November 15, 2017

Fire Emblem Warriors | Review

Posted on November 15, 2017 by Meghan Kass

In 2014,  Hyrule Warriors was released by Koei Tecmo, Ninja Theory and Omega Force. These developers had a novel idea, to combine Dynasty Warriors and The Legend of Zelda. It was a beautiful game that got better than average critical reception and was a unique use of both the combat style of Dynasty Warriors and the characters and world of Legend of Zelda. It is now 2017 and it has brought with it a new entry into this fusion of Nintendo franchises and Dynasty warriors, Fire Emblem Warriors. While Ninja Theory and Omega Force stayed on the development team for this game, Koei Tecmo was not involved and instead Intelligent Systems contributed their talents. Does the change make the difference? Has 3 years been enough to learn and improve on the already well done Hyrule Warriors to make Fire Emblem Warriors the best possible product?


In short, Fire Emblem Warriors is fine. It is on par with Hyrule Warriors, if not graphically more impressive. As far as the gameplay is concerned, the major change between Hyrule and Fire Emblem is the tactical element. In keeping with classic Fire Emblem, you can issue your warriors tactical commands along with the game having the hack and slash Dynasty Warrior combat. This tactical element definitely improves this game as you can more easily manage characters to go to certain areas of a map or perform certain tasks to complete your goals. Of course, you can also switch between certain characters when needed as per usual Dynasty Warriors gameplay. Unfortunately, unless you are playing on the hardest difficulty, the game is not hard and does not a lot of strategy to get through. If you are looking for a challenge, start on the hardest difficulty and just jump right in. I personally breezed through missions on normal mode and would occasionally go back and replay some missions on the hardest difficulty just to challenge myself. There is also an easy mode as well if you have trouble with hack and slash type games. The game does increase in difficulty a bit as you go on, but after getting used to the gameplay and mission types, it shouldn’t be a problem. Local or, “Couch” co-op is also available for this game just like Hyrule Warriors. I found the co-op to be fun, though the split screen can be a little squashed and at times the game would lag if there were too many enemies on the screen at one time which was quite annoying considering the appeal of Dynasty Warriors lies in the destruction of many enemies at once. Surprisingly, the controls for multiplayer on the Switch were better than anticipated. I did not think splitting the joycons was going to work and I would have to buy a whole new controller, but to my surprise they were fine split up and it didn’t really hinder the gameplay.

If it feels I am focusing mostly on the gameplay, that is because that is the meat and potatoes of this game. There is a story, but it is fairly lackluster compared to the gameplay. You start as either Rowan or Lianna and you must join with various Fire Emblem characters must stop evil from being revived and destroying the world by finding “Gleamstones” and recruiting warriors to help in the fight.

Overall, this is a fun and well made game that is a welcome addition for Fire Emblem and Dynasty Warriors fans. If you enjoyed Hyrule Warriors, this should definitely be on your radar. Unless you are not into Fire Emblem at all, you should definitely check this game out and enjoy all the fun of Fire Emblem’s world with some Dynasty Warrior flavor.



Injustice 2 Ultimate Edition Comes To Steam

Posted on November 15, 2017 by Rae Michelle Richards

Injustice 2 Launch Trailer

Nether Realm Studio’s second DC superhero brawler Injustice 2 comes to Windows PC with the release of Injustice 2: Ultimate Edition on Steam.   

Featuring a roster of 28 heroes in the base version of Injustice with new faces like Blue Beetle, Atom and Starfire joining the ranks of returning DC mainstays like Batman, Superman, the Joker and the Flash. An additional 13 characters have been released following the game’s initial May 2017 release on Xbox One and PlayStation 4 with the Teenage Mutant Ninja Turtles being the latest cross-over heroes to be announced for the Injustice franchise. 

Returning Heroes / Villains 

  • Aquaman 
  • Bane 
  • Batman 
  • Black Adam 
  • Catwoman 
  • Cyborg 
  • Flash 
  • Green Arrow 
  • Green Latern 
  • Harley Quinn 
  • Joker 
  • Superman 
  • Wonder Woman 

New Heroes / Villains (Base Game) 

  • Atom 
  • Atrocitus 
  • Black Canary 
  • Brainiac  
  • Captain Cold 
  • Cheetah 
  • Deadshot 
  • Doctor Fate 
  • Enchantress 
  • Firestorm 
  • Gorilla Grodd 
  • Poison Ivy 
  • Robin 
  • Scarecrow 
  • Supergirl 
  • Swampthing 

Additional DLC Characters 

  • Brainiac 
  • Black Mantra 
  • Darksied 
  • Raiden 
  • Red Hood 
  • Star Fire 
  • Sub-Zero 
  • Hellboy (unreleased) 
  • TMNT (unreleased) 

Injustice 2 comes in two different variants, for $49.99 CDN you’ll get the base game with all of the modes and all of the characters listed in the “base game” lists above. For $119.99 CDN you receive the base game, the seven DLC add-on characters and six Ultimate Edition exclusive skins that transform existing heroes into versions of other DC superheroes no otherwise featured in the game. Individual characters are sold at $7.99 CDN or can be bundled together in two “Fighter Packs” which are sold for $29.99 CDN a piece. 

If you want to know if your gaming rig is mighty enough to run Injustice 2, here are the minimum and recommended specs: 


    • OS: 64-bit Windows 7 / Windows 10
    • Processor: Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050/ AMD® Radeon™ HD 7950 or AMD® Radeon™ RX 550
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 52 GB available space


    • OS: 64-bit Windows 7 / Windows 10
    • Processor: Intel Core i3-2100, 3.10 GHz / AMD FX-6300, 3.5 GHz or AMD Ryzen™ 5 1400, 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 780 / AMD® Radeon™ R9 290 or RX 570
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 60 GB available space



Affordable “Creator Edition” of Game Maker Studio 2 Now Available For $39 USD

Posted on November 15, 2017 by Rae Michelle Richards

Development software provider Yo-Yo Games has released a more cost-effective version of their latest game creation software titled Game Maker Studio 2: Creator Edition. 

GMS2 (and by extension GMS2: CE) offers amateur and professional game developers an integrated development environment that supports both prebuilt functions that can handle common tasks like collisions and animation as well as its own proprietary scripting language to help developers write more complex solutions.  

Creator Edition provides aspiring developers with access to the Windows and Mac OS desktop exporters.  It removes a number of the limitations that are present in the current trial version of Game Maker Studio 2 and includes full access to extensions, shaders, source control and other professional level features but seems to be limited to the two platforms mentioned above. It is priced at $39.99 USD for a 12-month license through a SAAS (Software As A Service) model. After the 12-month term ends developers have the option to upgrade to the full version of Game Maker Studio 2 with a 30% discount. 

This post contains details and images provided by Yo-Yo games PR. We previously covered Game Maker Studio 2 as part of our GDC 2017 coverage, which you can read here.


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