October 5, 2016

GaymerX Year Four Preview: Luna

Posted on October 5, 2016 by Ellen McGrody

At last weekend’s GaymerX Year Four, we had the chance to play Funomena’s upcoming VR puzzler Luna. The colorful LGBTQ-focused games convention felt like a perfect fit for developer Funomena, founded by former Journey team members Robin Hunicke and Martin Middleton. Bouncing off the release of educational title Terra, Funomena is developing Luna alongside the games Woorld and Wattam, co-developed with Katamari Damacy creator Keita Takahashi. The studio is absolutely ripe with talent and I was endlessly excited to see what they had done in virtual reality.

As with their games, Funomena’s booth was bright and eye-catching, with gorgeous signage and friendly developers ready to show off the title. After having played Wattam at Day of the Devs last fall, I wasn’t surprised when I saw Luna’s unique art in action. With Luna, art director Glenn Hernandez has gone after a papercraft aesthetic. Through the lens of an Oculus Rift, it appears as an ornate pop-up book. The game’s design invites you to reach out and touch every little detail in its various dioramas. Luckily, the Oculus Touch controllers make this exceedingly possible and enormously engaging.


The developers at the booth presented Luna as a story about Bird, a tiny bird who’s made a mistake. You, a mystical floating pair of claws, have to help Bird by exploring its memories. Using the Oculus Touch, you reach out and untangle constellations to discover places that represent Bird’s travels. It’s a tactile experience that uses virtual reality to its fullest.


It comes together in an almost magical experience. When you don the headset and immerse yourself in the dioramas that Funomena has crafted throughout Luna, every little action comes with some surprise attached. In solving the game’s puzzling constellations, I found myself reaching out with both hands to grab at stars and pull them to the right place. I moved my head to examine the new islands of memory that I had created with Bird, and when I was done solving puzzles, I reached out to pet Bird and it reacted with a happy little chirp.

The further I dove into Luna, the more I discovered. Music and sound effects evolved and changed as I got through the puzzles, only to be rewarded with a larger island diorama that I could create myself. In your left hand, you receive a palette of natural features like trees, which you grab and place onto the island with your right. I had a lot of fun reaching out and creating a cute little paper forest. I tried grabbing a tree that I’d placed and suddenly I could manipulate it by making it grow or turning my hand like a dial to change its color.


Funomena promises that this was but a small slice of the game’s larger story and I can’t wait to see more. I’m excited for the possibility of more challenging constellations and deeper explorations of the creative features. I imagine there’s a deeper message behind Bird’s story that I’ve yet to uncover in the demo alone.

Luna has been announced for release alongside the Oculus Touch sometime later this year. The game appears to be virtual reality exclusive, but I was unable to discern wether or not other VR platforms were in planning stages. Either way, this is absolutely a title to watch, and we’ll have more on the game as it comes.


Yo-Kai Watch movie in select American theatres on October 15th

Posted on October 5, 2016 by Jason Nason

If you weren’t aware the newest Yo-Kai Watch game was released last week. The sequel, fleshed out in a pair of games Yo-Kai Watch 2: Bony Spirits and Yo-Kai Watch 2: Fleshy Souls, are the latest property released in the every growing Yo-Kai Watch series. Now there is a movie on the way as well, which will be released in very limited release.

Yo-Kai Watch: The Movie, the first English-language film based on the Yo-Kai Watch, will be in select theatres in for one day only, and only in the United States. The film will be released in a limited engagement on Saturday, October 15th.

The film, based on the hit show which airs in Canada on Teletoon, follows Nate Adams and his Yo-kai friends, Whisper and Jibanyan, as they’re transported to the past to help Nate’s grandfather, Nathaniel, battle evil Yo-kai and invent the Yo-kai Watch. The film also introduces a new Yo-kai — Hovernyan, a floating blue cat who is Nathaniel’s heroic companion.

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Razer Publishing Gurgamouth Via OUYA Publishing Label

Posted on October 5, 2016 by Rae Michelle Richards

Razer – the well known hardware manufacturer – has announced that they will be expanding the number of platforms that indie flying fighting game Gurgamoth will be available on multiple platforms including PC, Mac, Android Phones, Razer Forge TV, NVIDIA Shield and Amazon Fire TV set top boxes.

Gurgamoth is a multiplayer “flying fighting” title where multiple friends have just one objective – sacrifice your fellow players using hazards within the environment itself. Success at Gurgamoth requires quick reflexes, a sense of timing and the ability to not start cackling as you send a saw blade flying towards your friends. According to the publisher this title mixes the chaos found within party games with a sense of strategy.

Developed by Galvanic Games for the Playfab 2015 Seattle Game Jam this game has gone on to win several awards including an official selection at the Indie Min booth at PAX East 2016, 2nd place at iFest Seattle 2016  and Gurgamoth was also an official selection at the Power of Play 2016.

The Android release is available now for as little as $4.99, the PC/MAC port has already launched.



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