November 7, 2016

Nintendo goes black with New Nintendo 3DS Black Friday deal


Posted on November 7, 2016 by Jason Nason

In a big Black Friday deal, Nintendo announced today that for the first time ever, Nintendo’s popular hand-held New Nintendo 3DS video game system will be offered at a suggested retail price of $99.99 USD in the United States.

Two special-edition models – one black, one white, both featuring Mushroom Kingdom characters and imagery – will be available starting November 25th.

“Nintendo has some of the best gifts for the holiday season,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Whether you’re looking for games for the whole family, or a cool new system at a great value, Nintendo has you covered.”

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Nintendo plays it smart with Animal Crossing update


Posted on November 7, 2016 by Jason Nason

Now Nintendo could have gone the money route and made a brand new Animal Crossing game. Animal Crossing: New Leaf was released for the Nintendo 3DS back in back in 2013, so it’s been three years since its release. And when you consider that this is the forth game in the main series, and the games have been released about every three to four years apart, it wouldn’t have been at all surprising if they had.

Sure we had spinoffs Happy Home Designer and amiibo Festival in 2015 but we’re talking the main game.

So it came as a huge shock earlier in the year when Nintendo announced that they would be releasing a huge update to the four year old game and also adding amiibo support to the game. And the update would be FREE! In a world of paid season passes and endless paid DLC, getting such a huge update for free is amazing. Not only that but the update would be released as a physical game in retail store for a whole new group of kids and adults alike to get into the game.

Bravo Nintendo!

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Niantic Enrages Pokemon Go Players By Speed Limiting PokeStops


Posted on November 7, 2016 by Rae Michelle Richards

The latest Pokemon Go update on both Android and iOS adds some great additions like daily quests and bonus XP for taking over gyms but players have found that PokeStops are no longer commuter friendly.

In the past if your character was traveling faster than what the game considers walking speed you would need to tap an “I’m a passenger!” dialogue box in-order to continue playing the game. After this latest update the dialogue box still appears but attempting to spin a PokeStop while on a commuter train or in a car may result in a “Please Try Again” message. It should be noted that these messages do not appear on 100% of available stops when traveling fast.

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Can’t Spin Poke-Stops While Going Fast!

Reddit user BrandonOR did some experimenting in their city and found that when traveling at 18 – 20 Miles Per Hour the “tray again” error message was prevelant. When traveling at 25 MPH the game would allow them to claim 60% of available PokeStops.
Here is the relevant bit from that Reddit thread:

“Update: after a few more loops it feels odd, like 18-20 mph will make it say try again later but I was collecting from them at 25mph. It may be that the game is just running poorly but 40% of my poke-stops did this, that’s a big ass chunk of what I should have, and no, I am not getting stuff behind the scenes. My journal shows nothing “

User JacobRFeenstra feels for the rural users who might have limited amounts of Poke-Stops in their city but perhaps these changes have to do with Trainers being behind the wheel:

“I feel for commuters and rural players. In the Netherlands most people have at least 5 pokestops if they live in a small town and live in close proximity (10-20kms) to a larger city with an abundance of stops. I despise people who use their phone behind the steering wheel and i’m pretty sure Niantic is trying to reduce those, those momo’s are putting other people’s lives in danger. Just drive 30 minutes to a place and walk for an hour. “

How do you feel about the speed locking of Poke-Stops?


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