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Everything you need to know about Halo 5 multiplayer


Posted on October 17, 2015 by Fionna Schweit

Halo 5 is just 10 days away (review copies are allready out and if you want to see the first part of the campaign its on the web) and 343 are starting to give out massive details on the games multiplayer. New news today includes the games ban policy, a list of medals, the skill matching system and more!

First is a question many players have been asking since day 1, what about the ban system? 343 will track the following in a effort to make bans fair and effective

  • Quitting matches
  • Betrayals or team killing
  • Idling (AFK)
  • Intentional suicides
  • Excessive disconnects

The post details a system of temporary bans that will be metered out to players who engage in these toxic behaviors. This is the first time any Halo game has had this type of system and I for one am extremely great full. The blog post goes on to say “The duration of each ban is dependent on the offense and becomes more severe with each successive infraction, so continually killing your teammates to steal the Sniper Rifle will quickly lead to long time-out from matchmade play,” This is similar to systems that exist in other games with more toxic communities, and will in my opinion bring some much-needed law to the games multiplayer.

Other major announced details include

  • You will never join a match in progress except for warzone (30+ minute games need some drop in)
  • Competitive Skill ranking is in the game. Like most current multiplayer focused games, Halo 5 will make you play a series of placement matches when first going online, these will determine your ranking which will go up and down based on the seven color ranks in the game (Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion. See the blog post here for full details.)
  • The match making algorithm will prioritize “quality above all else” what this means is un-known., but it is speculated that it means it will try to find people in your same exact rank before matching you with better or worse player.
  • There will be seasons

The top two ranks will work much differently than the bottom 5, the blog post says

“Once you reach Onyx, you will be shown your raw CSR score,” 343 said. “Winning no longer increases your tier–it instead increases your CSR score. This allows you to compare yourself with greater precision to other players within the Onyx rank. If you establish yourself as one of the top 200 players in a playlist, you will earn the highly coveted rank of Champion and be shown your place within the top 200.”

this is similar to how other ELO systems work, expect this top tier to be mostly occupied by professional Halo players, with a few lucky (and skillful) folks also competing.
Check out the ranks emblems in the gallery below.

Commendations are also making a return, the will work about the same way as they did in Halo 5, primarily there to drive up your EXP in a fun, quest like way. There will a total of 5 tiers and each will reward with different amounts of EXP

“Every tier of a commendation rewards XP,” the blog post said. “Completing tier 3 of a commendation rewards a bonus REQ Pack with boosts and other single-use REQs. The 5th tier of every commendation unlocks a pack containing a specific emblem. This allows a player to flaunt their reward and let everyone know via that emblem and the corresponding back plate that they have put the time in and had the skill required to finish the commendation.”

Medals will also be making their return (this should surprise no one). They will be changed a little but as they will now be focused more on earning req points, and highlighting incredible feats, or helping with objectives (no more double kill medals?). 343 said they wanted to “preserve the classic feel of the legacy medals while giving all of our Medals a fresh new look.” Take a look at some of the new designs the full is available in the blog here. Halo 5 releases on October 27th and is available for pre-load now.

2952209-medals

 


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343 Reveals new UNSC Vehicle Designs


Posted on October 11, 2015 by Fionna Schweit

343 has not exactly been playing Halo 5: Guardians close to the belt, but one thing we have yet to see are some of the new designs for equipment and vehicles that will be available for purchase in the games new requisition system. The new vehicles are recognizable with just enough difference to make them interesting.

Capture

 

  • Scorpion: The new iteration – the M820 – of the storied Scorpion is half the mass of the old M808 yet has nearly identical firepower and armor protection. As expected, ONI spares no expense with its “security” Scorpions, outfitting them with experimental ammunition using the latest energetic propellants. Advanced Scorpion with heavy armor and upgraded cannon.
  • Mongoose: Lovingly dubbed the “mothergoose” by frontline infantry men and women due to its increased size over the M274, this particular variant shown is Liang Dortmund’s heavy-duty modification of the standard M290 ATV. The result is a nimble but rugged Mongoose with extra armor.
  • Gungoose: The new “Gungoose” is the result of an M290 Mongoose quad bike fitted with twin grenade launchers. A passenger can be accommodated on the rear-facing seat, providing ample offense on this snake-killer’s nose and tail.
  • Rocket Warthog: Rocket Warthogs are often the first and last line of defense against Covenant aircraft for UNSC ground forces. This particular variant showcases an improved Rocket Warthog with upgraded armor.
  • Gauss Warthog: Tested in classified ops during the Requiem campaign, the UNSC has fitted a brand new evolution of the heavy gauss cannon on the M12B Warthog. For this particular ONI-spec variant, gauss cannon impacts produce lingering area of effect damage. The precise mechanism remains highly classified. Calling one of these bad boys in gives your team an advanced Gauss Warthog with heavy armor and upgraded gauss cannon.
  • Banshee Ultra: Only skilled Sangheili aces are entrusted with these rare and valuable aircraft, with means that each one is carefully husbanded for decisive strikes. Superior T-54 Banshee with heavy armor and significantly upgraded armament.

Most fans would agree that these new designs are cool, still recognizable but neat new twists on classic Halo vehicles.  Also hinted at here is a card like system as we recently saw in Titan Fall and the new Star Wars Battlefront.


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Halo 4 | Review


Posted on November 13, 2012 by Jason Bassett

Halo.

Just the sound of the word has many meanings to many fans around the world. There are bands and there are even ideologies of a “halo”. For many people around the world, it is a major part of life. Spanning fans from many countries around the world, it’s no longer just a video game. It is a universe. The universe of Halo spans multiple mediums from video games, movies, music and reading material. This year, we celebrate the legacy of Master Chief and his AI Cortana for a whole new trilogy, starting with Halo 4.

Halo 4 was released on November 6th, 2012. Admittedly, Halo 4 was completely off my radar. I never thought I would have been writing this review today. I had causally been watching videos of the game and reporting on the news that broke out. I did eventually get an interest and what has transpired in the last week has not only been a hell of  ride, but one of the best video gaming experiences on Xbox this generation. Not only is this a new trilogy, but this is a whole new generation of Halo. A refresh, if you will. Gone is Bungie who have left the series into the very capable hands of 343 Industries; the very same people that helped Bungie make Halo: Reach and having played through most of the Halo franchise myself, I know a thing or two about some Halo.Read More


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