May 18, 2016

Upcoming 7th Dragon DLC detailed

Posted on May 18, 2016 by Jason Nason

SEGA detailed today some of the upcoming DLC for 7th Dragon III Code: VFD, which will be released for the Nintendo 3DS on July 12th.

In addition to the purchasable content, a free in-game bonus item will be available at launch that will delight those who think anthropomorphic talking bunny plushies are cute. And who doesn’t?? The Nagamimi doll will be free for forever, and provides some…unique voice interactions between it and whatever voice actor you selected for your protagonist. of the 40 there are to choose from.

There will be seven additional DLC quests that can either help players along with XP/money boosts and unlockable characters, or challenge players with a post-game boss rush!

Take a look at the DLC and their descriptions below, plus the latest trailer for the game.

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PokéPark Wii and Contra III coming to Virtual Console tomorrow

Posted on May 18, 2016 by Jason Nason

Nintendo has two Virtual Console releases due tomorrow, with one a Wii title hitting the Wii U and another a SNES title being released exclusively for the NEW Nintendo 3DS.

The first is PokéPark Wii: Pikachu’s Adventure, which was released for the Wii in North America in 2010. Compete in a variety of exciting Attractions using the Wii Remote controller. Try to beat your high score in each challenge! Interact with and befriend some Pokémon by defeating them in Skill Games. Once you befriend a Pokémon, you can compete in certain Attractions with them.

The game will retail in the eShop for the same price as it’s Player’s Choice price in retail stores. You’ll be spending $19.99 USD or $28.19 CAD!

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Mod ‘The Center’ Officially Jones ARK: Survival Evolved On Xbox / PC

Posted on May 18, 2016 by Rae Michelle Richards

As announced at PAX East last month, popular ARK: Survival Evolved mod The Center has made its way into the official version of the game for both Windows PC and Xbox One. The Center is a user created mod map set in a Tolkien-esque fantasy map providing players with 70 square kilometers of explorable terrain, all of which was developed by hand. The Center has its own save data which remains separate from save files created on ARK’s default map.

Alongside the release of The Center Studio Wildcard also released a new update for the Xbox One version of the game which brings it up to date with v240 of the PC game (originally released in January 2016). New features now available in the Xbox One build include a 100 player limit cap for servers, the broodmother area and various bug fixes.

Here is a brief set of patch-notes for the Xbox One version, released by Studio Wildcard:

  • Fixed memory/crash issues, massively reduced game memory overhead
  • Improved rendering performance by approximately 10%
  • Fixed the huge stall/lock/crash when you “Transfer” a bunch of items at once
  • Spawn-In First Person Animations are now playing properly once again
  • ADDED The Center Official Mod Map! Doubles the playable game area of ARK, with all new adventures – added Official The Center servers supporting up to 100 simultaneous players!
  • Added all content up thru PC patch v240 (includes such things as Broodmother Arena, Megapithecus Arena, Direbear, Manta, Chem Table, Prim Cannon, Lystrosaurus, Arthropluera, Sabertooth Salmon, Primitive Bola, Tribe Rank Management, and more!)

Speaking about The Center coming to Xbox One Jeremy Stieglitz – co-founder of Studio Wildcard had this say:

“The ARK modders are developing a ton of fun, creative content that, up until now, only the PC community has been able to enjoy. By selecting the most innovative high-quality mods and adding them into the main game, we’re able to make this amazing content available to console players as well.”

If you haven’t joined the hunt with ARK: Survival Evolved it is currently on sale on Steam for 33% off. The Xbox One version is available at a discount as well – 25% off for Gold Members and 15% off for Silver. You can also try a different take on the ARK formula with the free to play ARK: Survival of the Fittest on Steam.
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Humble Deep Silver Bundle 2 Offers Up Zombies, Crime Sprees & Pirate Adventures

Posted on May 18, 2016 by Rae Michelle Richards

The latest Humble Bundle collects titles from publisher Deep Silver and invites potential owners to go on multiple crime spree in Stillwater, slay zombies on a tropical island, go on a high seas adventure and more. Featuring multiple titles from the Saints Row series, the Risen franchise and Suda 51’s The Killer Is Dead there is a lot of value in every tier. Buying into the highest tier – $13 will get players Saint’s Row IV and last year’s Risen 3: Titan Lords.

Here is a complete list of all currently available titles from all different tiers. More titles are expected to be added next Tuesday and the bundle will be available until May 31st.

$1 Tier

Sacred 3 Gold
Risen 1
Dead Island: GOTY Edition
Saints Row 2

Beat The Average
Dead Island Riptide
Killer Is Dead
Saint’s Row The Third
75% off Dead Island Definitive Collection

$13 Tier

Saints Row IV
Risen 3: Titan Lords


Falling Stars War of Empire | Review

Posted on May 18, 2016 by Fionna Schweit

Review by: Rob Logsdon

Falling Stars: War of Empire is a space sim developed by Riveted Games and published by Lock’n Load Publishing. It is a turn based space simulation in line with Civilization. Just like in Civilization you start with your single home planet and some ships and you send forces out to explore. When you find a neutral planet you have the choice to either barter with it and gain some immediate benefits like getting some free troops or transports, or you can conquer it. Conquering a planet allows you to build an Orbital Construction facility which allows you to build more ships and troops at that planet. So it’s a game of decisions, choosing the short or long term options, diplomacy, or war.  While this sounds like it should be the opening notes of more a nice in depth symphony of a game, it is sadly not. That is the only planetary management you will get, no trading between empires, and no real diplomacy at all. Folks expecting an epic 4x game in space are going to be disappointed.

The game feels very much more like Risk than civilization, though you may lose fewer friendships in Falling Stars than Risk. Though the game is fast paced I never felt like it was action packed. There is no fog of war, so the four empires can always see one another and you as the player must watch everything that happens each turn, even the battles between the AI. In this way its similar to other turn based games, but with no options to skip or even fast forward these AI turns it can really start to feel like a slog. Like the rest of the game the battles are very bare bones. You can setup your ships in whatever formation you would like in the squares you are given, and then you go and both sides continue shooting until everyone is dead. This is supposed to let you layer in tactics to your combat and you are supposed to be able to retreat, but it never seemed to do anything when I tried it and I still lost all of my ships. This lack of choice really hampers the ground and space battles that really should be a true interactive experience. It make it feel as though the battles are carried by whom ever has more brute strength. There is no give and take it pretty much just boils down to who brought the most ships or troops to the fight will be the victor.  Overall combat feels hollow and unfulfilling which is a disappointment because in a 4x game combat doesnt have to be first and foremost but it has to be fun and engaging.

ground combat

Combat plays out in a non involved way just units attacking each other in order.

My next gripe with Falling stars is that all the factions essentially play the same. Though you start with some different technologies as the different factions, by the end everyone has fighters, troops, carriers, cruisers, and dreadnoughts. Without the ability to negotiate or trade between the powers it puts everyone into the same strategy boat. Go conquer a world and build as many things as possible to win battles and gain victory points. It makes the game feel like a race instead of a grand 4x strategy game. just like most other games you win by getting victory points. Victory points are earned several ways, first for winning battles, next for researching tier three technologies, and finally for winning the vote in the one policy that come up at the start of each turn.

You have two resources in the game. First you have resources which are used to both building and researching technology, so a careful balance must be maintained. Second you have fuel, this is used to move your individual ships around the map. Pleas take note that I said ships, not fleets, each ship uses fuel, so you have to really plan out your movements as they can only move so far. So a lot of luck and well thought out strategy will ensure your ships are in the right place at the right time, hopefully. You of course gain more of these through resources by either bartering with planets or taking them over. Sadly, you will never have enough of either to do everything, so planning and placement are very important to winning the game. The real downside to this simple system is that once one empire has a good number of planets under their control they have a huge advantage in that they can build huge numbers of ships and move them to far flung parts of the map. This means that if you have a few small hitches early on, and overall end up with a bad start your going to spend the whole game behind. Which leads me to talk about the AI in general, there are no settings for the difficulty of the game that I could find. The computer will always make a perfect move pretty much every time, often one or two empires quickly become dominate and they never look back. If you are not one of them you are pretty much toast very early in the game. This brings us to the user interface. To be honest it is not well constructed, it was difficult to use and not natural feeling. The technology button is a building, the menu buttons are vertical which bothered me, and seemed an odd aesthetic choice that would work better on mobile than desktop.


button layouts leave much to be desired

While this game certainly has the feeling of missing pieces there are some good things to be said about it too. One of the coolest things the developer has done is lower the price from forty dollars to twenty. This amount is a much more comfortable price for me for the included game experience. Next is games duration, while a small game of Civilization can take several hours if you are quick. A small game of Falling stars can be over in as little as ten of fifteen minutes. This means you can get your fix of 4x in much, much less time than a game of Civ would take. My first game after I completed the tutorial was over before I had a second turn. The AI had gotten ten victory points on its first turn, which was kind of disappointing. This seemed like a major flaw with the game, but that being said this game is lacking a few things but it has quick gameplay for those times you only have a small amount of time to play a game or you are playing while you may be interrupted with life duties.

I see a lot of potential with this game and the developers are listening to the fans and will continue to craft a better experience for us the gamers. So if you are looking for a game with fast games that will not take you all day to finish and one with fewer bells and whistles that Falling Stars: War of Empires is the game for you.


Circle considering new import from Arc System Works

Posted on May 18, 2016 by Jason Nason

Circle put out word on their social media accounts yesterday to gauge interest in a new game they are considering publishing. The game in question is a resource and simulation game where you collect materials and develop your little town into a bigger one.

The game follows some of the staples of the genre, from collecting wood and stones in order to build buildings and other items, though without the attacking of other camps like in Warcraft. The game was released by Arc System Works in December.

Check out the trailer for the game below. Is this something you’d be interested in? Be sure to let Circle know!

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BloodBowl 2 Mac Version Released

Posted on May 18, 2016 by Rae Michelle Richards

Blood Bowl 2, the hyper violent football fantasy game based upon Games Workshop’s Warhammer universe is now available on OSX thanks to Cyanide Studios. BloodBowl 2 combines the familiar fantasy aesthetic that players have known for decades now from the Warhammer property and combines it with the ruleset from American Football. Add in a good dose of over the top violence, a turn based rule set similar to the original board game adaptation, a new graphics engine plus commentary and it is easy to see why Blood Bowl 2 was necessary.

Owners of the Windows PC version of Blood Bowl 2 will find the Mac version available on their accounts free of charge. For new coaches who have yet to hit the field as the Orcs (or other favorite faction) the game is included in Steam’s Mid Week Madness at 60% off until May 20th. Cross-play between the two versions is also supported now that the OSX version has been released.

Focus Home Interactive originally released Blood Bowl 2 on Windows PC this past September on Windows PC, Xbox One and PlayStation 4. The original Blood Bowl 2 was released in 2009.

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