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Walking Dead FPS Announced By Activision

Posted on July 10, 2012 by Rae Michelle Richards

Activision will be publishing a first person shooter based upon AMC’s The Walking Dead television show the publisher announced today. The game is due out in 2013 for the Xbox 360, PlayStation 3 and Windows PC and should not be confused with TellTale Game’s series of adventure games based upon the Walking Dead graphic novels.

The Walking Dead for Xbox 360 will be developed by Terminal Reality, the developer behind Kinect Star Wars, Turning Point Fall of Liberty  and The Ghostbusters Videogame.  The Walking Dead TV series builds a surreal amount of tension and atmosphere and the game is set to recreate this by throwing hordes of the undead who rely on sight, smell and other reflexes in order to hunt player characters.

Activision will have a booth at the upcoming San Diego Comic Con (Booth #5344) where fans can pre-order the game, take part in a photo-op and potentially grab a promotional ‘walker ears’ necklace.


The Walking Dead | Review

Posted on April 27, 2012 by Matthew Regier

Telltale games has started up a new episodic game series, and as can always be expected – it’s pretty awesome. A prequel of the story in the hit TV show based on the hit comic book series, it’s The Walking Dead. There are five episodes to the Walking Dead, one will be coming out each month. If length is to be judged by the first episode then we will be looking at 3-4 hours each. Which is good value considering its $25 price tag or its 400 Microsoft point value per episode.

The story follows protagonist Lee Everett and a young girl he finds alone named Clementine as they try their best to survive during the current zombie apocalypse. Along their way they will encounter a myriad of characters. Some of whom will like you, others will dislike you, and even a couple will die horribly in the tradition of zombie horror.

The style of the game follows a comic book, but adapting it to 3D models which can at times look awkward. Overall it is executed quite well. With much of the action being in the dialogue. The dialogue design is handled almost identically to how it was handled in Obsidion’s Alpha Protocol. In which you are given a timed selection of your dialogue choices with a variety of options. Adding in even silence as an option. Your choices in dialogue will greatly impact the story down the line in later episodes.

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