February 22, 2017

Harvest Moon 64 coming to Wii U Virtual Console tomorrow

Posted on February 22, 2017 by Jason Nason

Natsume today announced that Harvest Moon 64 is soon to be released on the Virtual Console for the Nintendo Wii U. The first in a series of surprises celebrating the series’ 20th anniversary, this classic originally for the Nintendo 64 will be available digitally on the Wii U and will be available tomorrow, February 23rd in North America. The game will then release on February 24th in Europe for the very first time.

“The world has been lucky enough to have Harvest Moon now for 20 years, and we are so proud to have taken a chance on a farming game when no such genre existed in the US. This is a major milestone for Harvest Moon, and it’s important that we thank our loyal fans who have been there since the beginning,” said Hiro Maekawa, President & CEO of Natsume. “2017 will be a year full of looking back at the games and franchise we love, as well as looking forward to new releases, new surprises, and many things that honor and appreciate our loyal Harvest Moon community.”

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Analysts Expect Horizon Zero Dawn To Move 8 Million Copies

Posted on February 22, 2017 by Rae Michelle Richards

Sony’s upcoming open world action title Horizon Zero Dawn may sell upwards of 8 million units during its lifetime. According to research firm SuperData Horizon Zero Dawn should move between 4 and six million copies this year alone.

Developed by Guerilla Games, Horizon Zero Dawn has players take on the role of Aloy, a young outcast hunter who must fight off terrifying robotic machines in a post apocalyptic version of earth.  If SuperData’s projections are right than Horizon is going to quickly become one of Sony’s premiere franchises alongside Gravity Rush, Uncharted and third party exclusives like the Tales of franchise.  For some perspective Uncharted 4: A Thief’s End was released in May 2016 and it was recently revealed just last month that Naughty Dog’s latest title sold over 8.7 million copies during its’ launch year.

Horizon’s late winter launch is a newer phenomenon for AAA titles, which up until recently would release either just before summer commenced or in the late fall or early winter months. In the past few months we’ve seen AAA games like Resident Evil 7, Tales of Berseria, Gravity Rush 2, Kingdom Hearts 2.8 and For Honor. The year is less than 8 weeks old and it feels like there has been at least one must play title released every week so far in 2017.

SuperData’s CEO explained how the release of Horizon Zero Dawn on February 28th is important as we enter the second half of the current console generation:

“Now that we are in the second half of the current console cycle forces Sony and its rival Microsoft into a price war for the more risk-averse consumers that typically enter the market at this stage. And the release of the Nintendo Switch in early March will further increase the pressure on Sony to remain the platform of choice for the current gamer generation.” 



Resident Evil 7 Lost Tapes DLC Now Available On Steam & Xbox One

Posted on February 22, 2017 by Rae Michelle Richards

Resident Evil 7

Capcom has released the latest the two Banned Footage DLC packs for Resident Evil 7 on both Xbox One and Windows via Steam the publisher has announced. All of this DLC was previously released on PlayStation 4 first. Both packs are also included with the Resident Evil 7 Season’s Pass. Banned Footage volume 1 is priced at $9.99 USD while volume 2 is priced a bit higher at $14.99 USD according to Capcom’s press release.

Each volume includes the following add-on content:

Banned Footage Volume 1

  • Nightmare
  • Bedroom
  • Ethan must die.

Banned Footage Volume 2

  • Daughters
  • 21 & Over
  • Jack’s 55th Birthday

Resident Evil 7’s director, Koshi Nakanishi, explained how these add-on tapes allowed the team to experiment narratively and show players some of the motivation behind the actions of the Baker clan. Here is the full quote:

“We had more freedom in the DLC to let the team try different things. Each of the experiences lets us explore one concept in depth in a way, so for Nightmare it was pure combat. In Bedroom, I wanted to show Marguerite in detail and give players a chance to finally try the food she got so upset you didn’t eat in the dinner scene. You can literally eat it until it kills you.”


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