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Final Fantasy XIV Patch 4.4 To Arrive Mid Sept, Monster Hunter World Event Starts Aug 7th


Posted on July 16, 2018 by Rae Michelle Richards

The latest edition of Letter From The Producer Live, a Japanese livestream regularly held by Square Enix to announce and promote upcoming content for Final Fantasy XIV was held last night in the early hours of the morning (for those of us in North America). FFXIV Producer / Director Naoki Yoshida was joined by Monster Hunter World Director Yuya Tokuda and Monster Hunter World Art Director Kaname Fujioka. The trio went through a number of new developments including the release date for Patch 4.4, further details surrounding the MHW Collab event and even a second entry in the Eorzea Encyclopedia book series.

SPOILER WARNING!!!!!!
This article discusses content found within the end of Final Fantasy XIV 4.3: Under The Moonlight. If you haven’t finished that MSQ content, stop reading right now.

Patch 4.4

Final Fantasy XIV‘s next major patch will be titled ‘Prelude In Violet’ and we finally have the first details regarding the new content then will be coming our way this September and it’s sounding like a juicy update.

New Dungeon: The Burn SURPRISE! That brief playable section where you got to control Alphanuad in the then unseen province of The Burn was not only teasing a huge story stinger but also the next playable dungeon. It was a huge surprise at the end of the last patch to see Alphanuad and his Garlean companions airship crash in the desolate land, only up until now teased on a fan translated map of Eorzea released in the lead up to Stormblood.  Seems like the Warrior of Light will be really feeling the Burn this next patch.
New Dungeon: Saint Mocianne’s Arboretum A normal version of this dungeon was original released in Patch 3.1 -“As Light, So Goes Darkness” way back in 3.1. Now in the twilight of the Stormblood era we’ll get to revisit the Arboretum for a harder encounter.

Title & Key Art: The title for FFXIV 4.4 will be titled “Prelude In Violet” and Key Art released for the patch (see header) prominently features members of the governing garlean class, including former emperor Solus zos Galvus who absolutely should be dead, given he is said to have died during the lead up to Heavensward.

New Trial: Suzaku & Suzaku EX (The Four Lords Part 3)

New Raid: OMEGA raid tier concludes with OMEGA Alphascape and Alphascape Savage.
Role Action Changes: Each job will now have a total of 10 slots for Role Actions versus the current 5. It’s unknown if this is an admission that the Role Action system isn’t working as intended – as Role Actions like Refresh / Tactician for BRD / MCH and Protect for healers aren’t really optional or mandetory. Regardless it looks like we’ll all have 5 more actions to add to our hotbars next patch.

Monster Hunter World X FFXIV

This collaboration has been teased for sometime and we finally got to see what the Bahemoth encounter in MHW would look like – thanks to Naoki Yoshida playing the upcoming event with a few others during a recent Monster Hunter World live stream. We now know that the Rathalos encounter for FFXIV will be coming as a cross over trial in two flavors – 8 person (normal) and 4 person (EX).  Players looking for harder 4 person content finally now have something to sink their teeth into!

Requirements: Complete the Stormblood SQ and obtain level 70.
Release Date: Rathalos King of the Sky will be released on August 7th

Rewards:

  • Rathalos Mount
  • What appears to be a Poogie mini-pet
  • Class specific armor sets
  • What appears to be a fire spit housing item

Encyclopedia Eorzea and Other Stuff

The next installment of the Eorzea Encylopedia series, which will cover content from Patch 3.4 forwards is set to be released THIS YEAR.

  • English and Japanese versions to be made available.
  • JPN pre-orders already live on the official website.
  • 300 pages
  • Will be available at the Las Vegas Fan Fest.
  • Pre-orders for non Fan Fest attends TBA.
  • Scheduled to go on sale on November 24th.

Anemos: Pegos (Relic Stuff)

  • New Region Confirmed
  • “Logos System” to be implemented. (no further details for this provided)
  • New models for the next steps of relic weapons

[Source]


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Here Is How Classes & Combat Are Changing In Final Fantasy XIV: Stormblood


Posted on May 22, 2017 by Rae Michelle Richards

Square Enix held a nearly four hour livestream for the last FFXIV: Letter From The Producer Live before the Stormblood expansion is released next month. In this special Letter From The Producer Live Yoshi-P & friends gave us an overview of how the battle system will change in 4.0, revealed many of the new class specific changes coming to Stormblood as well as releasing new cash shop items for the Mog Station and much more.

If you weren’t able to watch the livestream this morning or don’t have the attention span for a four hour broadcast I’ve summarized the majority of the big reveals in this article. Please remember that some of these reveals come from translated screenshots and an in-development build of Final Fantasy XIV: Stormblood – they may not accurately represent the final game.

If I missed anything huge or simply got something wrong please feel free to email pr[at]brokenjoysticks.net and I’ll make sure to issue a correction. With so much new content revealed I’m sure I missed something.

Without further ado here’s all the major reveals:


Battle System Changes

Why Change The Battle System?

  • Previous battle system was too complex – Too many actions per job and not enough hot bar slots.
  • Too much emphasis on players focusing on status icons.
  • Large disparity between the amount of DPS done by “core players” (end game raiders etc) and those who play more casually.
  • Lack of synergy between some jobs while other jobs worked well together in group settings.

How The Battle System Will Change In 4.O

  • Cross-class skills will no longer be in the game.
  • Being replaced with “role actions” with five different types. (Tank, Healer, Melee DPS, Ranged DPS, Caster)
  • Requirements for unlocking jobs will change now that cross class skills have been eliminated.
  • Actions on existing players’ hotbars that no longer exist will be greyed out to remind them to swap them out.
  • Players may have up to 5 “role actions” active at any given time.
  • Slots for role actions unlocked at levels 12, 20, 32, 40 and 48.
  • Several discrete abilities have been merged together into new actions where this makes sense (example: raging strikes).
  • Most jobs have less actions than they did in 3.0 despite new job actions being added in 4.0.

PVP Changes & Adjustments

Problems With The Old PVP System

  • Level restrictions for PVP were too high.
  • Too many job actions.
  • Takes too long to get thru existing content before PVP becomes available.

Changes Coming In 4.0’s PVP Overhaul

  • Removal of unused actions.
  • Any jobs over lvl 30 can participate.
  • PVP actions determined by role, not by Job.
  • Gear affects your character’s look only. Stats from PVE are not carried over.
  • PVP Actions are now PVP specific.
  • Each job has 9 PVP Actions + 2 selectable actions and adrenaline rush.
  • Stuns have been removed.
  • For an unspecified time at the launch of Storm Blood PVP will be in a “unranked pre-season” with the start of an official ranked season coming sometime later.

New Mog Station Cash Shop Items

  • Scenario Skip items allow players to skip the Main Scenario quests for either A Realm Reborn or Hevansward.
  • Scenario Skip consumables only mark the Main Scenario quests as complete and do not affect side quests.
  • These items do not affect player Job levels at all.
  • Priced at $18 USD for ARR MSQ Skip, $25 for HW MSQ Skip. Buying the Heavansward MSQ Skip also includes ARR Quests – new players do not have to buy both.
  • Job boosters will level one single job to level 60 with all actions and gear unlocked.
  • Dungeons tied to Main Story Quest will be unlocked but the first time bonus for Story Dungeons will still be available. These items do not automatically unlock optional side quest dungeons.
  • Job boosters can only be used once per account.
  • Priced at $25 USD.
  • All of these new optional items will be available on June 16th when Early Access launches.

Class Changes:

Astrologian

  • New job actions have been added that go until LVL 70.
  • The rotation for this class hasn’t changed much from the 3.0 iteration even with these new abilities.

Bard

  • Now has “music bars” that display the amount of time remaining in the song so that Bard’s know how long active effects have left.
  • Cast timers for Wander’s Minute has been removed alongside the damage buff that this provided permanently.
  • Removal of cast timers was due to the disparity between core and casual players in terms of the amount of DPS being done. Overall Square saw the adoption of Bard slow after the launch of the last expansion.
  • New multi arrow bard abilities.
  • New poison animations.

Black Mage

  • Fourth level of thunder being introduced with Storm Blood. Thunder IV is an AOE cast.
  • Enochian’s recast time is now 30 seconds.
  • Once Enochian has been cast Black Mage’s have access to either the Umbral Ice or Astral Fire chains of abilities.
  • New spell in Storm Blood called “foul” is being introduced – large damage but can only be used Enochian for at least 30 seconds. Foul can not be stacked together.

Dark Knight

  • On screen resource bar is known as the “Blood Gauge”.
  • Once the Dark Knight begins collecting “Black Blood” the Blood Gauge will become visible on screen.

Dragoon

  • Not a drastic change in regards to the rotation that players will perform.
  • Dragoon’s passive ability allows them to build up Blood of the Dragon.
  • Using the move Mirage Dive will be able to gain a status from the Brood to open up further abilities while in combat.
  • New actions available up until level 70.

Machinist

  • Like bard, Machinist no longer has a cast timer.
  • Flamethrower ability first shown in the Storm Blood benchmark makes an appearance in the job actions trailer.
  • On screen Job UI is a “heat gauge”. Some actions will raise heat while others will lower it, it is the machinists goal to manage the heat resource and make sure it doesn’t fill up all the way.

Ninja

  • Has two different job gauges – Scrolls & Hotun.
  • Scrolls are raised by performing auto attacks.
  • A chance to cast Ninjitsu with no cast timer.
  • Burn scroll to summon a giant toad. Looks like toad casts oil.

Paladin

  • Shields now block physical and magical attacks.
  • An unnamed move was shown where the paladin spins their sword in a circle like Link’s spin attack (from the Legend of Zelda series).
  • Yet another unnamed move has the Paladin spread wings behind their back, almost looks similar to a limit break. Party members behind the Paladin will take 15% reduced damage for the duration of the cast. While this ability is being cast the Paladin will take a 100% damage reduction.

Red Mage

  • Has two different mana pools: Black & White.
  • Players will have to balance between the two different mana types because if they stick to only one of them their DPS will be low.
  • One of their main mechanics is the ability to chain spells together.
  • Example: First spell will use its’ initial cast timer, the second spell in the chain will be counted as an instant cast with no timer. Players can chain either spells of the same color or different.
  • Spellblade – functions almost like an “ultimate ability” if the job actions trailer is accurate. At the end of a rotation, a Red Mage may spend her entire dual mana bar to thrust forward and empower her sword to deal a massive amount of damage. After the attack lands, she jumps back with a flourish.


Summoner

  • Third stage added to their rotation after DreadWyrmTrance that allows the summoner to call a representation of Bahamut onto the field.
  • Currently not known what the Bahamut summon actually does but the explosion in the Job Actions trailer sure is massive O.O.

Warrior

  • Two different on screen gauges depending on their stance.
  • With the removal of the wrath resource Warriors will now collect a resource known as “Inner Beast”.
  • When the Inner Beast gauge reaches 100% it will begin to glow.

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Final Fantasy XIV: Stormblood Benchmark Reveals New Job Actions


Posted on May 1, 2017 by Rae Michelle Richards

Adventurers in Final Fantasy XIV: Stormblood will soon set sail for the land of Doma and Ala Mhigo. Before they set foot in these new areas it is best to make sure that one’s PC is up to the task. Both acting as a stress test for the upcoming expansion and a tease for keen-eyed players – offering a look at several unannounced job actions – the PC benchmark is a must download for any hardcore FFXIV player.

The official Final Fantasy XIV: Stormblood benchmark takes players through several different pre-configured scenes including a bustling Doman city, a large scale battle on the outskirts of Ala Mhigo, into the heart of the uprising and even one of the new primal fights.

Astrologans can turn cards red:

Brand new Bard action complete with mid-air casting circles:

Ninja’s get to ride giant toads:

[Gifs via this IMGUR album]

In addition to the release of the downloadable Benchmark a Letter To The Producer Live was held last week. The broadcast was in Japanese only but thankfully FFXIV Community Manager Matt Hilton was on hand to provide translations of the several player questions asked on the live stream.

Regarding weather effects and aesthetic differences between A Realm Reborn, Heavansward and Stormblood:

Q: Heavensward areas were different from ARR areas in how the light and shadow were applied. Will there be a different scheme for Stormblood areas as well? Please let us know if there are any unique weather conditions or times of day that are especially spectacular!

A: Once again, the biggest focus is in the contrast between light and shadow. Many small specifications were made regarding putting the visuals together; one such detail was “air”, such as clouds, mist, and fog. The Other areas and dungeons are themed around “the feeling of air”.

There are also newly implemented weather conditions, so we’d be happy if players would take a step back and enjoy the sunrise/sunset occasionally.

Players got the chance to ask if there will be new hairstyles in FFXIV: Stormblood:

Q: I believe there are lots of NPCs in the Doman area with Asian-themed hairstyles. Would players be able to use these hairstyles? I want a top knot!

A: There will be two new hairstyles, but there’s no top knot. If there’s a lot of request for it, we’ll consider it.

Here is what Yoshi P had to say about how gear progression and procurement will work in Stormblood in contrast to 3.0 and ARR:

Q: Will there be job-specific gear in Patch 4.0? If so, I would like to know how we obtain them.

A: *The video showed CG artwork for the dark knight, dragoon, paladin, bard, and scholar job-specific gear.

In 3.0, players exchanged Allagan tomestones of esoterics to obtain their job-specific gear, but since they were job-specific, it was difficult to obtain them, and it also caused a situation where player item levels were not same when they hit level 60. We want everyone to look cool when they hit level 70, so we added a new system which offers a set of gear in a box, and players will be able to choose one. Additionally, I’m sure players will request this, so I just want to mention that once you take the gear out of the box, you won’t be able to put them back in.

Final Fantasy XIV: Stormblood offers adventurers a number of new features beyond the two new areas. As with every expansion we’ll get new 24 person raids, new beast tribes, new side-quests, new light party dungeons and more. One of the biggest features being promoted currently is the ability to swim, gather under water and even dive deep with underwater mounts. Stormblood will be out on PS4, PS4 Pro and Windows PC on June 20th 2017. A number of bonus items are also being offered as an incentive for pre-ordering the expansion. New players who purchase Stormblood will also gain access to 2015’s Heavansward.


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