July 11, 2016

Adventure Labyrinth Story set for August

Posted on July 11, 2016 by Jason Nason

Circle Entertainment this morning both released a trailer for and confirmed the release window for their new game Adventure Labyrinth Story. The game will be released on July 21st in Europe and in August 2016 in North America.

The third game in the series, after Adventure Bar Story and Mercenaries Saga 2, Adventure Labyrinth Story is a rogue-like RPG that challenges an unknown dungeon.

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Kemco’s Journey to Kreisia comes to 3DS this week

Posted on July 11, 2016 by Jason Nason

Kemco is bringing another mobile RPG to the Nintendo 3DS. Journey to Kreisia is set to be released in the Nintendo 3DS eShop this Thursday, July 14th.

While attempting to skip out on a homework assignment and meet up with his friends at the arcade, a teenager by the name of Yusis is suddenly enveloped in a blinding light and transported to Kreisia- a world where fantasy meets reality. Soon after, he learns he has been summoned as a Savior to deliver Kreisia’s people from the threat of the Overlord. Thinking everything happening around him is simply a dream, Yusis readily agrees to the task of saving the world and begins preparing for what is inevitably to be far more than he ever bargained for!

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DOOM Developers Rollout Vulkan Graphics Options, Boosts Performance On Older Hardware

Posted on July 11, 2016 by Rae Michelle Richards

ID Software has released a major patch for this past May’s DOOM which enables support for the Vulkan graphics API. To the casual observer, this may be unexciting news as games typically support a number of graphic options ranging from DirectX 12, Open GL to Open CL. Vulkan isn’t just a new alternative for developers but may also provide large benefits for players on older hardware.

Vulkan will allow players on newer graphics cards, like the Radeon 480 and Geforce 1070  to experiences higher frame-rates than those available through pre-existing rendering options. Over on the Bethesda Blog ID Software’s Robert Duffy wrote that the Vulkin technology is a cutting edge API that will bring high frame-rates that will improve the feel of movement within DOOM.


Here is the specific quote about the improvements on older hardware:

We also anticipate some older GPUs will now be able to play the game at good framerates. We hope the range of GPU support widens with additional game and driver updates.

Bethesda & iD Software have been working with both AMD and Nvidia to provide new drivers that will optimize performance for Vulkan. According to Robert Duffy the devs have been working with the major graphics card manufacturers since this past March to make this latest update a reality.

In part he wrote:

Since late March 2016 we started working daily with both AMD and NVIDIA. Both have been great partner companies, helping bring full DOOM and Vulkan driver support live to the community. There was a lot of work on all fronts but we are pleased with the results.

Over on Neogaf users have reported increases ranging from 10 – 25 frames per second depending on the particular graphics card and processor configuration.  Others have reported that the game is maintaining 60 FPS a lot longer when using Vulkan than it was prior using other rendering technologies prior to the update.

The below graph shows some of the users results:


You can snag the latest AMD and Nvidia drivers at these respective links.


Blizzard Teases new Healer Character

Posted on July 11, 2016 by Fionna Schweit

If you like me find yourself spending most nights playing Overwatch, you probably already know about Sombra. Sombra is featured in a ton of the media for Overwatch. Shes in many of the levels. And there have been several hints to her identity from in game voice lines, pictures, and behind the scenes stuff.


Well now we know shes probably coming this month to an Overwatch team near you.

and that will probably be her gun. In case you dont want to read the text (it is kinda small) here it is

“While Torbjörn has, as ever, put forth a very clever design for his latest weapon, I would like to remind everyone that my intention when agreeing to the development of different biotic delivery mechanisms was to save the lives of Overwatch agents and others in need of medical aid. With this latest proposal, it is clear to me that we are on the slippery slope to modifications that will inevitably result in a weaponized version of this technology: something that I have been completely opposed to from the beginning.”

So what’s a Sombra anyways?

We don’t know a whole lot about this new character, but what we do know is this

  • She’s Pharah’s mother
  • She’s an Overwatch founder
  • She’s going to be a long range healer
  • Her gun might be dual mode with a heal and a damage ability

Neogaff has a long thread that puts together all of the evidence that Sombra is going to be the new character revealed later this month. Its pretty good reading but Neogaff is known to jump to conclusions on things that they dont really know about. So take it with a LARGE grain of salt.

Jeff Kaplan muddied the waters even more and made Neogaff seem smart when last week he told Eurogamer  “We have put a lot of hints, all over the game and out of the game, so I would say it’s about time that people are concerned with who Sombra is.”

So it sure seems like Sombra is going to be the next member of Overwatch, but we will have to wait a little bit to find out.


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