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Sonic and Honey and the Sonic Man Heroes in Sonic the Hedgehog #293


Posted on March 21, 2017 by Jason Nason

SONIC THE HEDGEHOG #293

Sonic and Honey are on the set of the latest, greatest(?) super hero show—Sonic Man Heroes!  But when Dr. Eggman crashes the scene, ranting and raving about creative differences, things get very interesting! Featuring cover art by comics extraordinaire Tracy Yardley and a “Arcade” variant by Sonic comics legend Patrick Spaziante!

Script: Ian Flynn
Art: Tracy Yardley, Terry Austin, Gabriel Cassata and John Workman
Cover: Tracy Yardley and Matt Herms
Variant Cover: Patrick Spaziante
On Sale Date: 3/22
32-page, full color comic
$3.99 U.S.

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Sonic is back for Free Comic Book Day 2017


Posted on March 14, 2017 by Jason Nason

SONIC THE HEDGEHOG – FREE COMIC BOOK DAY 2017

SONIC is BACK for FREE COMIC BOOK DAY! Turn back time and witness the “Genesis of a Hero” as Sonic enters his first climactic show-down with the evil Dr. Eggman! When the mad doctor takes over South Island, there’s only one hedgehog who can set things right! Jump right into the excitement, action and fun in this retro romp celebrating 25 years of Sonic!

Script: Ian Flynn
Art: Tracy Yardley, Terry Austin, John Workman, Gabriel Cassata
Cover: Jamal Peppers, Gary Martin and Matt Herms

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New Sonic Mania Gameplay Trailer Shows Bosses & New Mechanics


Posted on March 10, 2017 by Rae Michelle Richards

SEGA has released a brand new gameplay trailer for the upcoming retro inspired Sonic Mania, showcasing the first footage of Green Hill Zone Act 2 as well as our first look at the “Heavy Gunner’ boss from Holywood Act 1. New mechanics are also on display such as Sonic dashing across burning logs and more!

Will Sonic be able to defeat Eggman’s new arsenal of “Hard Boiled Heavies”? Only time will tell but you can get a head start by watching the Blue Blur take on the first heavy – the Heavy Gunner – in this brand new video.

Sonic Mania will be released on Nintendo Switch, PS4, Xbox One and Windows PC this Spring to celebrate 25 years of attitude. Development of this brand new blazingly fast entry is a collaboration between SEGA, Christian Whitehead of Sonic iOS fame, PagodaWest Games and HeadCannon.


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Bunnie gets ready in Sonic Universe #96


Posted on March 7, 2017 by Jason Nason

SONIC UNIVERSE #96

BUNNIE gets ready for a NEW VENTURE in “Freedom Fighters” Part Two: Where there’s smoke, there’s fire—and  in this case, evil too!  Bunnie is summoned to Blaze’s world in a desperate attempt to repel the invasion of a new, sinister force! Featuring cover art by jammin’ Jamal Peppers and a “Freedom Fighters Forever” variant by the excellent Evan Stanley!

Script: Ian Flynn
Art: Adam Bryce Thomas, Jim Amash, Matt Herms and Jack Morelli
Cover: Jamal Peppers, Jim Amash & Matt  Herms
Variant Cover: Evan Stanley
On Sale Date: 3/8
32-page, full color comic
$3.99 U.S.

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Worlds Unite again with Sonic and Mega Man TPB #3


Posted on March 7, 2017 by Jason Nason

SONIC / MEGA MAN: WORLDS UNITE 3 (TR) 

Sonic the Hedgehog and Mega Man team up with heroes from across the SEGA and Capcom universes to battle the monstrous Sigma and stop his relentless assault across multiple universes! Featuring the worlds of STREET FIGHTER, GOLDEN AXE, MONSTER HUNTER, NIGHTS INTO DREAMS and many more! It’s the dream team mash-up of iconic gaming heroes and villains you always hoped for in this frantic, bombastic finale!

Script: Ian Flynn, Aleah Baker
Art: Tyson Hesse, Jamal Peppers, Diana Skelly, Jim Amash, Terry Austin, Matt Herms, Elaina Unger, Jack Morelli, Rachel Deering and more
Cover: T. Rex and Matt Herms
$14.99/$16.99CAN
TR
pp, Full Color

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Sonic kicks things into Overdrive on March 1st


Posted on February 28, 2017 by Jason Nason

SONIC: MEGA DRIVE – OVERDRIVE

SONIC kicks things into “OVERDRIVE”!: The Classic Sonic sensation comes to its startling finale!  Dr. Eggman has managed to gather up all seven of the Ancient Gears which will super-charge his latest creation—the Mega Drive!  Now Sonic, Tails, Knuckles and Amy Rose are in a race against time to gather the Chaos Emeralds and stop Dr. Eggman before the vicious device launches! Featuring cover art by rising star Tyson Hesse!

Script: Ian Flynn
Art: Tyson Hesse, Matt Herms & Jack Morelli
Cover: Tyson Hesse
On Sale Date: 3/1
48-page, full color comic
$4.99 U.S.

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Project DIVA Future Tone: Hatsune Miku | Review


Posted on February 23, 2017 by Meghan Kass

Hatsune Miku: Project DIVA Future Tone is an arcade style rhythm game published by Sega. Future tone may be the most comprehensive Hatsune Miku game ever published as it boasts 220 songs if you purchase the bundle that includes Future Sound and Colorful Tone, After the disappointing lack of songs in Project Diva X and overuse of exposition, will Future Tone’s sheer volume of music be enough to satisfy Hatsune Miku and rhythm game fans? Is imitating and porting the arcade version of Hatsune Miku games the right direction?

If compared to the disappointing Project Diva X, Future Tone makes a massive increase in number of songs from 35 to 220. Not only does it provide more choices in music, but puts on fan favorites and new music that has not been seen in any games prior. Even the tutorial song “Levan Polka” gets a the full version touch as it becomes part of the roster, which personally made me tickled inside. From previous games, you get ”Pinky Swear”, “Clover Club”, “Canterella” and of course “Wintry Winds” and there is even more new material than ever before including the “NyanNyan” song and “Beware of the Miku Miku Germs”. You will not get bored with the selection you get in this game.

Modules also get a slight upgrade from Project Diva X, increasing from around 300-394 modules. What is also a positive change is the fact you can buy these modules with points you earn instead of having to unlock them slowly. You get a fair amount of VP points to spend after each song so collecting the various customizable looks is an easier task than previous ways of unlocking modules. In addition, you can also customize the hairstyle you want for the characters and can save an outfit for particular songs.

The gameplay has changed slightly from previous versions of Hatsune Miku games. Future Tone adds the use of all buttons on Easy mode instead of just the circle button and also makes use of the shoulder buttons on certain songs and slides instead of star notes. Modules also do not add any bonuses to your score like Project Diva X does and there is no gift giving in Future Tone. There is also no story as there was in Project Diva X and instead focuses on its Rhythm game. If you are looking to bond with the vocaloids or interact with them, this may be something to consider. For those looking for a strict, arcade style rhythm game, it definitely offers more than previous games. One flaw that still exists with these series of games is the distracting videos that play in the background. Many times its flashing images, bright colors and colors that frequently match the buttons can hinder gameplay even if the videos themselves are enjoyable and may hurt your score if you can’t block the distractions out or see the buttons properly.


Overall, the song choices are impressive and enjoyable and the customization has shown improvement. If you are craving Miku, her music and a solid rhythm game, this is worth the price of admission. If you are a player that is looking for more interaction with the vocaloids or story, then if may be worth it to look to past Hatsune Miku games that offer story, mini games and gift giving. Hopefully, DLC will be added to Future Tone down the line, adding to the longevity of this game and keep the game enjoyable for a while. This game offers a rich arcade experience and will hopefully only expand. If you like J-Pop, Vocaloids or Rhythm games, definitely give the demo a try as it is available for free in the Playstation Store along with the full version, if it doesn’t entice you immediately, wait for a possible sale in the future to try out these tones.


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Everything changes in Sonic the Hedgehog #292


Posted on February 21, 2017 by Jason Nason

SONIC THE HEDGEHOG #292

EVERYTHING CHANGES when SONIC and friends go down their “Branching Paths”: The Shattered World Crisis is behind us, and the 25th Anniversary was well celebrated!  So what’s next for Sonic and his friends?  That’s up to them to decide!  Sonic is racing around Westside Island on a mission—but for whom?  And while Sonic’s away, each of his friends make decisions that will plot the course of their lives.  Don’t miss out on the beginning of a whole new era of Sonic stories! Featuring cover art by Sonic comics veteran Tracy Yardley and a “Epic Movie Poster” variant by T. Rex!

Script: Ian Flynn
Art: Tracy Yardley, Terry Austin, Gabriel Cassata and John Workman
Cover: Tracy Yardley & Elaina Unger
Variant Cover: T. Rex
On Sale Date: 2/22
32-page, full color comic
$3.99 U.S.

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SEGA’s Make War Not Love Promotion Returns Next Week


Posted on February 10, 2017 by Rae Michelle Richards

SEGA will once again mobilize the player communities of their various Real Time Strategy game franchise in a battle for ultimate supremacy. The causalities? Our Steam libraries of course! Everyone can register over on their official site for Make War Not Love and pick one of four factions – Dawn of War II, Warhammer: Total War, Company of Heroes II and Endless Legend.

From February 14th through the 19th a number of challenges for the community will be opened up including the chance to vote for which games appears in a SEGA Vs Fans event, the chance for each faction to create a unique piece of artwork to rally their respective communities and the ultimate prize: the two leading factions square off against each other at the PC Gamer Weekender event on February 19th.

Dawn of War III

Here is a summary of the challenges for the Make Love Not War promotion:

Feb 14th: SEGA Vs Faction Vote

Feb 16th : Release of SEGA Prize Bundle 1

Feb 17th: Community Art Attack Challenge, Release of SEGA Prize Bundle 2

Feb 18th: Faction specific live-streams, Release of SEGA Prize Bundle 3

Feb 19th: Grand finale at the PC Gamer Weekender event, Release of SEGA Prize Bundle 4.

Jet Set Radio

Previous year’s SEGA Prize Bundles given away during the Make Love Not War promotion have included classic Genesis games like Gun Star Heroes and Golden AXE, as well as the HD remaster of the 2000 Dreamcast classic Jet Grind Radio. SEGA will also discount games on various digital distribution platforms from all four factions for the duration of the event.

More information about SEGA’s promotion is available on the official website.

 


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Bring in the Freedom Fighters in Sonic Universe #95


Posted on February 7, 2017 by Jason Nason

SONIC UNIVERSE #95

It’s SONIC’s SUPER TEAM, the “FREEDOM FIGHTERS”: They’ve been Sonic’s closest friends in the comics for years!  Now it’s their time to shine! Antoine takes the stage, traveling to his homeland to find some closure to his past.  But he and Sonic find a new foe in the empty halls of Castle D’Coolette, and the beginning of a mystical new adventure! Featuring cover art by jammin’ Jamal Peppers and a “Team Blast” variant by Lamar Wells!

Script: Ian Flynn
Art: Adam Bryce Thomas, Jim Amash, Matt Herms and Jack Morelli
Cover: Jamal Peppers, Jim Amash & Matt Herms
Variant Cover: Lamar Wells, Jim Amash & Matt Herms
On Sale Date: 2/8
32-page, full color comic
$3.99 U.S.

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Yakuza 0 Review


Posted on January 23, 2017 by Broken Joysticks

Game Reviewed By: John Bridgman

Evaluating an installment of an established franchise offers particular challenges. Do you look at it in a vacuum, or as a part of the bigger picture? Should a title stand on its own, or work necessarily with the rest of the series? There is no simple answer to these questions. Yakuza 0, releasing Tuesday, January 24th, is the prequel to Sega’s long-running Yakuza series, and overall a great game in its own right.

Taking place in Japan during the real estate boom of the 80s, Yakuza 0 tells the story of the series’ main protagonist Kiryu Kazama and his recurring rival Goro Majima. Much younger and less wise to the world than we are accustomed to seeing, these two become involved in the machinations of the Tojo family of Yakuza. Their naiveté leads them deep into conflict with their objectives and personal moralities as they progress in the underworlds of their respective districts.

Kiryu’s chapters take place in the Kamurocho District, a tightly-packed neon paradise of excesses. Here, he attempts to discover who framed him for a murder of a man who Kiryu shook down for loan payment. As he progresses he gets involved with a shady real estate company and runs a collection of businesses in the District, assigning managers and collecting money from them while continuing his search.

Majima, meanwhile, is a nightclub manager in Sotenbori, and he is trying to get back into the Yakuza after being banished for a failure to follow orders. Managing involves tasks such as dealing with unruly patrons (without laying hand on them, in fact), and hiring new hostesses to entertain the clientele. These segments, in all honesty, can be a little uncomfortable and I found myself not really looking forward to them.

Which is unfortunate, as Majima’s chapters contain some of my favourite side activities in the game. The crafting system is odd and feels really forced, but it’s connected to an agent dispatch mechanic similar to Final Fantasy Tactics or Assassin’s Creed Brotherhood, and I couldn’t help but get really involved with trying to see what could happen to my agents as I sent them around the world to look for wood, iron, and umbrellas.

The side content is where the game mostly shines, with hundreds of side stories to go through, and oh so many minigames. There are multiple variants of pool alone, and these are satisfying and thorough enough to sink time into without playing the rest of the game. Darts, bowling, Space Harrier – there are dozens of games you can play for hours. These games also lead to side stories of their own (the dancing minigame in particular features several stories and dance battles to take part in) and before long you risk losing sight of the plot in favour of more side content.

That is not to say the main story is not engaging. Indeed, it goes down intriguing paths and is full of interesting characters, along with a heavier focus on the incredibly fun combat the series is known for. Most plot segments are ways to setup long stretches of beating people up, which is by no means a complaint. The combo-based combat system focuses on using multiple fighting styles and environmental weapons to take down waves of enemies in a delightfully over the top martial arts movie fashion. The first time you break a motorcycle over an adversary, you will really appreciate the depth of the combat.

Narratively, however, the game stumbles in a few ways. Pacing can be awkward, as some plot segments involve going from point to point on the map for cutscenes, or visiting several shops to purchase specific items for use in a fetch quest. Since there are at least encounters to be had as you explore, the annoyance is offset by the opportunity to punch people in the face for copious amounts of cash. Worse than that, is how often the game relies on huge exposition dumps. You will find yourself having drinks with an NPC, and there you will get a plethora of character background and motivation handed to you in classic “As you Know” style.

Cutscenes are a genuinely mixed bag, as they are presented in several different ways. Some of them are pre-rendered scenes, some in-engine, and others still are presented in a motion-comic style. These will be mixed together within the same cutscene segment, and it can be rather jarring, but effective when pulled off seamlessly. Most of the time, these are just jarring.

The game is a visual treat, with bright neon signage everywhere, and excellent attention to detail. Kamurocho has enough filth in its alleys and side streets to really drive home how much of a façade the neon glow really is, and the characters are highly expressive in their animations, even if most of their emotions range from anger to violence. The animations are great, which leads to some outright brutal moments in combat – Majima in particular has some really satisfying bat manoeuvres.

In addition to looking good, it sounds great. This is of course most evident in the dancing and karaoke minigames, which are made fun through the catchy pop tunes. The soundtrack features a variety of musical styles, befitting the 80s setting, including some phenomenal generic rock for the intro cinematic. The sound design also enhances the combat, with both satisfying crunches and cracks as you administer liberal applications of violence to your foes, and over the top sound effects as you power up and switch styles.

It is important to know that Yakuza 0 does deal with some difficult and uncomfortable content. The way hostesses are treated in the nightclubs could definitely be off-putting or upsetting, going from verbal abuse to inappropriate touching. In addition, there are discussions and depictions of torture, including the before and after of an eye removal. The actual removal is offscreen, as is the removal of a finger from a major NPC early on. Also worth noting, some of the side stories discuss and threaten the exploitation of sex workers and minors (sometimes both).

Yakuza 0 is an excellent game that treads uncomfortable water. It carries itself well overall, though the bombastic presentation can be at odds with some of the upsetting aspects. If you are able and willing to see these depictions and allusions in a game then there’s a lot of entertainment to be had. When the game focuses on over the top martial arts and lets its goofy side shine is when it’s at its best. Just be prepared for some serious tonal shifts.

John Bridgman is a Canadian games journalist who has freelanced for various publications, and a host of the Downloadable Concept podcast –  is our URL. He can be found on Twitter . SEGA of America provided BrokenJoysticks a digital copy of Yakuza 0 for review ahead of the game’s release.


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Puyo Puyo Tetris coming to PS4 and Switch this Spring


Posted on January 15, 2017 by Jason Nason

Two puzzle game juggernauts collide as Tetris, one of the largest-selling and recognized brands in gaming history, and Puyo Puyo from SEGA have combined to create a fun-to-play, fast-paced, competitive party game like no other!

The game will be released in North America and Europe on PlayStation 4 and Nintendo Switch in spring 2017.

Puyo Puyo Tetris will have a number of gameplay styles – from single-player Adventure and Challenge modes to competition with up-to-four player Arcade modes.  Plus, an in-game Shop enables players to unlock new characters and skins for Puyos and Tetriminos.

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Yakuza 0 Hands-On Preview


Posted on January 11, 2017 by Broken Joysticks

Previewed By: John Bridgman

The Yakuza games have always been a peculiar mix of gritty crime drama, bombastic martial arts, goofy side stories, and lots of minigames. Yakuza 0 is no exception, blending its cinematic storytelling with an almost overwhelming amount of side content to distract you from the game’s harsher elements.

As the title suggests, the game is a prequel to the long-running franchise, set back in the 80s and showing off the early days of series protagonist Kiryu Kazama and his recurring rival Goro Majima. The two characters operate in different cities, and their gameplay while similar, are stylistically different enough to keep the variety going.

Kiryu, when not partaking of the various diversions offered in Kamurocho, does a lot of muscle work – many of the problems he faces are solved through liberal applications of violence. He does this work both for the Yakuza and later as part of a real estate business. Fortunately, Kiryu is essentially the god of war with devastating combos to chain together into brutal finishers.

Combat is a spectacle with exciting martial arts manoeuvres and styles shown off, and each weighty punch and kick knocking piles of cash out of the recipient. Being able to change styles mid-battle makes for some fun strategizing, enhancing the martial arts movie feel the combat thrives on.

Majima has his own set of styles, which are in general a bit more stylish than Kiryu’s, though no less brutal – indeed, one of his styles, “Slugger”, is focused entirely around baseball bat fighting. To contrast, the similar style that Kiryu learns is “Beast”, which involves improvised weapons ranging from from boxes, furniture, or motorcycles, depending what is handy. A common refrain from defeated foes is “What are you?” which, given the ridiculous violence that can be pulled off, is a reasonable question.

Majima’s chapters take place in Sotenbori, where he manages a popular night club. When he’s not dealing with some very shady dealings and seedy characters that come with his job, the town offers more distractions, though it feels a little less overwhelming than Kamurocho. Oddly, it is here that the crafting system exists. Why there is crafting system I’m not sure, but it includes a system of dispatching agents around the world to find materials and recipes. This is something I’ve always had a soft spot for, so I welcome the opportunity.

Presentation is a strength of the game. It looks great, and features some great sound design. There’s a lot going on that screams 80s, including some familiar sound-alike music, parody characters, and, of course, brick-sized mobile phones. In a curious decision there are multiple styles for cutscenes, with some being simple cinematics, while others are sort of motion-comic styled vignettes.

Yakuza 0 is no exception game that attempts to blend over the top action with some gritty, and often uncomfortable, drama. Inferences and threats made to characters can and do approach some difficult territory – torture, mutilation and sexual violence are brought up, and some people may be understandably turned off from the game because of these, as well as some of the ways women are portrayed.

John Bridgman is a Canadian games journalist who has freelanced for various publications, and a host of the Downloadable Concept podcast ( is our URL). He can be found on Twitter . Yakuza 0’s publisher, SEGA, provided Broken Joysticks with a single download code for Yakuza 0 for our consideration.


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The plundering reaches its peak in Sonic Universe #94


Posted on January 10, 2017 by Jason Nason

sonic_universe_094_coverSONIC UNIVERSE #94

The PIRATE PLUNDERING reaches its peak in “Case of the Pirate Princess” Finale: The Chaotix Detective Agency’s deep cover in the pirates’ ranks may be too deep to escape!  In the heart of a long-lost temple, Cpt. Shellbreaker stands poised to find an ancient power.  Can the Chaotix finally rescue Princess Undina?  Can they rescue themselves?  Or will the Chaotix turning pirates be their saving grace?  It all comes to a head in this frantic finale! Featuring cover art and an “Excitement Under the Sea” variant by Mr. Sonic comics, Tracy Yardley!

Script: Aleah Baker & Ian Flynn
Art: Adam Bryce Thomas, Jim Amash, Matt Herms, Jack Morelli
Cover: Tracy Yardley, Jim Amash, Ben Hunzeker
Variant Cover: Tracy Yardley, Steve Downer
On Sale Date: 1/11
32-page, full color comic
$3.99 U.S.

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Super Sonic returns in Sonic the Hedgehog #290


Posted on December 27, 2016 by Jason Nason

SONIC THE HEDGEHOG #290

The Super Sonic Warrior returns in “Genesis of a Hero” Part Three: The 25thanniversary celebration continues with another blast to the past!  Which is also to the future, and the past, and back again!  When Sonic goes to see the annual return of Little Planet, he’s surprised to find it chained to a mountain!  Join us for the exciting adventures of Sonic CD! Featuring cover art by the legendary Patrick Spaziante plus a “Cosmic Eternity” variant by Mr. Sonic comics himself, Tracy Yardley!

Script: Ian Flynn
Art: Tracy Yardley, Terry Austin, Gabriel Cassata & John Workman
Cover: Patrick Spaziante
Variant Cover: Tracy Yardley
On Sale Date: 12/28
32-page, full color comic
$3.99 U.S.

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