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Dying Light Is Getting a Stand-Alone PVP Expansion In 2018, Technical Test Sign-Ups Open


Posted on December 7, 2017 by Rae Michelle Richards

Battle Royale games have been front and center this year when it comes to the discussion of online multiplayer titles. Perhaps then it is no surprise that Techland, the developers behind the Dying Light franchise, will be bringing their own unique spin on the genre with the reveal of the stand-alone Dying Light: Bad Blood expansion.  

Bad Blood‘s official website promises that Techland’s approach to BR will set itself apart from the competition by incorporating P.V.E elements into a traditionally P.V.P only genre. Not only will players have to fight against each other but also A.I controlled zombies and in some instances powerful boss monsters that could turn the tide of battle. The inclusion of P.V.E elements means that players will be encouraged to form temporary alliances to overcome these challenging foes but they’ll also have to watch their backs. In order to escape from the horrors of Bad Blood players will need to buy their way onto to an evacuation helicopter at the end of a round using collected samples. Since every player purchases their one-way escape ticket separately, alliances are sure to be broken. 

A closed technical test will take place during the last few weeks of this month via Valve’s Steam service with more players being invited over time. Additional platforms for Dying Light: Bad Blood are expected to be revealed later on in 2018 and there has been no word if a console release is planned. It is also not known how Dying Light: Bad Blood will be monetized – whether free to play, free to existing Dying Light owners or buy to play. 

Expect more news and media from Bad Blood in the coming weeks as the technical test has no embargo or media capture restrictions. If you want to sign-up yourself you can do so here. 

 


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Ubisoft’s Skull & Bones Takes PvP Action To The High Seas


Posted on June 12, 2017 by Rae Michelle Richards

Ubisoft announced a brand new IP at their E3 press conference this afternoon, the swashbuckling multiplayer title Skull & Bones. Players try to work their way up the pirate food chain to amass riches across multiple trade routes on the Indian Ocean as a freelance pirate captian. Taking place in an online open world that is persistent – the obstacles players have to face are ever changing – whether those are raging storms, rough seas or other pirates looking to sink their ship.

Players will create their own custom pirate avatar through a character creator and can play by themselves, solo, or group up with up to three friends for some high seas adventures. Like last year’s Division, Skull & Bones will offer both Player Vs Player combat and Player Vs Environment activities to enjoy. PVP is not turned on by default (like in The Division) there is a specific area of the map, called Disputed Waters, where it is permissible to sink another captain’s vessel. Ships will come in three sizes according to Ubisoft – Frigate, Brigantine and Sloop-of-War. Each type of ship has its’ own drawbacks and advantages so captains will have to build their armada will some strategy in mind.

Skull & Bones is being developed by multi Ubisoft affiliated studios including Ubisoft Singapore as the lead studio, Ubisoft Chngdu in China and Blue Byte in Mainz, Germany.  It is due out on PlayStation 4, Xbox One and Windows PC. It will have support for PlayStation Pro and Xbox One X enhancements. Interested freelance pirates can sign-up at the official website to be put in the queue for an upcoming technical test.

Screens

PVP In-Engine Gameplay

Cinematic Trailer


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