July 11, 2018

11 Things That Have Changed In No Man’s Sky Since Launch


Posted on July 11, 2018 by Rae Michelle Richards

The next huge update to No Man’s Sky is about to hit all platforms at the end of the month on July 24th. We do know that No Man’s Sky: NEXT will be a full multiplayer experience that opens up the nearly infinite worlds to multiple players at once along with a number of other improvements. Details are still forthcoming on what exactly No Man’s Sky: NEXT entails but publisher 505 Games did release a video that went through 11 huge improvements that have to NMS since its launch in 2016.

Here are 6 of the 100s of updates that have been made to No Man’s Sky that I find the most interesting: 

  • Updates that make deploying camps viable.  These included deployable equipment, automatic harvesting, communication terminals and a signal scanner that can find mineral deposits. 
  • Ability for players to find uninhabited bases to use as their brand-new home base. Bases come in a modular structure allowing for decorations and other cosmetics.  
  • Purchasable freighters that players can use to traverse the galaxy. Freighters are able to transport good in bulk making trading a lot easier. 
  • A regenerating galaxy – loot, functioning economy and intra-system conflicts are able to regenerate across the galaxy. New technologies allow players to apply sorting filters to the galaxy map. 
  • While exploring the vast number of available worlds you might just the wreckage of a crashed freighter. Using terrain manipulator explorers can find valuable salvage and complete guild missions. 
  • Improved mission log – Mission tracking, the ability to view pending missions and an in-game mission guide was added with the Atlas Rising update. 

No Man’s Sky originally launched on August 6th 2016 and since then has had three major updates – The Foundation Update, The Pathfinder Update and The Atlas Rising Update in the 2 years that have followed.  With the upcoming July 24th of No Man’s Sky: NEXT players on Xbox One will be able to enter the infinitely explorable space simulation.  


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Indie Platformer 20XX Is Now On Nintendo Switch!


Posted on July 11, 2018 by Rae Michelle Richards

There is no shortage of brand new indie titles to play on the Nintendo Switch these days, especially since Ninty’s stated goal is to get at minimum 30 brand new titles per week up on the shop in the not so distant future.  

If you’re looking for something new to play it’s pretty easy to recommend Megaman inspired rogue-like platformer 20XX to fellow indie game enthusiasts and lovers of gorgeous pixel graphics. Defeating powerful bosses, making daring leaps of faith and collecting devastating powers from your foes is of course the name of the game in 20XX but the developers at Batterystaple games have incorporated some modern approaches to game design to spice things up.  

Levels found within 20XX are procedurally generated meaning while they’ll share similar enemies and mechanics between iterations, the placement of baddies and layout will always be different. Throughout the adventure players collect silver bolts which are used to purchase to re-equip upgrades that remain unlocked, even after death.  Also on offer are two playable characters – ACE or Mina, brutal daily challenges and multiple difficulty setting. 

In a statement the founder of Batterystaple Games had this to say about today’s launch: 

20XX is a celebration of classic action-platforming remixed with modern roguelike design …After a wonderful reception on PC, we’re so excited that console players can finally get their hands on the game.”  

20XX is available for the Nintendo Switch E-Shop in North America for a suggested retail price of $17.99 USD. It is also available on Steam for PC, PlayStation 4 and Xbox One. 

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