It was import-only for years, and arguably the best rail shooter the N64 ever got — now it runs natively on your PC.
Twenty-six years after Treasure and Nintendo unleashed Sin and Punishment (Tsumi to Batsu: Hoshi no Keishousha) on the Nintendo 64 — Japan-only, November 2000, on a console already winding down — independent developer wootbeer has released snprecomp, a native PC port built by statically recompiling the original N64 code with N64Recomp and the N64ModernRuntime, rendered through RT64. Neither the outlet writeup nor the project materials disclose any generative-AI involvement; this one’s pure human craft.

The headline changes are practical. Higher resolutions, experimental widescreen with the HUD pushed to the screen edges, and framerates above the original’s 30 fps. But controls are the real win: the original asked you to move and aim with the N64’s gloriously weird trident, while snprecomp defaults to twin-stick aiming on modern gamepads, fully remappable, with keyboard and mouse support — including absolute mouse aim that puts the reticle right under your pointer.
The toy box keeps going: CRT, scanline and LCD filters, bloom, texture-pack support (RT64 and emulator Rice packs), cheats and unlocks baked into the settings menu so you never need codes, and a launcher that adds the game to Steam with artwork. You can even keep a Japanese and an English-translated ROM side by side, each with its own saves.

The important part, legally and ethically: the project ships zero game data. You supply your own dump of the game — the Japanese release or an English fan translation, with known-good SHA-1 checksums listed in the repo to point you at the right one. Load it once and you’re playing. The project’s own code is GPL-3.0; the game itself stays the property of its rights holders.
Honest caveats from the developer’s own notes: it’s a beta. Widescreen and higher-framerate modes are experimental — a few scenes show sky or nothing at the sides, “where the game has no scenery past the original 4:3 view.” The Linux and Steam Deck builds are untested. One fan’s work in progress, not a finished commercial remaster — and all the more impressive for it.
Why does it matter? Sin and Punishment is Treasure firing on all cylinders — resistance fighters Saki Amamiya and Airan Jo against the genetically engineered Ruffians amid food-crisis sci-fi chaos. It never got a Western cartridge launch; importing was the only way in for years, until Nintendo introduced it to European players on the Wii Virtual Console in 2007. It later reached Wii U and Nintendo Switch Online, always under Nintendo’s roof. A native PC build with twin-stick aiming, twenty-six years on — that’s preservation with a point.
Check out the gameplay showcase below:
Sources: GenerationAmiga.com, wootbeer/snprecomp on GitHub
