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Worms WMD | Review

Posted on February 22, 2018 by Meghan Kass

Worms W.M.D, developed and published by Team 17 is a turn-based artillery tactics game released for the Nintendo Switch. While very similar to another game in the Worms series, such as Worms Armageddon, the question becomes “will this game stand out enough on its own?” and “how well would a Worms title do on the Switch?”. With a large selection of missions and a new multiplayer mode, let’s take a deeper look at this game and see if it is truly explosive as its marketing made it out to be.

While I was never the biggest fan of the series, I did know about past Worms games and after playing Worms WMD I definitely plan on playing some of the past games in my free time. I am a huge fan of tactics games of all sorts and I want to know exactly what I have missed over the years with this series. One of my favorite things is discovering what seems to be a whole world that I hadn’t explored before and Worms WMD certainly opened me up to the series

The gameplay is pretty easy to learn and intuitive even after all of these years and iterations. You have your army of worms, and the enemy has theirs. You use whatever means are at your disposal to crush your enemy and be the last worm standing. You can use tanks, bazookas, grenades and even helicopters to strike down your enemies. A wide selection of cartoonish and sometimes invention weaponry has been a long running staple of the Worms franchise.  This may sound old hat and unimpressive at first, but once you see that the terrain is also fully destructible and learn that the environment and weather conditions affect movement and can be used to your advantage, you’;ll see there is more nuance to this game than at first glance.

The customization available available in Worms WMD is also quite impressive. You can customize the worms voices, outfits, dances, music and even their headstones. I am not ashamed to admit I spent more than my fair share of time playing around with this aspect of the game.

Multiplayer, however, is probably how most will spend their time with this game; at least that’s what you’d would think. The problem is, it was fairly hard to find a match for casual multiplayer over the course of this review. I am not much of a competitive multiplayer person so I tend to avoid ranked competitive modes in games if it can be helped. Being on possibly the most portable friendly home console available, local multiplayer is also featured predominately in Worms WMD on Nintendo Switch. Two players can go head to head using a set of Joy-Cons each, a single Joy-Con for each player, a mix & match of Pro Controllers or even GameCube controllers as well. By taking advantage of the diverse set of input options the Switch provides, Worms WMD multiplayer can be enjoyed with friends in handheld mode, tabletop mode or while docked.

I imagine the appeal of this game on the Switch would be the ability to visit a friend and quickly set up a couch co-op or local competitive game. I was still a tad disappointed that there were very few instances where I could actually find a casual match online for this game, but I suppose that comes with the territory of being a somewhat smaller release. I feel the Worms WMD makes up for this by making it a great example of how to do local multiplayer within the limits of the Switch’s joycon controls. Because of the simpler graphics, simpler controls and easy to pick up nature of this game, this is a great game to pick up for a fun evening with a good friend and should be appealing to a wide variety of wolks.

Overall, this is a solid title to download from the Nintendo eShop. If you are a fan of tactical games and want something humorous to get into or something simple to get into with a friend, this is one to pick up. The price of $30 USD might seem excessive when compared to other strategy offerings, but there is a whole lot to this game that makes it well worth it if this franchise or genre suits you. If you have played Worms games in the past, I can’t imagine why this wouldn’t appeal to you because it certainly has made me interested in the past games of this fun and funny series



A copy of Worms W.M.D was provided by the publisher for our consideration. It was valued at $29.99 USD as of the writing of this review.


Yooka Laylee Now Available For Nintendo Switch

Posted on December 15, 2017 by Rae Michelle Richards

*insert cute cartoonish animal noises for the remainder of this post*

Playtonic’s throwback to the Rareware platformers of the N64 era, Yooka-Laylee, is now available on Nintendo Switch.  Cartoony and cute animals pairing up to take down a big baddie in a colorful world was once a winning formula for the Nintendo and Rare. Two decades later, the unlikely pairing of a chameleon and bat pick up the mantle left behind by Banjo and Kazooie to fill the 3D platforming void. 

Featuring seven explorable worlds, fifteen unique special moves and tons of collectables, there is a lot to do in this retro platformer.  The Switch port may have taken an additional eight months to complete (PS4 / Xbox One version was released in April of this year) but the wait has been worth it. Rather than contract out the Nintendo Switch version to an external team, Playtonic themselves handled the port and created custom assets that better suit the Switch’s hardware profile.  In the end Switch get a version of Yooka-Laylee that clocks in at just over 5GB and runs at 630p while in handheld mode. While docked Yooka-Laylee runs at a solid 900p. 

Yooka-Laylee is priced at $50.31CDN for a digital version on the Nintendo E-Shop. Team-17, the game’s publisher, provided us with a review copy for Switch. Look forward to a review after the holiday break. 



PT Inspired Horror Title ‘Allison Road’ Has Been Cancelled

Posted on June 5, 2016 by Rae Michelle Richards

Indie horror darling Allison Road is trapped in a dead end with the announced on the game’s official twitter account that the project has been scrapped. No other details have emerged at this time but an official state is expected to be made in the coming days from the development team.

Allison Road came to prominence at the end of June last year when developer Lilith Ltd released a 13-minute long pre-alpha demo showcasing the survival horror title’s PT-esque first person perspective and tense narrow environments. Comparion’s to Konami’s then recently cancelled horror title where inevitable, especially since Allison Road felt almost like a spiritual successor to Kojima’s cancelled Silent Hills revival.

In October of last year, Lilith Ltd announced that they had suspended their Kickstarter for the game, which sought to raise $384,000 for the game’s development, in favor of partnering with publisher Team 17. At the time of that announcement Lilith had expressed excitement about working alongside the creators of the Worms franchise, saying:

“We are delighted to announce that we will be joining Team17’s highly successful games label.”

Was the cancellation of Allison Road brought on by a lack of progress during the last 8 months? Has the team behind the game decided to work on a different project alltogether? There are no answers to these questions at the moment but here is one for our readers: Is there a market for a first person horror title in the same vain as Allison Road or P.T? or is the tremendous success of Allison Road‘s brief moment in the gaming industry spotlight a result of being announced at a time when the cancellation of Silent Hills was still fresh in our collective mind?

Check out the original prototype video below:



Xbox Live Arcade Releases For October 10th, 2012

Posted on October 8, 2012 by Joshua Rust

Finally! The Walking Dead: Episode 4 is just a few days away. Also we get the sequel for Naughty Bear. As well as another Worms game. If that’s not enough for you, there’s even a game coming out on Friday as well which is free to all Gold Member subscribers!

Naughty Bear: Panic in Paradise

Developer: Behaviour Interactive

Publisher: 505 Games

Price: 1200 MSP

When the Bears of Perfection Island went on holiday to Paradise Island, Naughty Bear was not invited! Naughty Bear manages to secretly travel with the other bears, duct-taped to the exterior of the bus. With a list of bears who wronged him in hands, Naughty is ready to make them pay, one by one.

For the rest of the releases, continue reading after the jump.

Read More


Worms Evolution: The History of Worms Dev Diary

Posted on July 2, 2012 by Rae Michelle Richards

The Worms franchises have a long history, starting as a university project in the 1990s and has since evolved into a multiplatform franchise spanning the past 15 years. It’s been ported to every platform imaginable including the original PlayStation, the Dreamcast, PSP and now Xbox Live Arcade and Playstation Network.

The latest game, the 17th in the series, Worms Armageddon goes back to the series’ 2D roots while introducing a brand new engine. The games uses high resolution graphics and 3D terrain that acts just like the traditional 2D land masses from the previous games.

Check out the new dev diary featuring several minutes of in-game footage after the jump.Read More


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