November 29, 2016

Hand of Fate 2 Heading To PlayStation 4


Posted on November 29, 2016 by Rae Michelle Richards

Defiant Development will be bringing its’ hybrid Action RPG / rogue-like dungeon exploration / CCG sequel Hand of Fate 2 to PlayStation 4 in Q1 2017 the developer announced today via press-release. Today’s reveal brought with it a collection of brand new screenshots, confirmation that the game will be playable for attendees of next week’s PlayStation Experience and a look at one of the game’s brand new companion characters.

Estella Fiore is a ranged pistol wielding companion whose aim seems as deadly as her attitude. She’ll join the player character in her quest against The Empire as she also locks her sight on taking out a brand new factions like the Greed and Frost. Estella will also have a role to play in the newly unveiled Pendulum mini-game which the developer says will test players precision and timing.

Hand of Fate 2 sees the player character team up with NPCs to take down the protagonist from the first title. Combining elements taken from Collectible Card Games, Table Top Role-playing Games, Action RPGS and Dungeon & Dragons a number of discrete genres have influenced the unique formula used in the Hand of Fate series. Hand of Fate 2 will be playable at PlayStation Experience next week at booth B10008, where attendees can check out the newly unveiled Estella.

Hand of Fate 2 will be released simultaneously on Xbox One, Windows PC via Steam and PlayStation 4.

PS4 Reveal Screenshots

hof2_estrella hof2_dual_wield_thieves hof2_estrella2close hof2_estrella_screenshot

September 2016 Trailer


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FFXV’s “Ready To Play” Partial Install Shows Flaws In Sony’s System


Posted on November 29, 2016 by Rae Michelle Richards

Square Enix’s decade-in-development RPG Final Fantasy XV is now playable for those who have pre-loaded the titled on PlayStation 4 through the PlayStation Store. Like many other Final Fantasy fans I decided to go all digital with this latest title due to the fact that it would unlock at 10 PM EST and allow me to play several hours ahead of the release locally – plus I wouldn’t have to leave the house, which is a huge plus.

During the download of FFXV the PlayStation download manager will tell users that approximately 8GB of the game are required before the game is “ready to start”. I naively assumed that this “ready to start” download would allow me to play at least the first chapter of the game but just like last year’s Star Wars: Battlefront FFXV’s partial download is nothing more than an endless gauntlet against waves of enemies. If you have slower internet like I do you could be facing the prospect of fighting an endless horde of goblins for hours with little variation in content to keep you entertained.

So what’s the big issue? Well, when Sony announced the PlayStation 4 they positioned the “Ready To Start” as enabling the player to begin their gaming experience while waiting for the complete game to finish installing. Unfortunately in practise in many cases this mean’s the players either face endless hordes of enemies or other smaller slices of game-play that do not add to the overall experience with the completed game. Earlier in the system’s life-span launch games like Need For Speed: Rivals allowed players to start the campaign, as did Assassin’s Creed IV: Black Flag. It is inexcusable that FFXV’s mandatory partial download does not contain any substantial content. If Sony is going to mandate that developers put in small slices of playable content while downloads finish they should take steps to ensure that they are entertaining.

I think Jim Sterling did a lot better in his lengthy video on the particular issues with the “Ready To Start” feature than I can in one news article:


Final Fantasy XV is now available for digital pre-load on PlayStation 4 and will be available at retail locations tomorrow for both PS4 and Xbox One.


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