and emotes over the course of the expansion and an altogether better integration into the overarching plot. This was something that was only made just right in the last patch of Wrath of the Lich King as far as making the DK’s key players in the plot.

Keeping with the continued theme of revisiting the past to secure the future, the entire path of the core plots (Yes, multiple major plots go down simultaneously in this expansion.) is a constant revisit to areas of the past with keys to saving Azeroth. The Broken Isles—the last remnants of the vast Highborne civilization after the Sundering, which broke Azeroth from a Pangaea-like continent named Kalimdor into the familiar continents of today—offer keys to the true destruction of the infinite Legion and a lasting security of the peoples of Azeroth. As a Demon Hunter, you become intimately immersed in the rich lore of the starkly different regions of the Isles and serve as the lynchpin and the silent protectors of the other forces seeking Azeroth’s deliverance. While helping all the different people suffering under the thumb of the Legion, your true aim never wavers—the destruction of the Legion and the rescue of the Illidari’s leader and namesake, Illidan Stormrage. I will not spoil any of the details but I will leave it at this: the Illidari’s quest against the Legion will expand your view of Blizzard’s Warcraft universe beyond anything you imagined.WoWScrnShot_081616_005859

Many of the characters long left behind will get new life (and death) as they return with their unique talents and experiences. Iconic characters such as Thrall, Malfurion Stormrage, the Demigod Cenarius, and indeed the remnants of the legendary Highborne will demonstrate just how insidious their enemy is and how their experience is our only real hope.  As they clung to life after the Sundering, the Highborne now serve the Legion under the new name the Nightborne. Whether or not their service to the Legion is authentic or not remains to be seen, but their society bears the last of the mysterious Titan artifacts the Shards of Creation which we are told bear the key to victory against the Legion. We will delve into the bloody history of Azeroth and face the lessons learned as we stand valiantly before an unending, sickly green inferno.

Perhaps my single favorite part of my investigation into the beta of Legion is the music. For the longest time, players have agreed that the gold standard for the expansion score has been its most successful expansion, The Wrath of the Lich King, for its soulful, dark, emotional score that near-perfectly captured the diverse continent of Northrend. That said, Lich King just got outdone—Legion has far and away the best soundtrack Blizzard Entertainment has EVER made. Better than Starcraft and Diablo and virtually all of the prior scores. I will admit, tears flowed at some of the pieces (in particular “Anduin” part 1 and 2) and I could not find a piece I didn’t adore and put on replay at least a few times. Back in Lich King, I would often fly up to the top of a peak in Dragonblight and sit there listening to the score because I loved it so much and the same thing has happened in several of the areas, particularly Suramar (once again, resisting the temptation to spoil things) and it reinforces the overall theme of the expansion. Going back to my original argument, it recycles some general themes from the previous several expansions (not to mention a healthy dose of Vanilla) and makes them brand new and engaging. To paraphrase one Jeff Lebowski, it ties the whole expansion together.

Legion is demonstrating just how rich, diverse and organic the lore of the Warcraft universe really is and telling the 11-million strong citizens of Azeroth that only by going back to the future can we secure a future for our world and indeed many more. My final judgment on the expansion from my experiences in the beta? Whether you are a newcomer or a hardcore veteran, you NEED to buy Legion and immediately roll a Demon Hunter. Trust me, you won’t regret it for a moment.


0

The panic continues in Sonic #285


Posted on August 16, 2016 by Jason Nason

sonic_issue_285_comicSONIC THE HEDGEHOG #285

The suspense builds for Sonic in “Panic in the Sky” Part Two: Sonic and the Freedom Fighters have faced a crushing defeat at the hands of Dr. Eggman and his entire evil Eggman Empire!  Now it becomes a race against time to get back in the fight and save the day!  But when Dr. Eggman uses Chip and the power of the Chaos Emeralds, are our heroes already too late? Featuring the second of four connecting covers by comics pro Dan Schoening plus a “Gaia Colossus” variant by the excellent Evan Stanley!

Script: Ian Flynn
Art: Diana Skelly, Terry Austin, John Workman and Gabriel Cassata
Cover: Dan Schoening and Luis Delgado
Variant Cover: Evan Stanley
On Sale Date: 8/17
32-page, full color comic
$3.99 U.S.

Read More


0

Activision Combines Every Destiny Expansion Including Rise of Iron In New Collection


Posted on August 16, 2016 by Rae Michelle Richards

Bungie’s Destiny is about to celebrate its second birthday in just a little under a month and with the Rise of Iron expansion pack coming out shortly after publisher Activision has decided to bundle everything together in one nice tidy collection.

Destiny: The Collection will include the 2014 base title as well as the first year expansions: The Dark Below and House of Wolves. The collection also includes last year’s revamp The Taken King and a pre-order for the upcoming Rise of Iron expansion.

28988937345_36931483b0_z

Players of Rise of Iron on PlayStation 4 will get exclusive access to a multiplayer map called Icarus and an exclusive quest called “Show of Strength” according to the PlayStation Blog. Here is how they described the 6 Vs 6 Map:

“This Golden Age solar farm on Mercury has remained untouched by the Vex for reasons unknown. The Vanguard has denied petitions from various weapon foundries to research it until the Warlock orders have finished their surveys first. An exemption has been granted to Lord Shaxx and his Crucible: the Guardians are free to utilize Icarus as a live-fire training zone.”

Here is the official PS4 pack-shot courtesy of Activision:

Destiny_Pack_Shot

Destiny: The Collection will carry a recommended MSRP of $59.99 USD. What do you think of this new collection aimed at players who might not have picked up Destiny? Let us know in the comments section!


0

Powerhouse GeForce 10 GPUs Headline New Line of AORUS Laptops


Posted on August 16, 2016 by Rae Michelle Richards

We’ve written quite a bit about the desktop iterations of Nvidia’s next-generation GeForce 10 line of graphics cards but now the first laptops with the mobile versions of these GPUs are about to hit the market.

Laptop manufacturer AORUS has announced their brand new slim line of gaming laptops aimed directly at players who are looking for the cutting edge in terms of performance power combined with features that give the new AORUS line a distinctly high-end feel like RBG backlit keyboards that include per key lighting and impressive 120hz screens.

AORUS_2

The AORUS 17.3 inch X7 DT provides owners with desktop grade performance with a slim profile that has actually one the manufacturer at least one major award. In terms of components, the X7 DT packs in a GTX 1080, a 6th generation i7 processor which has been factory overclocked. This powerful 17.3 inch laptop also includes the world’s first portable computer with a 120Hz display with a 5 millisecond response time.

For potential owners looking for something a little smaller Aorus offers the AORUS X5 V6 which sports a 15.6 screen combined with the more than capable GeForce GTX 1070, ensuring that even the latest titles come out with a crisp frame-rate and visuals. Alongside a factory overclocked Core I& the X5 V6’s 15.6 inch screen boasts an future proof IPS WQHD+ screen with a resolution of 2880 x 1620. Like the X7 DT this laptop supports the built-in RBG Fusion Keyboard.

AORUS_1

It’s not just AAA titles like The Witcher III  and Call of Duty: Black Ops III that will sing on AORUS’ new hardware but also Virtual Reality titles as well.  The AORUS X3 Plus V6 aims to remove VR experiences from the desktop with a powerful Nvidia GeForce 1060 – a card we’ve actually covered quite a bit.  Like the other laptop’s covered in this article the X3 Plus utilizes a 6th generation Intel i7, however it is the display on the X3 that deserves a special mention. With a mouth watering resolution of 3200 X 1800!

AORUS doesn’t just manufacture laptops they also produce their own brand of mechanical keyboards, mice and other accessories. Their hardware is carried in Canada at Memory Express in western parts of the country and in America through retail chains like Newegg, ProSTAR, TigerDirect and Xotic PC.


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.