October 2, 2016

Resident Evil 7 VR Mode Supposedly PlayStation Exclusive For An Entire Year


Posted on October 2, 2016 by Rae Michelle Richards

According to a popular post on the Resident Evil sub reddit the next entry in the franchise might be locked to PlayStation VR for a period of one year. Poster Xx-MCXCVI-xX says that they encountered an advert for Capcom’s upcoming first person horror experience on Facebook and that the small text at the bottom of that advertisement states that RE7 is “PlayStation VR exclusive for 12 months,

Capcom plans to bring Resident Evil 7 to Xbox One, PlayStation 4 and Windows PC next January, so this exclusivity window must pertain to just the VR exclusive features. It is not known currently if Resident Evil 7 will support VR functionality will work on existing PC VR headsets right away – meaning that the VR features are only console exclusive – or if intrepid fans will have to mod the feature into the game before the exclusivity period ends.

Here is the original image as posted on Reddit:

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Early Access MMORPG LinkRealms Going Free To Play


Posted on October 2, 2016 by Rae Michelle Richards

LinkRealms a Steam Early Access MMORPG that attempts to recreate the glory days of Ultima Online will go free to play as of October 10th developer Mythyn has announced. They believe that the game is ready for a wider audience thanks to the success of recent updates that have brought features like criminal status, newcomer enhancements and class adjustments to the game.

Mythyn describes their game as a “hardcore sandbox MMORPG” with a set of “old school design choices” and challenging dungeons. Basically, it sounds like this game ignores every genre convention or breakthrough that has occurred since the mid-90s.

Currently once a player purchases LinkRealms from Steam for $19.99 they gain access to the full game with no restrictions. Mythryn’s press release did not outline how their free-to-play implementation will work or if there will be a paywall that might limit players from progressing past a certain point.

Here is how they currently describe their in-game shop (Shame they use gender specific pronouns in their descriptions :/)

Non-Invasive Shop  
Pay once (or get a Beta Key) and play for free – forever. All of the content is available to you with no restrictions. Using the in-game store helps supporting the development team, but nothing a player can purchase is going to make him suddenly powerful or give him an unfair advantage. Linkrealms welcomes all players to the community” 

Reaction to the Early Access version of the game has been mixed with some players pointing out that a single guild owns entire server economies and that dungeon farming is rampant. Others have lamented the lack of features like a hotbar, meaning that spell and abilities must be manages from multiple windows. 


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Batman: The Telltale Series- Episode 2: Children of Arkham | REVIEW


Posted on October 2, 2016 by Meghan Kass

With a strong start to Telltale’s adaptation of DC’s Batman lore, can the next episode continue picking up momentum and make the next part of the story just as exciting as the first? I did not know what to expect going into this episode, considering I have found each Telltale game has it’s highs and lows during each series, but I had hoped for the best. What resulted after my time with the episode was a mix of feelings.

The second episode picks up where the first left off. Without giving too much of the story away, Bruce is still quite conflicted about some new information he gathered about his family’s past and fortune. Although the story of Bruce and his tragic past has been a story told and retold countless times in countless ways and in many different mediums, TellTale offered a quick breath of fresh air to the story by allowing the player to revisit the site of the Wayne’s murder, go through Bruce’s memories and even learn some new history of the Wayne family, courtesy of Alfred. How Bruce processes this information and reacts to it, is up to the player. I found this to be an interesting change from the usual cutscene or re enacting of the infamous murder.

Throughout the game, we uttb-barthumb02-1474335613313ncover a story of murder, intrigue, political conspiracy and corruption. We learn who the titular “Children of Arkham” are, what they want and how they plan to get it. You will have to choose who to help, what information you let people know and what relationships you build with those in your life. My personal favorite moment of the game was a bar fight you and Selena get into after some friends of the Penguin threaten Selena. You work together to fight them with a series of fight moves that were fun and showed how well in sync the two characters were. You start seeing the famous relationship between Selena and Bruce grow, but do they kiss? Well, you will have to play to find out.

This episode had some difficult choices and the story is definitely developing into something interesting and more complex than the average Batman adventure. I enjoyed seeing Bruce conflicted about his past and coming to terms with the fact that his family may not the be the perfect picture he thought of as a child.

What I didn’t enjoy as much was the fact that the gameplay again seemed like an afterth
ought. While it is normal for Telltale to focus on the story, it seems they took all the nuance and detail and put it into the story and less in the gameplay. It can get repetitive and at times just over simple and makes me wish for the days of Walking Dead season 1 or even Wolf Among us which I felt used the Telltale engine and detective gameplay more effectively and Walking dead’s choices seemed to carry more weight. The good news is that this is only episode two, so hopefully a lot of this will end strongly and the gameplay becomes a bit less repetitive.

Overall, this game continues its hig3131671-screenshot2016-09-19at17-56-01hly interesting story and certainly makes me want the next episode immediatelyafter playing, but the gameplay could have had the effort put into it that the story did. Aside from
an exciting bar fight that showed the potential for the gameplay and mechanics, it seems your choices don/t hold as much weight as previous Telltale games and you are repeating a lot of actions. All of this should not deter someone from continuing this adventure and could very well all be fixed easily in upcoming episodes.


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