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Phil Spencer: There May Be Room For Large Hardware Upgrades For Xbox One


Posted on March 2, 2016 by Rae Michelle Richards

Phil Spencer

Microsoft’s Xbox One platform was center stage last week when the software giant held a games’ centric press event in San Francisco to show how exclusives on Xbox One and Windows PC could be developed & released simultaneously. Sure demonstrations like Remedy’s upcoming Quantum Break and Turn 10’s Forza Motorsport 6: Apex running on both platforms showcase how titles can run great on both platforms, but what happens when the available PC hardware outclasses the nearly three-year-old Xbox One?

The answer, according to Xbox head honcho Phil Spencer is how in how Microsoft looks at the Xbox One platform as a whole. Rather than looking at things through the traditional 5 – 7 year console generation framework that has existed since the 1980s, Microsoft is thinking about the Xbox One similar to how consumer mobile phones are approached. This could potentially mean substantial hardware updates without breaking backwards compatibility thanks to Xbox One’s universal application structure that was introduced alongside Windows 10.

Speaking to Polygon Spencer had this to say about where the future of Xbox One’s hardware may be heading:

“We look at these other ecosystems out there like mobile, tablet and PC and we see that they have a very continuous evolution cycle in hardware, whereas between console generations most of the evolution is making it cheaper and potentially making it smaller.

 Both are meaningful but don’t make the games play any better. If you look at PC specifically and see the evolution that happens there, there’s no reason why console can’t ride that same curve.”

No solid details in regards to what we could see from a potential Xbox 1.5 in the future. Perhaps it will be powered by the next generation Polaris APUs from AMD? Right now it’s all speculation but here’s hoping that Microsoft has paid attention to previous attempts to supercharge existing consoles with add-ons, lest the next Xbox One iteration become Microsoft’s 32X.


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Cliff Bleszinski talks State of the Industry


Posted on February 26, 2013 by Jason Bassett

According to Cliff Bleszinski, it seems as though the time is not right to be a console developer. That’s what Bleszinki recently said during an interview with GameIndustry.biz. In his interview Bleszinski states that:

“This business has not been in a state of transition like it is right now since the video game crash of the ’80s”. He goes on to say: “”I really think we’re in a massive state of turmoil. I think Nintendo could possibly be faced with the situation of becoming a company that only makes software moving forward. I think Sony and Microsoft are about to come to major blows. But at the same time, people love playing games on their iPad. The PC is going through a wonderful renaissance right now. I think we’re ready to do digital download games all the time…I just want to see what happens. In regards to the industry, it’s like the Super Smash Bros. of business right now, and I want to see if Peach or Mario wins.”Read More


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Black Tusk Is Working On 4 New IP’s For Microsoft’s New Console


Posted on February 4, 2013 by Joshua Rust

It was revealed earlier today that Black Tusk Studios, formerly Microsoft Game Studios Vancouver, has been silently behind the scenes working on not one, not two, but FOUR NEW IP’s for Microsoft’s next home console (whatever it may be named).

It was previously revealed that the studio would be working on the next “the next Halo” in terms of a flagship franchise, not BTS actually working on a Halo game. There’s currently no mention on what any of the four IP’s are titled or may be about at this time.

Jonathan Brown, Black Tusk’s senior product manager and product planner, has been busy since joining BTS back in November 2010 taking on a role as “the primary product manager on four unannounced new IP and have been a key contributor to bringing these IP from the very early concept phase through green light to production. “

So, while not clearly stated, it appears that these new IP’s will be for the next generation of Microsoft’s console. Let’s just hope that Microsoft doesn’t abandon them so early in the consoles life that we don’t ever see a sequel. See Kameo: Elements Of Destruction – which was well received but never got the sequel it deserved.


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Xbox Durango Production Diagrams Supposedly Leak Online


Posted on January 22, 2013 by Rae Michelle Richards

The rumored Xbox Durangomay have gotten its innards spilled with the supposed leak of an internal planning diagram of the console’s architecture. Not only does the document give us a look under the hood of Microsoft’s next generation console, revealing several secrets, but this latest leak jives with the rumor that Redmond has begun test fabrication of the system’s innards.

Contained within the next Xbox will be a quadcore processor  based on AMD’s 1.6GHZ APU technology, 8GBs of DDR3 ram, an 800 MHZ graphics processor, support for N Networking, a Blu Ray Drive (although it is unknown if it will play movies) and  an HDMI 1.4 port capable of outputting a maximum of 4K resolution.

That sure is a lot of technical jargon but it suggests that the next Xbox will be future proofed in order to provide developers with ample room to create games before hitting technological ceilings. For reference the Xbox 360 only has 512MB of ram and that console has produced some of the best looking games of the last year.  The 360 only started to hit technical limitations after five years or so, the Durango’s specs could rival current mid-range gaming desktops!

Source: VG Leaks via Business Insider


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