Tag Archive

Broken Bootlegs- Harry Potter MD


Posted on June 30, 2016 by Erika

Harry Potter MD

Broken Bootlegs is a series covering unlicensed games (also known as bootleg games) for mainly 8-bit and 16-bit consoles. This week’s edition covers one of the Harry Potter games for the Mega Drive.

First off, I want to say , to possibly my family’s shock and horror, I’ve really never had any exposure to Harry Potter whatsoever when I was growing up. Save for this exception, I have yet to read nor see the series to this day. During my search of Mega Drive games more than a decade ago, I found a Harry Potter game, and thought to myself that this game might be a pirate or a bootleg. After starting up the game, I was greeted with the title Harry Potter und der Stein der Weisen, which made me think it was possibly a German release. Unfortunately, it was followed by a bunch of Cryllic text,  so I honestly have no idea where this game came from. Off to a great start already, I delved into the game.

Read More


0

Humble Bundle: Archie Comics and Sonic the Hedgehog


Posted on June 22, 2016 by Jason Nason

As someone who doesn’t use my PC for gaming, Humble Bundle has been pretty useless for me for the most part. Most of the bundles that I’ve seen have been for Steam keys, which I can’t use. Though recently I took advantage of the “Friends of Nintendo” bundle which allowed me to get eShop codes for a bunch of games.

Now Archie Comics is getting on board to make digital versions of their Sonic the Hedgehog comics available.

In celebration of Sonic the Hedgehog‘s 25th Anniversary, Humble Bundle and Archie Comics are offering up a big digital collection of Sonic the Hedgehog comics! The Humble Comics Bundle: Sonic the Hedgehog features hundreds of pages of action-packed excitement from the longest-running video game comic book in history.Read More


0

Brawl of the Baddies in Sonic Universe #86


Posted on June 14, 2016 by Jason Nason

sonic_universe_086SONIC UNIVERSE #86

It’s the END for EGGMAN in “Eggman’s Dozen” Part Four: The final, frantic fracas is here! Dr. Eggman and his Egg Bosses square off against the Naugus Twins and the fearsome Crystal Sonic!  Will everyone make it out of the battle alive?  And who is the twelfth and final Egg Boss?  All the action and answers are here! Featuring cover art by Mr. Sonic comics, Tracy Yardley and a “Baddie Bunch” variant by the radical Ryan Jampole!

Script: Ian Flynn
Art: Adam Bryce Thomas, Jim Amash, Jack Morelli & Matt Herms
Cover: Tracy Yardley, Jim Amash, Matt Herms
Variant Cover: Ryan Jampole
On Sale Date: 6/15
32-page, full color comic
$3.99 U.S.

Read More


0

Sonic soars in Wings of Fire Part 2


Posted on June 6, 2016 by Jason Nason

sonic_issue_282_comicSONIC THE HEDGEHOG #282

SONIC fights FIRE with FURY in “Wings of Fire” Part Two: When Sonic was infected with the Dark Gaia energy, he nearly all lost control of his mutant Werehog form. So what happens when an ancient and powerful phoenix gets turned to the dark side?!  It’s a three-way battle as Sonic and Dulcy’s teams battle for their lives against the Dark Gaia Phoenix and Egg Army! Then, in “Shards and Sparks,” Knuckles and Mighty reunite to take on Egg Boss Thunderbolt! Featuring cover art by the terrific Tyson Hesse and a spooky “Horror Movie” variant by the mega-talented T. Rex!

Script: Ian Flynn
Art: Jamal Peppers, Jennifer Hernandez, Terry Austin, John Workman & Gabriel Cassata
Cover: Tyson Hesse
Variant Cover: T. Rex
On Sale Date: 6/8
32-page, full color comic
$3.99 U.S.

Read More


0

Total War: Warhammer Review | A Solid Game with a Few Additions to a Solid Formula


Posted on June 3, 2016 by Fionna Schweit

Review by: Rob Logsdon

Total War Warhammer is Creative Assemblies newest edition into their long running series of real time strategy games. Warhammer is a solid addition to the Total War catalog, and represents the first non-historical foray by Creative Assembly in their world conquering strategy games. I got am playing this game as a veteran of both Atilla and Rome Total War games, so its safe to expect some bias in the favor of Creative Assembly, that being said, let’s get to the review.

I did love this game, but by no means is Total War Warhammer perfect. With the newest instalment we see great visuals especially with the campaign map itself. Warhammer models are famous for their specific detail, and Create Assembly has really worked hard to bring this level of detail to the individual models. Each unit seems lovingly sculpted with the care and time the most devout tabletop players, emblems stand out, hero units look unique and the whole world feels alive.

No_Logo_TWWH_Battle_Review3

The level of detail in the game is stunning

The user interface will be familiar to veteran total war players and easy to understand for newcomers to the series. There haven’t been many UI tweaks to this entry, but the ones that are there are mostly related to magic, new tabs for lore, with videos of each spell in action, and explanations of each lore, are some of the new features.

The addition of magic is well implemented with multiple schools of magic ranging from the lore of death to the lore of metal. On the battlefield you will now see your general as an individual who will be a capable warrior able to singlehandedly take on units of normal infantry. This is quite a change from the previous squishy lords. Its not mostly safe to charge your hero in to a large group of enemies and tie them up in melee combat. Your lord may not win against an entire unit of say heavy cavalry, but he will keep them engaged until you can find something in your army to counter with.

Watching units of flying creature’s crash into your lines as units of trolls and giants tear through your lines is a both an amazing and terrifying sight to behold for the first time. Creative Assembly has done an amazing job of bringing the visceral world of tabletop Warhammer Fantasy to life. You can feel the power of a strong magical spell doing its work as infantry units get tossed aside by a column of fire from the sky. Calvary crashes through ranged missile units, utterly devastating them, and your heroic lord holds the center of your line, his mace swinging back and forth with devastating effect. It’s all very stunning to see.

Stunning visuals are not the only thing this game offers, each of the four playable factions: The Empire, Dwarves, Greenskins, Chaos, and Vampire Counts, all look and feel and play very differently.  Despite the difference between the races, anyone who has played the tabletop game will quickly see the similarities between game and tabletop. Each race keeps its most important traits without any one race being too powerful.

Dwarves are very heavily armored and able to absorb enemy charges and beat them back with powerful artillery and ranged units. They excel at defense and have powerful late game artillery that can devastate entire enemy units. Dwaves do not wield magic, instead they have runesmiths who capture powerful magic’s in runes and can release them on command. Dwarves excel at both ranged and melee attacks with a good balance of units and some of the most powerful cost effective artillery in the game.

No_Logo_TWWH_Battle_Review6

Empire troops defend a wall in a high tier settlement

The Empire’s infantry and ranged units are not as powerful as some other factions, but they make up for it with powerful cavalry which used well to attack enemy units in the flanks and rear will quickly turn the tide. The empire is strong in magic fielding wizards, of three types Fire, Light and Celestial lores, each bring powerful spells to combat. The empire is in my opinion the most balanced faction, it possesses a decent amount of everything, war machines, cavalry, and monstrous creatures, and while none are devastating alone, together they form the best rounded army in the game.

The vampire counts field hordes of cheap infantry combined with death magic and powerful monstrous infantry. They trade the ability to have ranged units for large amounts of cheap infantry, and some seriously scary monstrous creatures that that can cause Terror in the enemy ranks. Their lords can raise the dead, quickly turning the tide of a battle that may not be going your way. They also get to corrupt the land they currently hold giving them bonuses and doing causing attrition to invading armies.

Chaos functions like a horde armies from the Atilla game where they have no permanent settlements and each horde builds and carries its own building with it. Chaos was a late announcement to the game, and was meant to be the first DLC, but anyone who pre-ordered got them for free. They get chosen warriors of chaos and chaos knights so though infantry and cavalry at higher tiers is very powerful. Chaos wields the magic of Fire, Death, Metal, and have some extremely powerful spells.

The Greenskins have powerful melee infantry and the ability to bring Trolls and giants onto the battlefield, plus once there fightness meter reaches its peak a Waagh army will spawn to aid in further conquests. goblins have the little waagh lore of magic ork shamans have the big waaagh also they get giants and trolls as there top tier units which is just cool.

Each race feels unique and even though there are only so many ways to do infantry and Calvary and ranged units, each race feels separate, but not so much that if you are playing say empire you can’t go and pick up vampire counts.

 

While Total War Warhammer has been well crafted and implemented it is not free from flaws. One problem I discovered quite quickly is that Empire and Vampire counts have a hard time keeping an economy that can support their armies and allow for new conquests. Few buildings especially for the Vampires add significant amounts of money and units. Meanwhile  army upkeep ramps up very quickly. So these two factions will quickly be running either in the red or making very little money a turn making it quite challenging to build new armies.

Next up we have to talk about the AI which has plagued the total war series since the beginning. While the enemy army will for the most part be competent using its ranged units, plugging gaps in their lines, and trying to use units to outflank you, I experienced a bug where very rarely an enemy army will sit in place and eat your artillery shots. With the new focus on lords as individual units a new problem has arisen in that the enemy AI will often run their lord ahead of an advancing army and allow you to either kill him or do very significant damage to him before he has even reached your lines. Lords are way more powerfull than in say Atilla, or Rome, but you still can’t put them against an entire army and expect them to survive. So to say the Ai is more liberal with its generals is a bit of an understatement. This can be easily fixed with patches, and I hope that it will be.

The diplomatic mechanics have been significantly reworked from Rome two, it is now much easier to know where you stand with a faction. Confederating is now a much more useful and doable mechanic than it was in previous games. With this comes a very silly exploit that will hopefully be patched out. If you declare war on a faction that cannot reach you in several turns they will generally sue for peace and offer a sum of gold or whatever your factions variant is, which you will accept of course because you will need the money. Several turns after an ally will ask you to rejoin the war again generally with an offer of a sum of money, you can repeat the cycle over and over to farm gold. Obviously this is a slight issue again hopefully that will be patched and changed in some way.

Next let’s talk settlements. Total War Warhammer keeps in line with Attila and Rome two that the provincial capital has walls and can reach size five. Minor settlements have no walls to start, but, there are defense that can be added to them to give them walls. This is a nice feature, and since they top out at size three.

No_Logo_TWWH_Campaign_Review3

Settlements

The major issue I have with this is that sieges and city assaults are just plain boring now. If you attack or defend a minor settlement without walls the battle takes place in a normal open battlefield instead of within the confines of the settlement. So gone are the days of your minor settlements using narrow streets and possible city centers on hills with small ramparts to station ranged units. This is a great loss as that helped sieges feel more alive and to give you a chance to overcome terrible odds with clever use of terrain and buildings.

Sieges of provincial capitals have also taken a huge step backwards in that instead of being able to attack from all sides choosing how you will overcome the enemy defenders and cities that generally had at least several defensible positions once you had breached the walls. Now you get one wall to assault two if you are really lucky, towers are only active if one of your units is standing with its influence box. Once the walls are breached you have maybe two or three large streets for the enemy to move down into the city center capture point. Also for some unexplained reason every unit in the game can run up to the enemy walls and pull out ladders and start climbing. Sieges have taken a huge step backwards taking a lot of the fun of it with them. The last issue with settlements comes that all factions cannot take any settlement Dwarves and Orcs can only control the others settlements and Humans and Vampires are the same this is by far one of the worst ideas introduced into total war it limits the gameplay potential as a whole and will kill replay value as the strategies and maneuvers you make game to game will end up being very similar since you are so limited on what settlements you can control.

All things said though Total War Warhammer is a fun game and a fine addition to the series many of the issues above will either be patched out at some point and failing that there has always been a thriving modding community for total war so the people will get what they want one way or the other. The game is beautiful with a lot of potential and the freelc of Britonia and they many other to be announced DLC packs will provide hours of fun for those willing to look past its minor issues. Beautiful with tons of potential I am looking forward to seeing how this game changes and grows as we go forward.


0

Sonic Boom: Fire & Ice to show at E3


Posted on June 2, 2016 by Fionna Schweit

Well its time for the yearly butchering of Sonic it would seem.  SEGA® today announced that its highly anticipated title Sonic Boom: Fire & Ice, hitting shelves September 27, will be at this year’s E3, where gamers and Sonic fans alike will be able to get their hands on the game for the first time. Just in time for the 25th anniversary and to kill your childhood one more time. SEGA’s newest title which will be available on the Nintendo 3DS™ family of systems, will deliver all-new fire and ice game play elements that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play.  Does that sound like sonic? Gotta go slower to solve these puzzles? No it doesn’t.

Yup looks like Sonic all right

Yup looks like Sonic all right

So confident is SEGA that this will be a disaster that they are giving away three episodes of free SEGA’s press release says ” The content will be available for the very first time on DVD in North America, packaged with each Launch Edition copy of the game.” This does not give me confidence SEGA in fact it makes me think this game is so bad you have to give me free crap to get anyone to even look at it! The press release went on to quote Ivo Gerscovich, chief brand officer, SEGA of America.  “This is a milestone year for Sonic, and part of the way we’re celebrating his 25thanniversary is by thanking fans with exciting promotions and content. This is the first time that we’re going to package a game with Sonic Boom episodes, and we feel it will serve as a special gift to the fans,”

Sonic Boom: Fire & Ice for Nintendo 3DS will be available in stores and in the Nintendo eShop throughout North America on September 27, 2016 for $39.99 and is available for pre-order now at sonicthehedgehog.com/boom.


0

SEGA Adventure Fan Resurrects Long Lost In-Game Dreamcast Website


Posted on June 1, 2016 by Rae Michelle Richards

Prepare to surf like it’s 9.9.1999 all over again! 

One dedicated Sonic Adventure fan hasn’t given up the dream of built-in 56k modems and 640×480 official websites rendered in HTML4. Load up your favorite PC browser, or for the full experience plug in a Dreamcast console to a CRT television and surf on over to sonic-adventure.com to relive Sonic Team’s official site for the original Sonic Adventure as it existed from 09.09.99 thru late 2000.

The site was originally accessible through the Sonic Adventure GD-Rom, when the game was running on a Dreancast players could launch a built-in browser that would load up Sonic-Adventure.com. Sonic Team would post official rankings from their World Rankings contest for all to see (manually I might add, as this was before unified gamertags and dynamic web pages. It also included small guides that gave players hints to achieve at least an A ranking on all courses in Sonic Adventure as well as guides for all of the included mini-games.

sonicadventuretitle

Sadly not all of the original functionality was able to be restored. Since these pages were salvaged from the Internet Way Back Machine only the static pages work properly. The original official Sonic Adventure site allowed users to store up to one pet Chao in the “Chao Garden” section as well as trade Chaos with their friends from around the world. Sadly, the links to these functions just bring you to a 404 page because the new owner of Sonic-Adventure.com doesn’t have the original scripts to store the Chao data.

Why not head on over to Sonic-Adventure.com for yourself and relive the Dreamcast days? It’s still thinking!


0

Upcoming 7th Dragon DLC detailed


Posted on May 18, 2016 by Jason Nason

SEGA detailed today some of the upcoming DLC for 7th Dragon III Code: VFD, which will be released for the Nintendo 3DS on July 12th.

In addition to the purchasable content, a free in-game bonus item will be available at launch that will delight those who think anthropomorphic talking bunny plushies are cute. And who doesn’t?? The Nagamimi doll will be free for forever, and provides some…unique voice interactions between it and whatever voice actor you selected for your protagonist. of the 40 there are to choose from.

There will be seven additional DLC quests that can either help players along with XP/money boosts and unlockable characters, or challenge players with a post-game boss rush!

Take a look at the DLC and their descriptions below, plus the latest trailer for the game.

Read More


0

Internal SEGA USA “Trainumentary” Is The Most 90s Thing Ever


Posted on May 15, 2016 by Rae Michelle Richards

The 1990s were a magical time when Jolt Cola was still readily available, Bill Clinton was President, SEGA & Sonic the Hedgehog rivaled Nintendo & Mario in popularity and you could totally get away with wearing a beanie to work!  Prepare yourselves for possibly one of the most 90s videos you’ve ever seen courtesy of the 1996 SEGA USA Testing Department – “The SEGA TEST”.

Early ‘96 was an odd time for the folks at SEGA USA – SEGA was coming off a particular strong ’94 where they had outsold the SNES in North America, the begging of ’96 was officially six months into the launch of the SEGA Saturn and former SEGA of America CEO Tom Kolinsky had yet to leave the hardware manufacturer.

I don’t think I have enough RADICAL words to really sum up how XTREME this “testamentary” is so here – in all of this glory, this image shall sum up SEGA in the mid-90s:

SegaGenesisWTF

If you’ve watched the embedded video already and wondered what happened to some of the folks featured in the video: According to LinkedIN Mark Paraiagua went to QA for OPENTV before working at HP. Jeff Junio went on to work for 3DO, became a Game Designer for Rock Star games before moving on to SGN. Janine Cook still works for SEGA of America as a producer after moving around to various other gaming related businesses including EA Canada.

It is quite interesting to get an inside(ish) look at what working for one of the major videogame companies in the mid-90s was like, even if the that look is thoroughly washed through the corporate lens.

This is SEGA TEST (1996) Director JOHN JANSEN from Green Mill Filmworks on Vimeo.


0

It’s Free Comic Book Day TODAY


Posted on May 7, 2016 by Jason Nason

TODAY is FREE COMIC BOOK DAY, and with that in mind here are a few video game related comics that will be avilable sans purchase on Saturday. Check out the Free Comic Book Day website for a full list of participating shops and books available.

sonic_sampler_fcbdSONIC FREE COMIC BOOK DAY SAMPLER

Get the best of both worlds with the Sonic Sampler! Hot on the heels of the all-new epic Sonic comics event, “Panic in the Sky,” comes a supersonic sampling of stories for Free Comic Book Day! Join Sonic and friends as they band together to save the world from the evil ambitions of Dr. Eggman in these select stories from Sonic the Hedgehog and Sonic Universe! Plus, get a sneak peek of what’s to come with a special “Fast Forward Feature” that you’ll have to see to believe! – ARCHIE COMICS

Script: Ian Flynn
Art: Jamal Peppers, Terry Austin, John Workman, Gabriel Cassata, Tracy Yardley, Jim Amash, Jack Morelli, Matt Herms
Rating: All Ages

 

Read More


0

Rumor: Sonic The Hedgehog Part of Lego Dimensions Series 2


Posted on May 4, 2016 by Rae Michelle Richards

Could the Blue Blur make an appearance in the universe hopping Lego Dimensions toys to life games as part of the upcoming ‘series 2’ line of play sets? According Lego fan-site Brick Inquirer. See back in September, when the first version of Lego Dimensions launched a series of set “codenames” were leaked, one of which was labelled set “S1”. At the time it was believed that “S1” stood for The Simpsons but now fans have reason to believe otherwise.

Known Lego insider CM4Sci posted on fan-forum EuroBrick with the following little tidbit about our favorite hedgehog:

“Sonic’s coming !”, then a couple of minutes later replied again, “I also know for a fact Sonic is in if that confirms anything”

Last year’s launch of the original Lego: Dimensions saw add-on packs featuring characters from Back to the Future, Doctor Who, The Simpsons, Ghostbusters, Jurassic World and even a playset based upon Valve’s Portal franchise (Cake not included).


0

Dawn of War III Is Ready To Usher In A New Generation of Warfare


Posted on May 3, 2016 by Rae Michelle Richards

It’s an all-out blood bath in the cinematic debut trailer for 2017’s Dawn of War III. Lasting over 4 minutes in length this trailer showcases a brutal war between the Imperium (humans), Orks and the Eldar. Set for a 2017 release on Windows PC with develop duties being handled by long time Warhammer 40K RTS developer Relic Entertainment in collaboration with Games Workshop this latest Dawn of War title will hopefully satiate fan’s appetites – as they’ve been waiting since 2009 for more Dawn of War goodness.

The trailer ends with the haunting line “In the face of death, I shall have no remorse…”

Check out the debut trailer embedded below:

[youtube id=”N_ZgyNoHtjw”]


0

Total War: Warhammer Scenario Walk Through with Andy Hall


Posted on April 28, 2016 by Fionna Schweit

Total Warhammer is an upcoming tactical army battle game from SEGA and Creative Assembly. We had the amazing chance to watch a guided play through of one of the games missions with Andy Hall. Andy walked us through an attack scenario where he was playing as the humans and attacking a group of vampire counts. 

During his play through we were able to see many of the games mechanics, including the new ability to control in first person many of the games artillery units, and the improvements that have been made to calvary units to make them feel more impactful. From what I saw and was able to play, the game is taking shape as a wonderful telling of the Warhammer: Fantasy world put in to the frame work of a total war game.

Ill let Andy do most of the telling, but when the video starts up Rae and I are standing next to Andy and he’s about to get down to business with our human faction taking on the Vampire counts. Keep an eye on the screen while you listen to his narration and explanation of whats going on as he fights for the fate of man. 

 

I for one can’t wait to get my hands on Total War: Warhmmer when it releases on May 24th. 


0

7th Dragon III Code: VFD dated for July 12th


Posted on April 5, 2016 by Jason Nason

SEGA has revealled the release date for their upcoming RPG 7th Dragon III Code: VFD. The game will be launching in the Americas on July 12th!

With the game now dated, the folks at SEGA have put together a video that highlights the game’s expansive character creation. In 7th Dragon III Code: VFD you can custom build, from scratch, each of the nine characters in your party with 96 appearance variations and 40 voice options to choose from. There are no shortage of stylish outfits and unique personalities to bring into the dungeons with you.

But while you fret over which combination matches your personal dungeoning style best, you’ll first have to choose from the game’s eight character classes:

Read More


0

Mario & Sonic at the Rio 2016 Olympic Games | Review


Posted on March 25, 2016 by Jason Nason

Did you ever have something in a game that really rubs you the wrong way and no matter what you do you can’t get passed it? It scan be a small thing, which isn’t even that big of a deal. But it just angers you every time you think of it?

I had that with Mario & Sonic at the Rio 2016 Olympic Games for the Nintendo 3DS. It’s not a big thing and by no mean breaks the game. I’ll get to exactly what that is later on in the review. (If you follow me on Miiverse you’ll already know what it is.) It certainly doesn’t run the game, but it did lower my final score.

Aside from the above, I loved this game. The number of events included is extensive, the control options are varied, and the single player mode is actually quite fun.

Read More


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.