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Is Fire Fall finally at its end? Red5 and their game are in trouble we try to find out why


Posted on December 30, 2015 by Fionna Schweit

The headline that greeted me was “Firefall studio Red 5 couldn’t make payroll on Christmas Day” I suddenly felt nostalgic. Red5 I said? Firefall? The game with thumpers and chosen and the melding had been a home to me and a few of my closest friends for a period of an about a year between its mid and late stage Beta testing. An MMO fps, with an open world, Fire fall promised a lot and delivered on very little. So I thought to myself what killed Red5? And their brainchild and babby Fire Fall? Was it the lack of content? No we played the game when there was no crafting (and or it was completely unusable), no missions, and very repetitive un-ranked PvP. During my almost year of time playing the un-ranked, non-progressive, repetitive PvE content I often wondered what kept me coming back. I had no more unlocks to unlock, there were no more guns in game to loot (At the time loot drops were basically non-existent), and I had thumped so many times I had started to wonder if there was a pattern to how the enemies spawned that I could exploit. But, I kept coming back, day after day after day. Why? Because the game was an adventure and during the period from late 2011 to mid-2012 my self and my guildies found out own fun in the world of Red5s Fire Fall, and in the end Red5 removed that fun, and it was the removal of that fun, unbounded game that marked the beginning of their end.

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