Game dev

Steam Dev Days Returns

Members of Valve’s Steamworks program, which provides game developers and publishers the tools needed to publish their games on Steam, received emails today announcing that the much coveted Steam Dev Days is returning. The first Steam Dev Days was held January 15-16 in 2014 and was regarded as a highly informative conference with quality talks and networking. While Valve used it to heavily market their struggling Steam Machine and Steam Controller, they also showed their virtual reality headset, now...

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Lets go back to 1944 with Battalion 1944

Its been a little while since I used a PPSH to shoot at someone with an MP-44, and honestly I think its far past time to get ourselves back in the metaphorical trenches. Battalion 1944 aims to do just that with its now fully funded kickstarter. The kick starter generated quite a bit of publicity  as it raised its goals, and showed its technical specs. The kick starter has now ended bringing in £317,218 ($451,000) from more than...

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Dev Talk: Building and Managing Your Team – Renee Gittins

Renee Gittins discusses how to recruit a team and lead them to help you create the game of your vision. Balancing your own preferences and desires with theirs, you can build a strong team that respects each other and works well together towards a common goal. Renee covers details such as compensation methods, communication and management tools and other items you need to transform your personal project into a full team project.

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Hideo Kojima Has Left Konami and Kojima Productions

Hideo Kojima, whom has leant his name to Kojima productions, has left Koonami, and his self named studio. This will come as no surprise to most people, after he was asked to step away from his last project (Metal Gear Solid 5: The Phantom Pain) due to time and budget concerns. A source whom spoke with the New Yorker said a ceremony took place at Kojima studios for his departure, about 100 people attended, and that there was a...

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