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Bungie Addresses Destiny 2 Community Concerns Before New DLC Launches

Posted on November 30, 2017 by Rae Michelle Richards

Destiny 2 developer Bungie canceled today’s promotional live stream for the upcoming Curse of Osiris DLC and instead addressed several of the concerns that the community has had. There’s been a lot of activity both within the Destiny 2 subreddit /r/DestinyTheGame and within the gaming enthusiast press surrounding the tacit XP throttling that Bungie was doing under the hood; as well as the subsequent doubling of XP required to level up once throttling was removed. 

Regarding Experience Points 

The devs admit that the newly introduced 160,000 XP requirement per level is too high to grind some activities and that Bungie are collecting data so that they can make further adjustments faster. More communication with the community about the inner workings of experience point in the future was also promised towards the end of the XP Points section of today’s blog post. 

“We were able to disable the system with a server-side change, but a new solution is now needed to rebalance XP in Destiny 2. We have begun that work, and will continue to provide updates to you about timelines and specifics…We already see that the newly adjusted 160K XP per level value means that leveling is too slow for some activities, and we have begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible.” 

New Rarity For Weapons: Masterwork 

A brand-new tier of rarity for weapons beyond Legendary and Exotic is being added to Destiny 2 with the December patches, called Masterwork. This new class of rarity will have kill tracking as a baseline feature and will generate orbs for allies and the player upon scoring kills. Destiny 1 veterans asking for the return of randomized bonuses will be happy to learn that re-rollable Masterwork Traits are part of this new rarity. Unlike the traits in Destiny 1, Guardians won’t be fully healed or receive massive amounts of sniping damage like some D1 weapons provided but they should help differentiate the Masterwork weapons from regular legendaries. 

Here are some of the features of Masterwork weapons as provided by Bungie’s blog: 

  • Masterworks will have a few advantages over the baseline Legendary weapon: 
  • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count) 
  • Generate orbs for you and your allies on multi-kills 
  • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable 
  • Masterworks drop from any source of Legendary weapons for characters above 250 Power 
  • Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork 
  • Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks 
  • We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen) 

Vendor Changes 

Quality of life updates for Destiny 2’s various vendors is another big focus with the December 5 and December 12th patches. Once completing the game Guardians will be able to purchase exotic quality engrams for legendary shards. Common tokens that drop in all of the major hub worlds are having their drop rates increased by 100%. Also of note are changes to Xur – he will now decrypt exotic level engrams and once per week players can purchase a single Fated Engram that guarantees them an exotic weapon or piece of gear they don’t already own. Also returning from Destiny 1 is the “Three of Coins”, which has been simplified from its initial incarnation. The three of coins will boost the chances of finding an exotic for 4 hours and can be purchased from Xur during weekends. 

  • For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards 
  • Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens) 
  • For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components 
  • Every week, you’ll be able to acquire one of the new Fated Engrams using Legendary Shards from Xur that will decrypt as Exotics that aren’t already in your collection 
  • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours 

So Much More 

I highly recommend that any interested guardians (or potential guardians) head on over to Bungie’s recently released blog post and read all of the changes coming to the game themselves. Some of them are minor, like being able to dismantle mods at the gunsmith. Other changes, like the introduction of Masterwork weapons and changes to tokens, are going to have a much larger impact on Destiny 2’s end game. 

Is all of this enough to sate the hardcore fans who want D2 to be their forever game? I’m not sure. What I do know is that aside from the December 5th and 12th quality of life updates, Destiny 2 is also going to get a whole lot of new content with the release of Curse of Osiris on 5th alongside the first patch. 

News & Some Images Soured Froom Bungie.net



Black Ops III Sub Reddit Moderation Team Quits After Death Threats

Posted on March 6, 2016 by Rae Michelle Richards

It appears that the moderation team that oversee the popular Call of Duty: Blacks Ops III sub reddit r/BlackOps3 have taken a hiatus from moderation duties after backlash from the community that calumniated in one particular mod receiving death threats.

The whole situation can be quite confusing, specifically because the front-page of the sub reddit appears to be filled with spam threads, threads complaining about the lack of moderation and just general immaturity.

But from what I can gather from reading this stickied thread and several threads about “the purge” (a name given to the lack of moderation by the community, referencing the 2013 film of the same name) all of this began after the r/BlackOps3 moderation team suggested a merge with another popular Call of Duty sub reddit, r/CallofDuty.

Black Ops 3_MP_Battle at Ruhanga_WM

r/BlackOps3 sub reddit mod Gurr3nX received death threats and summed up his unfortunate and probably very scary situation thusly:

“I just had like the shittiest work week ever, 7 days and 67 hours. I also put up with some of the most toxic, vile, piece of shit people as best as I could. So “Your time is up, my time is now” everyone.

I didnt ask for the purge, but god damn I cant say I dont enjoy it after the shit some of you guys pull.”

Some posters on r/BlackOps3 have side-stepped the absolutely toxic behavior of their peers and instead expressed their opinion on the proposed merger and its’ potential impact on the existing community:

“I wanna clarify, I’m pretty neutral on this whole merge thing, I just think the mods should listen to what their community wants. I reckon if they had made the proposal of just trying it, and if the community thinks it doesn’t work, they revert it (correct me if a mod did say this), this shitstorm would have been avoided in the first place.”

As someone who has managed several communities – both large and small – I can say with certainty that community organization / moderation is often a thankless job. Deepest sympathies to Gurr3nX and here’s hoping that the immature antics of the r/BlackOps3 community don’t cause him any personal distress or harm. I know it shouldn’t be surprising that a game as well renowned as Call of Duty for screaming 14 year old would foster a community that issues death threats to their peers but online harassment is very real and unacceptable.

I’ll be keeping tabs on the r/BlackOps3 situation and will update this story with any major developments.


Collect All 120 Stars On The Go By Playing Super Mario 64 On Android Wear

Posted on November 1, 2015 by Rae Michelle Richards

Have you ever wanted to play Super Mario 64 on the go but found carrying around an Nintendo 3DS or other emulation device too bulky? A crafty user on Reddit’s emulation sub-reddit might have the solution for you – Emulating the Nintendo 64 using an Android Wear Smart Watch.

In the six minute video YouTuber Hacking Jules takes us through not only the courtyard in Princess Peach’s castle but also the first level – Bombomb Battlefield. Later on in the video he can be seen playing the opening cut-scene from the N64 classic The Legend of Zelda: The Ocarina of Time.

This is more of a proof of concept than anything else. For one the screen is so small it would certainly be a challenge to get accurate input. Also the way the button layout works the watch needs to be placed on a flat surface, like a table, to anywhere close to playable.

Here’s what some folks on Reddit had to say about Hacking Jules achievement:

Not much power is needed for N64oid/Mupen64Plus — any >2012 ARM CPU over 1.2 GHz with a single-core can run mostly everything fullspeed with no enhancements (and any garbage GPU will do too).

Hell, the mobile ARM CPUs/GPUs now can do massive upscaling/enhancements on any game and not suffer the slightest bit of slowdowns really — and plenty of games can even run fullspeed with the interpreter cores! It’s the same for PSP and PSX and several other systems as well (upscaling part).

It’s just another SoC, except it’s in a tinier device with a tiny screen.

In essence, it’s just a small, weak smartphone/tablet — the hardware and platform is, for the most part, pretty much the same thing (i.e., pipelines of execution).

It’s not like this is a brand new computer architecture or such — just a different form factor.

Would you play Super Mario 64 on your wrist? Let us know in the comments below.

[youtube id=”VhQMfqVviEs”]



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