November 30, 2016

New Pokémon GO nearby feature rolled out to rest of North America


Posted on November 30, 2016 by Jason Nason

Niantic announced today that they have rolled out their revamped nearby Pokémon feature for Pokémon GO to the rest of the continental United States and large parts of Europe today. The roll out includes the rest of Canada as well.

The new nearby Pokémon feature now includes the nearest PokéStop to the Pokémon, and zooms in to show more detail when tapped. You can also tap on the tracks on this screen and the game shifts to an overhead map briefly to show you approximately where you can find the Pokémon. The map then reverts to the normal view, however a marker is now visible on the map.

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Retail release Animal Crossing: New Leaf – Welcome amiibo pushed back


Posted on November 30, 2016 by Jason Nason

For those who didn’t pick up Animal Crossing: New Leaf before and are waiting for the updated retail release Welcome amiibo to hit stores, you may have to wait just a bit longer.

Originally scheduled to be released on Friday, December 2nd, Nintendo.com now lists the release date just shy of a week later on December 8th. The move could possibly be to spread out Nintendo’s releases, with Super Mario Maker for Nintendo 3DS also releasing on Friday.

For those who aren’t picky about getting a physical copy of the game, the game can still be downloaded from the Nintendo eShop, and the free update which adds all of the new updates (version 1.4) has been live in the eShop since last month. As well, the Player’s Choice edition of the original release should still be in stores and can also be updated via the eShop.

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Pokémon Sun and Moon become fastest-selling games in Nintendo history in the Americas


Posted on November 30, 2016 by Jason Nason

Pokémon Sun and Moon have hit another milestone.

After becoming the most pre-ordered video games in Nintendo history, Pokémon Sun and Pokémon Moon have now become the fastest-selling games that Nintendo has ever launched in the Americas.

In less than two weeks, Pokémon Sun and Pokémon Moon for the Nintendo 3DS sold a combined total of 3.7 million units. The sales numbers represent an 85 percent increase over Pokémon X and Pokémon Y (the previous record holders for Nintendo’s fastest-selling games) Those games launched in 2013.

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Universal Parks and Nintendo bringing Nintendo to life


Posted on November 30, 2016 by Jason Nason

Imagine the fun of stepping into a larger-than-life Nintendo adventure. Gigantic Piranha Plants spring to life. Question blocks, power-ups and more surround you. And Mario and all his friends are there to pull you into a brand-new world.

You will enter an entire realm filled with iconic Nintendo excitement, gameplay, heroes and villains. And it is coming to three Universal theme parks around the globe.

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The Sandbox Evolution | REVIEW


Posted on November 30, 2016 by Les Major

In a good way, The Sandbox Evolution feels like a PC port of a mobile game inspired by Scribblenauts. Then on top of that there’s also pixel art creation and interesting thermodynamic gameplay. Much of this is covered in short campaigns that teach you the games mechanics so you can dive in and make your own creations.

The Sandbox Evolution - Save Syndey
There are two modes to the game. A creation mode that allows you to zoom around, dropping elements like their hot (or cold, or rocky), and a character mode that lets you run around as a mix of different heroes. From a Ninja who can wall jump to a Hamster that floats slowly to the ground when you jump in the air, it’s a good mix of play characters that give you someone to control through whatever devious levels you design.

Caveman escapes a flood
Elemental gameplay and character interaction aren’t blocked off from each other. So if you want to have a huge flood or a lava flow that your heroes need to evade, have at it! The cool thing about elements is the interaction they play on the world. Things can burn, lava can eat through ground, and ice can turn steam back into water. What does that matter? Think about it this way. You could make a switch to burn off some water in a cave. The steam from that water drifts over the cavern your character is in and is turned back to water by an icy ceiling. That water then rains down and fills up the cave, allowing you to jump to a high up ledge and escape. It’s clever elements that make the gameplay fun.

Flamethrower element experiment
Other devices include machines that you can power with electric charges and laser puzzles you can create with mirrors and blocks to bend the light toward your target goal. Elements can effect these things too. Like lightning charging up a mechanical device instead of a button or battery doing the same. All of these features come together to allow for a lot of creativity!

Pikachu made of lasers!
After just releasing earlier this month there have already been a few updates that have addressed small glitches I’ve noticed. The nice thing about The Sandbox Evolution is that the levels are relatively short. So even if you do have the rare crash, it’s not a huge setback. Of course, that does mean you’ll want to save occasionally when creating a level. Sometimes it feels like you need to click and drag in a specific way to create some elements, but it’s never caused me to fail a level. Another level asked me to click and hold to select a color for pixel art creation and instead I needed to click the middle mouse button. These small hiccups are easy to overlook with all the goodies included. Even then, when the game does crash there is an easy to use window to report your problem as well if you wish.

Objects can be bought with in game currency that you earn by completing the included campaigns, and even better, user created content! I was happy to see the inclusion of this since it’s usually the norm to not reward players for engaging in fan made content. At least in the cases I can think of. That and especially since that currency can be used to unlock items in game, it’s a really nice touch.

User created levels
Really the best way to get an understanding of what The Sandbox Evolution offers is to check out their YouTube channel. There really is a lot of neat interaction in the software that can make for some cool interaction. Or if you just want to chill out and make some pixel art to share on the in game gallery, you can do that too. It is great to see that the games gallery is accessed within the software instead of via Steam Workshop. Not that Valves service is bad, but in this case it’s so much faster to be able to just click through levels in game that are downloaded basically instantly.

The Sandbox Evolution is a great package with tons of creative elements to play with. Between everything included and all the available user created content, it’s worth the asking price already. Considering there are probably even more goodies on the way from gamers like you, it’s worthwhile to check out!


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We’re Looking For New Writers – Write For Broken Joysticks


Posted on November 30, 2016 by Rae Michelle Richards

We’re looking for new writers to help fill our frontpage with the latest breaking gaming news, awesome viral videos and original creations. Are you hardcore into Overwatch? Battling the final boss in Final Fantasy XV? All about the latest computer hardware? If you have a strong interest in a gaming related niche or have a unique perspective, we want to hear from you.

Our site has been around for over 5 years (half a decade!) and has been to some of the biggest industry events in the past year. If you think you’ve got an angle, interest or passion that might fit within our existing editorial structure – or a unique idea so out there that it will shake the foundations of our site –please let us know.

Simply fill out the two page Google form below and one of our existing editors will get back to you. Here’s hoping some of our fantastic readership can make our next great editor.

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Titanfall 2 Trial Coming For PC, Xbox One and PS4


Posted on November 30, 2016 by Rae Michelle Richards

Respawn Entertainment’s absolutely excellent first person mecha shooter Titanfall 2 will be getting a limited time multiplayer trial for PS4, Xbox One and Windows PC via the Origin Client. Players who subscribe to the Origin Access (PC) or EA Access (Xbox One) can start the multiplayer trial – which is the full multiplayer suite – on November 30th, with everyone else getting access to the trial on December 1st. This time limited multiplayer trial will run until the end of next weekend, December 4th.

A brand new map, Angel City, will also be available for Titanfall 2 on November 30th for pilots who pre-ordered the game, everyone else will get access to the new map before the end of the trial on December 3rd.The remainder of the December 3rd DLC drop will include the Wingman Elite Pistol, six new Titan kits and a new unlockable pilot execution. All of Titanfall 2’s DLC will be provided for free on all platforms.

It turns out that Respawn Entertainment posted an official blog post describing the multiplayer trial thusly:

“Titanfall 2 will host a free trial of the game’s full multiplayer offering. The trial* will begin for EA Access and Origin Access members on November 30th, and become available for all players starting December 2nd on Xbox One, PlayStation 4 and Origin for PC. This will feature a full offering including all maps, modes, weapons and more including brand new content from Angel City’s Most Wanted DLC on December 3rd. “

Also as the blog post points out, any progress made by trial users make will carry over to the full version should they choose to buy it:

“Progress from the trial carries over to the full game when you upgrade, so you can keep going right where you left off.”


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