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Esports is HUGE, over 21% of Twitch total viewerships HUGE

Posted on April 7, 2016 by Fionna Schweit

It should come as no suprise that E-sports is not some passing trend. If million dollar events and rented out sports arenas for spectators arent enough to tell you that, Twitch just released their 2015 look back and it contains some not so surprising facts about the world of esports. Newzoo has kindly taken that data from that report and summarized it here  and ill give you the jist of it now.  ” “Twitch was the true accelerator of the growth of esports in the West, esports has helped Twitch grow to the massive live video platform it is today. more than 21 percent of “all hours watched” on Twitch from July to December 2015 was dedicated to esports”  Holy swear word batman thats a lot of hours of League, DOTA2, Heroes of the Storm, and the half dozen other smaller mobas (sorry Smite you dont get in with the big dogs).


Mobas even accounted for the majority  of Twitch esports viewership, with 58 percent of the total hours watched during the second half of the year, most of it dedicated to League of Legends and Dota 2. Shooter were a distant second with only 27% and finally strategy and others making up just 14% of total viewership. Most of the 10% of strategy category was Hearthstone, which properly should have its own section since its a card game, but Twitch has chosen to lump it in (likley to keep MOBA from eclipsing the 70% mark).

Newzoo also found that “esports engagement” varied rather dramatically around the industry. “47 percent of StarCraft 2 hours viewed were esports centered compared to just 13 percent of the hours spent on Hearthstone, which has a relatively larger group of non-esports viewers.” The report said.  The study also found that, while major events drove high levels of traffic, they also pulled eyes away from user-generated content: During the first three Saturdays of the NALCS, user-made content viewership was down 44 percent compared to the preceding three Saturdays. Not really a suprise there as Twitch tends to feature those sponsored sports event streams on their front page.

SPORTSThis graphic is a good visual representation of what the report says, you can see that during the LCS event there number of esports hours was far higher as a percent of consumer hours spent on Twitch.


Newzoo closes by saying: “The importance of esports for Twitch is reflected in its continued partnerships with publishers who are growing their franchises as esports titles, the latest of these partnerships include Psyonix’s Rocket League and Super Evil MegaCorp’s mobile MOBA Vainglory. The latter also received a multi-million dollar investment from Twitch itself.” Twitch is seems is fully commited to their current strategy for Esports, and I like many other wait with baited breath to see what they will do next.



League of Legends kills off Dominion game type

Posted on February 11, 2016 by Fionna Schweit

League Of Legends Logo 2015

Riot has announced today in a blog post that its capture based game made for League of Legends will be shutting down. Since its inception Dominion has been an unpopular game mode, and it never pulled in the numbers that Riot had hoped. It will be retired on Feburary 22nd, after which it will not longer be available in custom games either. According to Riot Fewer than 0.5% of League of Legends players regularly take part in Dominion, so  it’s no real surprise that the mode is meeting its end.

The low number of players causes high queue times, and fouls up Riots matchmaking algorithm. Riot has concluded that secondary game modes work better in rotation, so Dominion may not be dead forever, but since its player numbers are so low I doubt we will see it back anytime soon.


The blog post explains “We haven’t been supporting Dominion, and we’ve trapped ourselves in a vicious cycle where the queue isn’t large enough to warrant major attention, but falls prey to bugs and periods of imbalance from the introduction of new champs and items.” So there you go, with the major in game updates to marksmen, the champion rebuilds, and the way that Riot continues to refresh their game every few months, its simply too much dev time to work on making sure that a champion is balanced for Dominion as well as Summoners Rift. The news is not all bad for Dominion players, as Riot have also announced that as a token gesture, anyone who has 100 ranked wins in Dominion before it’s shut down for good will receive a Summoner Icon never to be attainable again. So that’s quite nice, for those who spent days or weeks of their life in dominion.



Posted on December 23, 2015 by Fionna Schweit

Final 30 Teams are Determined for Call of Duty World League Pro Division Presented by PlayStation®4
This year over 800 teams competed for a chance to play for more than 3 million dollars in Cash prizes for playing Call of Duty: Black Ops III. After intense days of regional competitions worldwide, 30 teams from around the globe have successfully secured a coveted spot in the first ever Call of Duty™ World League (CWL) Pro Division presented by PlayStation®4. More than 800 professional Call of Duty™ eSports teams across North America, Europe and Australia/New Zealand competed last week for the chance to join the premier Call of Duty eSports circuit. These teams will spend the coming year competing for more than $3 million in cash prizes playing Call of Duty ® : Black Ops III, culminating with the Call of Duty Championship Presented by PlayStation 4 in the fall of 2016.

In the North American LAN qualifier, sixteen competed live for eight spots in the CWL Pro Division. The teams were seeded into four groups, with the top two performing teams from each group qualifying into the CWL Pro Division. Team EnVyUs was the only team worldwide to sweep every match, finishing with a perfect 6-0 record to lock in its Pro Division spot. Other North American CWL Pro Division qualifying teams include: OpTic Gaming, Apotheon Esports, Rise Nation, Team eLevate, Team Kaliber, FaZe Clan and compLexity Gaming. Once the LAN qualifiers were complete, players from all over North America fought it out online in a week long tournament that included more than 460 teams. After hard fought matches, Counter Logic Gaming, Luminosity Gaming, Dream Team and Question Mark all secured their spots as part of the first stage of the inaugural season. Of the eight European CWL Pro Division teams that competed in the regional finals, the team that finished with the best record hailed from the UK and Ireland, Millenium, who closed with an impressive 6-1 series overall event. Other European Call of Duty World League Pro Division qualifying teams include: Epsilon eSports (UK), Team Infused (UK) and Splyce (UK). In European online competition more than 350 teams across 19 countries battled for the six open spots in the CWL Pro Division. Three French teams, Team Vitality, Team Spartan and PuLse Gaming, UK teams of excel and NGZB and Giants Gaming from Spain each played at least six matches against top European teams to secure their spots in the CWL Pro Division.  The action continued in Sydney as teams from the Australia/New Zealand region faced off on LAN. Fan favourites were bested in some early drama in the Australia/New Zealand CWL Pro Division. Newcomer Skyfire topped perennial Call of Duty Championship top placer Mindfreak in an early 3-2 victory with both teams eventually qualifying based on final standings. Other Australia/New Zealand CWL Pro Division qualifying teams include: Tainted Minds and Team Immunity. Four spots were still available in the ANZ online qualifier. Fighting through four rounds of matches, Nv, Fast as boii, OrbitGG and newcomer Pure N3gs all qualified to move on and go for a share of the Stage 1 prize pool.

With incredible Call of Duty: Black Ops III action taking centre stage during the qualifying events and online qualifiers, it is creating a great foundation leading into the CWL Pro Division which will be begin on 5th January.


EA announces esports league

Posted on December 12, 2015 by Fionna Schweit

It was only a matter of time. One of the the largest AAA publishers on the planet has decided to lumber in to E-sports. Led by Peter Moore (former COO of EA) it seems that EA will open up “a new Competitive Gaming Division” Moore said:

“As the latest step in our journey to put our players first, [the Competitive Gaming Division] will enable global eSports competitions in our biggest franchises including FIFA, Madden NFL, Battlefield and more,” EA CEO Andrew Wilson said, in a statement provided to GamesIndustry.biz. “EA’s CGD will seek to build a best-in-class program to centralize our efforts with new events, as well as the infrastructure to bring you the world’s preeminent EA competitive experiences.”


I’m about as surprised as I was when Battle Front had no campaign. Look EA makes some of the biggest games that exist, Battlefield, Battle Front, Madden, Fifa, all EA properties. Activision-Blizzard already has their own E-sports division, and its an obvious space that EA can fill in with their massive bulk of money. I would expect tournaments to happen often, some kind of world championship, and lots of money.  I cant say I dislike the idea, I mean more money usually means more plays, more leagues, and better structure, but honestly i don’t trust EA as far as I can throw them.


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