The Saturn and PS1 ports finally speak English
After decades as Japan-only curiosities, the PlayStation and Sega Saturn versions of Hideo Kojima’s cult cyberpunk adventure Snatcher are finally playable in English. Translator pepa has released version 1.0 of an English fan translation patch covering both 32-bit ports, with a v1.0.1 follow-up released shortly after to fix a softlock in the Saturn build, as reported by SEGA SATURN, SHIRO!
Snatcher began life on the PC-88 and MSX2 in 1988 before enhanced ports reached the PC Engine and Sega CD in the early 1990s — the latter getting an official Konami English localization in 1994, the only official translation the game ever received. When the game landed on PlayStation and Saturn in Japan in 1996, those versions never left the country. The PS1 port is notable for carrying over the Sega CD version’s extra scenes and uncensored script, making it arguably the definitive console version — and this is the first time it has been playable in English.
The patch is unusually comprehensive. Every line of the script across all 39 scene banks is translated — conversations, descriptions, Gaudi’s database, phone calls, and Saturn-exclusive extras like the backup memory and cartridge messages, the videophone directory, and the Konami staff scene. The voice acting gets subtitles from the opening narration to the ending, timed to the Japanese audio; every menu, verb, item, and location label is translated; the keyboard and typed puzzles take Latin input; and even graphics containing text — memo pages, Gibson’s diary, the New Game disclaimer, and the credit roll — have been reworked. A bonus: the options menu’s wallpaper selector lets players swap backgrounds without unlocking them first.

In the interest of transparency, pepa describes the project as an AI-assisted translation: the first pass was machine-translated from the Japanese PlayStation script rather than the old Sega CD text, then for v1.0 the whole script was re-translated at full length after engine work removed line-length limits, and every line went through a human review that changed 10,970 of them. The voice subtitles were timed from a speech-recognition pass over the Japanese audio and checked by hand, and a custom-built review tool — plus a headless test harness that plays the game and photographs every subtitle — verifies each scene. “I know what an AI-slop patch looks like,” pepa writes, “and I don’t want this to be one.”
One practical note: this is a fan project distributed free of charge, and per the project’s terms it must not be sold or bundled with a disc image. You’ll need your own copy of the game to apply the patch — no ROMs or ISOs are provided, and none are linked here.

Want a refresher on what makes the game a classic before diving in? This playthrough covers the various versions of Kojima’s cyberpunk adventure:
Sources: SEGA SATURN, SHIRO! (news report); the pepasjc/snatcher-translated GitHub project page (release notes and project details); Sega Retro (version history).
