September 14, 2016

Cities Skylines: Natural Disasters Expansion Gets New Screenshots

Posted on September 14, 2016 by Rae Michelle Richards

Paradox interactive has released eight new screenshots for the upcoming Cities Skylines: Natural Disasters expansion that was originally announced a few months back. These new screenshots show us the devastation of a comet impact, an fireball from the distance, close-ups of several cities on fire and other catastrophic events.

Are you looking forward to this expansion? Cities: Skylines has seen two other expansions ‘After Dark’ and ‘Snowfall’, outside of brief “2017” release date details about Cities Skylines: Natural Disasters is pretty scant. Here is a lost of features courtesy of the publisher:

  • Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
  • With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
  • Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
  • An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop










Square Enix Releases TGS Final Fantasy XII: The Zodiac Age Screenshots

Posted on September 14, 2016 by Rae Michelle Richards

The 2016 Tokyo Games Show (TGS) is in full swing and Square Enix has released 4 brand new screens from the upcoming HD remaster of Final Fantasy XII. This small collection of screenshots give us a good representation of some of the improvements that the devs at Square have made to the ten year old PlayStation 2 title. Improved textures, increased geometry, new lighting systems and other improvements seem to await players  – of course Vaan’s abs still look they’ve been painted on!

Final Fantasy XII was originally released on March 16th 2006 for the PlayStation 2 in Japan and October 31st 2006 in North America. The PS4 re-master, titled Final Fantasy XII: The Zodiac Age not only includes a number of technical improvements but also a re-recorded soundtrack and the “Zodiac Job System” originally introduced in Final Fantasy XII: International which oddly enough was never released in North America.

Final Fantasy XII: The Zodiac Age will be released sometime in 2017. Click the images below for higher resolutions.





Want to see the rough difference between the original Final Fantasy XII enhanced on a PlayStation 2 emulator and The Zodiac Age? Twitter user Andrea Ritsu thankfully posted some comparison screenshots from the most recent trailer:


Circle announces new game Picontier

Posted on September 14, 2016 by Jason Nason

Circle Entertainment announced a new game at the Tokyo Game Show today which is being developed by Skipmore, developers of the Fairune series. The game, titled Picontier, is a pixel art slow living miniscape RPG which allows you to enjoy a slow living on the island.

In the game you spend your time farming, crafting, mining and fishing. And apparently if you’re the adventurous sort, you can take a journey to the dungeons to fight off monsters. What you do in the game and how you spend your time is all up to you as you follow the charming story by communicating with the strange beings on the island.

Designed by indie label SKIPMORE, who are known for their high quality pixel art and sound design, the game will be available in both English and Japanese. The game is currently on Steam Greenlight but is also being planned for the Nintendo 3DS and PlayStation 4.


Supergirl Introduces E.T. To LEGO Dimensions

Posted on September 14, 2016 by Les Major

Lego Dimensions ET

LEGO Dimensions is definitely an amazing way to experience various franchises, and on September 27th the new wave starts rolling out for even more content! That’s right, you don’t need to buy a whole new set to keep this party bouncing. These are just new fun packs and the like with adventure worlds to explore and some level packs as well in the mix! Coming later down the line E.T. is even joining the mix!

Check out the trailer below as Supergirl introduces us to the alien who wants to phone home!


Rumor: New Armored Core 6 Under Development At ‘From Software’

Posted on September 14, 2016 by Rae Michelle Richards

Out of the 2016 Tokyo Games Show comes a report that a new entry in the long running mech series Armored Core is in development courtesy of series creators From Software. Dualshockers supposedly spoke with Armored Core director Hidetaka Miyazaki who stated that work on the next entry in the franchise was under way.

Miyazaki didn’t reveal any other information about the new project. His work with the franchise began with 2005’s Armored Core: The Last Raven as a planner. He also directed both Armored Core 4 and Armored Core: For Answer on the Xbox 360 and PlayStation 3. Hidetaka Miyazaki is probably best known as the director of multiple Demon’s Souls titles as well as the original 2009 Dark Souls.

The last entry in the Armored Core franchise – Armored Core V – was released back in early 2012 for the PlayStation 3 and Xbox 360. It was met with above average reviews – earning a 65% on the PlayStation 3 according to MetaCritic. I personally found the game’s take on the mech action genre to be fun, up until the difficulty ramped up around the mid point within the campaign.  After spending about a dozen or so hours on Armored Core V I eventually gave up and just traded the game back to GameStop.

Here’s hoping From Software have something awesome planned for the franchise – COME ON CROSS PLATFORM VR MECHS – and we will hear about it in 2017!

Pictured Above: Armored Core V for PS3.



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