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Chris Wrynn, Senior Development Director “moving on from BioWare and Mass Effect: Andromeda”


Posted on December 28, 2015 by Tamsin Heineman

Chris Wrynn, Senior Development Director of Mass Effect:Andromeda announced today through a series of tweets that he will be moving on from Bioware and returning to the USA. It’s kind of a shock due to how long he’s been on the project. Chris hasn’t let on any details as to why he is leaving at this point in time, but I don’t see any reason why his leaving would have any impact on the final release. BioWare also haven’t released any information on a possible successor to Mr. Wrynn. Before his work with BioWare Montreal, Wrynn worked as a producer for companies such as Epic Games and Microsoft.

At this point fans are clamoring for any scrap of information on the upcoming title and recently a supposed leak detailed on AntarcticWildlifes YouTube channel has everyone brimming with conjecture. Also of note is the return of writer Drew Karpyshyn, known for his work on Mass Effect, Baldur’s Gate, and Knights of the Old Republic. Having a veteran onboard certainly bodes well.

I’ve gone ahead and inserted the relevant tweets below.


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Mass Effect 4 Will Be ‘Shepard’-less


Posted on October 19, 2012 by Joshua Rust

That’s right everyone – Shepard will not make it to Mass Effect 4 (or the equivalent name to the next game). In a recent interview, art and design producer Fabrice Condominas from BioWare Montreal, told VG247:

“There is one thing we are absolutely sure of – there will be no more Shepard, and the trilogy is over.

“This is really our starting point. Now the Mass Effect universe is vast, and very, very rich. So at this point in time, we don’t even know what kind of time frame we’re going to be in. All we’re doing is more gathering ideas from the teams.

“So first, we don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’. So this will be a very, very different context for sure, and nothing has been decided on the rest.”

Personally, I’d like to see you be able to choose the race you want to start with. Then have the story cater around the race you have chosen through dialogue and the storyline. For instance if you were a Krogan and you had to go to the Salarian’s for help, you might have to do extra things to convince them to help you – or vice versa. Or you could just kill them all and take what you wanted…after all, when will a Krogan ever ask a Salarian for help?

But that was just an example of how Bioware could open up the missions to a whole new complexity. What are your thoughts?


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