Tag Archive

Steam Dev Days Returns


Posted on June 9, 2016 by Renee Gittins

Members of Valve’s Steamworks program, which provides game developers and publishers the tools needed to publish their games on Steam, received emails today announcing that the much coveted Steam Dev Days is returning.

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The first Steam Dev Days was held January 15-16 in 2014 and was regarded as a highly informative conference with quality talks and networking. While Valve used it to heavily market their struggling Steam Machine and Steam Controller, they also showed their virtual reality headset, now known as the Vive.

While the first Steam Dev Days was invite-only and cost-free, it looks like Valve is intended to expand their audience, allowing even non-Steamworks members to sign-up for notification when registration goes live. However, it does seem that Steamworks partners will get preference.

The registration fee is noted to be $95, though the cost is almost certainly more to discourage people who may not attend from signing up rather than to offset the costs of the event. While some talks will pitch Valve’s products and services, all of the sessions last Steam Dev Days were well done and contained valuable knowledge.

Though the Steam Machine was the focus of the first Steam Dev Days, it looks like the Vive and virtual reality has taken its place as the hot topic for discussion.

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As Valve gave away a BRIX Pro Steam Machine and prototype Steam Controller at the previous Steam Dev Days, and gave a Vive Pre to each attendee of the Vision Summit 2016, some are wondering if attendees of Steam Dev Days this year might find a Vive in their bag of goodies.

Free Vive or not, this is a conference worth attending.

 


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Lets go back to 1944 with Battalion 1944


Posted on March 5, 2016 by Fionna Schweit

Its been a little while since I used a PPSH to shoot at someone with an MP-44, and honestly I think its far past time to get ourselves back in the metaphorical trenches. Battalion 1944 aims to do just that with its now fully funded kickstarter. The kick starter generated quite a bit of publicity  as it raised its goals, and showed its technical specs. The kick starter has now ended bringing in £317,218 ($451,000) from more than 10,000 backers. That number is over 300% of its original goal, and represents quite a bit of extra cash to give the studio some breathing room. The also unlocked some cool stretch goals

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Dev Talk: Building and Managing Your Team – Renee Gittins


Posted on January 15, 2016 by Renee Gittins

Renee Gittins discusses how to recruit a team and lead them to help you create the game of your vision. Balancing your own preferences and desires with theirs, you can build a strong team that respects each other and works well together towards a common goal.

Renee covers details such as compensation methods, communication and management tools and other items you need to transform your personal project into a full team project.


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Hideo Kojima Has Left Konami and Kojima Productions


Posted on October 19, 2015 by Fionna Schweit

Hideo Kojima, whom has leant his name to Kojima productions, has left Koonami, and his self named studio. This will come as no surprise to most people, after he was asked to step away from his last project (Metal Gear Solid 5: The Phantom Pain) due to time and budget concerns. A source whom spoke with the New Yorker said a ceremony took place at Kojima studios for his departure, about 100 people attended, and that there was a “rather cheerful but also emotional goodbye.” the source, who wished to remain unnamed, said that he did not see Konami’s president, Hideki Hayakawa, or its C.E.O., Sadaaki Kaneyoshi, at the party, but some of Kojima’s colleagues from other studios showed up to pay their respects, as did many of the people who worked on his most recent directorial project, Metal Gear Solid V: The Phantom Pain.  The story also reports that Kojima has signed a non-compete which expires in December, after which perhaps we will see something new out of the legendary director.

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Kojimas name has become synonymous with the cinematic story telling of the Metal Gear franchise which he created and has been at the head of development since its first installment. For those unfamiliar with Metal Gear, it spans several games, over a period of more than 50 in game years, and has an expansive world and cast whom appear in each game. The latest installment featured an open world map, player created bases, and hundreds of in game item variations. Kojima’s importance to both Konami and the gaming world can not be understated, his name stands with the likes of Miyamoto in the pantheon of great creators.

Unfortunately for those who follow this sort of thing, this move will come as no surprise. Kojima was asked to step away from the latest metal gear installment after production ran long and expensive. Konami wanted the game released, Kojima wanted the game to be feature complete, and it set the studio head and his company at odds.  I for one hope he goes out on his own, perhaps runs a crowd funding initive and builds what he wants to build rather than being confined to studios budgets and time schedule.


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