September 19, 2016

The Developers of PS VR Title”London Heist” Are No More As Sony Shutters Studio


Posted on September 19, 2016 by Rae Michelle Richards

Developers of The Getaway & The Getaway 2 for PlayStation 2 and most recently the upcoming London: Heist for PlayStation VR are no more according to reports. Sony Computer Entertainment London had been a first party owned development team based in the U.K. since 2004 when Sony folded ‘Team Soho’, creators of The Getaway franchise, into the now defunct subsidiary.

Members of the team affected by the lay-offs include senior development staff, artists, programmers and others. In a statement issued to GamesIndustry.biz Sony Computer Worldwide Entertainment said these staffing changes were the result of “regular reviews”

“Unfortunately, there will be a number of compulsory redundancies within the London Studio. We accept that this will mean that we risk losing high calibre staff whose projects have reached completion and where possible, we will try to reallocate people to new projects currently being nurtured.” 

Sony has positioned the lay-offs as a routine business decision often made when projects have been completed. For the members of Sony Computer Entertainment London it must be frustrating to have finished work on a project only to have your employer pass you a pink slip or offer you a position within an other team. Sadly, it has become commonplace within the industry as team sizes swell and the budgets for AAA games balloon into the hundreds of millions.

PS VR

London Hiest was one of the earliest demonstrations shown by Sony for then code-named “project morpheus” and tasks players with tanking on elaborate hiests using an innovative control system where the PlayStation Move controllers act as the players arms and hands, allowing for immersive gun-play. It will be available alongside the PlayStation VR headset on October 13th.

Sony Computer Entertainment London was quite acquainted to trying to innovate on Sony’s latest hardware – they also had a hand in the development of Eyepet for the PlayStation Move back in 2010.


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Battlefield 1 Minimum PC Specs Revealed: Is Your Rig Prepared?


Posted on September 19, 2016 by Rae Michelle Richards

DICE and Electronic Arts have revealed the minimum PC specs for the upcoming Worldwide 1 inspired first person shooter Battlefield 1. In terms of minimum specifications the game doesn’t require top of the line hardware to run on the lowest settings – either a Radeon 7850 or NVidia 660, so those running video cards four generations or newer should be good. In terms of the recommended settings – NVdidia’s newer 1060 3GB and AMD’s surprise launch of the summer the Radeon 480 are the recommended cards.

Here are the full details:

MINIMUM SPECS

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
Processor (AMD): AMD FX-6350
Processor (Intel): Core i5 6600K
Memory: 8GB RAM
Graphics card (AMD): AMD Radeon™ HD 7850 2GB
Graphics card (NVIDIA): nVidia GeForce® GTX 660 2GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Hard-drive space: 50GB

RECOMMENDED SPECS

OS: 64-bit Windows 10 or later
Processor (AMD): AMD FX 8350 Wraith
Processor (Intel): Intel Core i7 4790 or equivalent
Memory: 16GB RAM
Graphics card (AMD): AMD Radeon™ RX 480 4GB
Graphics card (NVIDIA): NVIDIA GeForce® GTX 1060 3GB
DirectX: 11.1 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Available Disk Space: 50GB

bf1_2

DICE also took some time to thank the millions of users who played the Open Beta on PC, PS4 and Xbox One earlier this Summer. Over 13 million players logged in and tried the game out before its retail release and player feedback have lead to some major changes for Battlefield 1’s conquest mode.

Here is what DICE’s Lead World Designer Daniel Berlin had to say about the changes coming to Battlefied 1’s conquest mode prior to release:

“We’re going to be making changes to the Conquest game mode ticket system for launch. The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match. You have spoken, we have listened!” That is why we’re going to be making changes to the Conquest game mode ticket system for launch. The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match. You have spoken, we have listened!” 

Changes are also coming to the light tank, which DICE feels was a bit too powerful in the open beta and horses which also could a bit of balancing considering they could take rockets directly to the face.

Here’s a bit about what’s coming in terms of vehicle balancing:

“We’re also looking into balancing other elements, including the weapons and vehicles. The Light Tank, which is a bit too effective in the Open Beta, will definitely receive some work, and we agree that Horses can take a few too many rounds at the moment. ” 

What did you think of the Battlefield 1 open beta? Does your rig meet the minimum specifications outlined by EA and DICE? Let us know in the comments section.


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Yo-Kai Watch trading card game quietly released last month?


Posted on September 19, 2016 by Jason Nason

So today at my local Wal-Mart I happened upon booster packs for the Yo-Kai Watch collectible trading card game. I was taken by surprise as there has been virtually no news about the game aside from a very brief mention during a Nintendo Direct many months ago. And with the second game(s) coming to the Nintendo 3DS in less than two weeks I was a bit surprised that this release flew under the radar for me.

And it seems like it has for the rest of the internet.

Read More


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