April 29, 2016

Nintendo eShop Sales for April 28th, 2016

Posted on April 29, 2016 by Jason Nason

I’ve decided to split this off from the regular weekly Nintendo Download to give a little more of a deep dive into each newly added item to the eShop sales list. So what’s been on sale previously will have the same list you remember, but new entries will also have more detail at the top of the page.

This week our friends at Circle Entertainment are celebrating their 10th Anniversary and are putting a selection of their games are 75% off.

Please note that all of the below prices are shown in USD. Prices are higher in the Canadian eShop.


Read More


Space Hulk Deathwing looks amazing

Posted on April 29, 2016 by Fionna Schweit

Focus Home Interactive is killing it with the 40K license recently. First they published Blood Bowl, then Battle Fleet Gothic, and now they are publishing Space Hulk Deathwing. Not much info has been released about this game, but IGN has finally given us our first look, and holy wow, this game looks amazing. Hopefully its being demoed at E3 so i can get my hands on it, but untill then I will just have to salivate over trailers and other media. 


Steam is having a massive sale on Anime games this weekend

Posted on April 29, 2016 by Fionna Schweit

So anyone who is recently reading the site knows I am a huge anime fan, I recently unboxed an anime lootcrate, I shared with you my current watch list for this season, and now I may have died and gone to heaven, because Steam is  having a sale on anime games. Steep discounts are being offered on everything from the well known Naruto Shippuden: Ultimate Ninja Storm series all the way to the series of Hyperdimension Neptunia games and nearly everything in between.

If you are a fan of anime at all, this sale is going to empty your wallet. Even if you are just a fan of anime style fighting games you may be in trouble as all of the guilty gear and Blaze Blue games are also on sale! It seems like steam has really pulled out all of the stop on their anime collection. The discounts are a bit all over though, 10% on Helen’s Mysterious Castle doesnt really feel like its as good of a deal as 75% off of Chantelise. I could nitpick a whole bunch including how some of these games aren’t really anime but I am just glad to see steam featuring anything developed out side of the west.

Here is the full list if you really want it highlights include  Hatoful Boyfriend for $2.49, Transformers: Devastation for $24.99 and the Mega Man Legacy Collection for $10. But if you are anything like me, that is a giant anime nerd, you probably already own at least a few of these, and the rest may be sitting on your wish list. Interestingly, also included in the sale are several Naruto movies, and as far as i can tell only Naruto movies. I didn’t even know that steam sold movies, I guess I know now.


New DLC Maps Headed to Fire Emblem Fates Starting May 5

Posted on April 29, 2016 by Jason Nason

The second round of DLC maps for Fire Emblem Fates is on the way, with the first round arriving next week.

Starting May 5th, the first map, I: In Endless Dreams, can be downloaded for only $0.49 USD, with subsequent maps launching weekly until June 9th for $1.99 USD each. As with before fans that want to automatically receive each new map as it releases can do so by purchasing Map Pack 2 for $7.99 USD. As an added incentive there a significant savings for purchasing Map Pack 2 as the content would run you more than $10 USD if purchased individually.

Unlike the contents of Map Pack 1, the stages included in Map Pack 2 tell an ongoing story.

Across dimensions, other versions of the Hoshidan and Nohrian children are under attack. Born and raised in the Deeprealms, these fledgling warriors must now rise up to save themselves and their parents as they unravel the mystery of their adversaries. In this six-map series, units leveled up in the main game cannot lend support. Players must devise a strategy using a fresh team to reap the rewards, but only if all units survive.

Read More


Steam will now accept Bitcoins

Posted on April 29, 2016 by Fionna Schweit

Put this one in the category of “things that are about a year too late” Steam will start to accept Bitcoins in the form of BitPay for steam products. The market seems mainly aimed at international folks, but will no doubt also attract some of the rabid fans of the crypto-currency. Weather its for international or just crypto loving people, its a good move for Valve, who join an ever growing list of vendors online who accept the most popular crypto-currency Bitcoins. No doubt this will help grow Steams already impressive 125 million users from around the globe.


BitPay wrote in a post on their website “Valve reached out to us because they were looking for a fast, international payment method for Steam users in emerging gaming markets in countries like India, China and Brazil,” Rory Desmond, BitPay’s director of business development in North America and APAC said, “While more users are coming online in in these countries, traditional payment options like credit cards often aren’t available.”

So hey im not sure someone in India or Brazil is going to know how to deal with the complexities of Crypto-currency but if they can get power, internet, and a computer, they can now buy things on steam via the most popular Bitcoin payment system. Personally ill stick to Paypal for a while.



Posted on April 29, 2016 by Kylie Trace

Lichdom: Battlemage is a fantasy first person shooter, developed by indie developers Xaviant. It came out in the summer of 2014 for PC, with ports for Xbox One and Playstation 4 recently. The game offers players a chance to play as a battlemage, a being capable of casting and crafting powerful magical spells in the heat of combat. Lichdom introduces you to a beautiful world powered by CryEngine3 that will leave you awestruck at the amazing scenery and spell effects. There’s also a very deep spell crafting system, based off of 8 elemental sigils (fire, ice, necromancy, etc) which can be combined together to create new types of magic. The game promises thousands of unique spells, each unique and distinct. So does Lichdom live up to its lofty goals?



Xaviant is an indie developer that started in 2014. I do feel that Lichdom is an impressive piece of art considering it’s their first game. They’re currently working on a new game called The Culling which is a Hunger Games style battle royale tournament and it looks very promising. Their games use CryEngine3 which has been used in the Farcry series of games. Lichdom is a very pretty game and in my opinion, the graphics really carry it. It’s worth checking out just based on the beautiful environments.

The story starts off with the protagonist experiencing a horrific run-in with a cult leader. Depending on whether you choose to be a boy or a girl, this individual proceeds to either kill your wife or kidnap your sister. After that, you find yourself waking in the presence of a mysterious old man who tells you that you are the dragon, a hero destined to save the world using powerful magic. Apparently, your destiny is to fix the wrongdoings of this same powerful cult, who, years ago, literally shattered the moon. Driven by revenge, you set out, fighting hordes upon hordes of evil cultists and demons to find the leader and put an end to their destruction. You will make your way through abandoned catacombs, scorching deserts, and eerie swamps, all the while collecting magical totems to make a variety of spells you will need to win this war.


I thought the magic in Lichdom sounded really cool when I heard that there were thousands of potential spells that you could craft. But for a good portion of the game I found the crafting system very complicated to use. They show you a short “video” consisting of 3 slides, and then just throw you into the spellcrafting system, which can be very confusing to new players. Luckily, there is an auto-magic crafting system that makes things a lot easier. There’s also a somewhat helpful guide on their steam community page. Lichdom’s magic can be fun, but be prepared to invest a lot of time in learning how it works.

Some of the spells really made me want to experiment. For example, I enjoyed playing with necromancy, a spell set that lets you turn fallen enemies into undead companions to fight for you. However, I always felt like I was going to ruin the specific effect my spell currently had if I upgraded it in any way. Further I learned that the extensive variety of spells I was promised were really just small stat tweaks to a number of base spells. I don’t think increasing the damage of a spell counts as an entirely new spell if the effect remains the same, but that’s what this game would like you to believe.


In battle, you can use three elemental sigils at a time. Each of these can can be used in three different ways – a projectile, a defensive blast that works with your shield, and an AoE that you can cast at a distance. You can also equip a magic shield that grants you different abilities depending on what the shield’s type is. Building a perfect blend of these sigils is tedious and requires lots of experimentation. Some spells combo well with others for cool effects. For example, when you kill an enemy marked with both corruption and necromancy, not only will you get a zombie to fight for you, but additionally a bunch of creepy bugs will fly out of them, attacking the closest enemy and causing lots of damage. Later on in the game you also gain access to combination magic, called synergies. These are the heaviest hitting spells in the game. They range from summoning a fire golem, to sending out a supernova in the middle of some unsuspecting cultists.

Usually I’m the type of gamer that likes a long campaign with lots of story. Lichdom: Battlemage certainly has that, but I felt that the game really drags on too long. While playing, I was constantly  asking myself, “Ok, is it going to be over soon?” and then it threw more at me. Unfortunately this game was so long that I almost gave up, but the little bit of story here and there was still interesting enough that I had to know how it ended. There’s not a lot of dialogue or story while playing through the levels and what little there is always ends with “Well, whatever, we’ll ask questions later – let’s just get this over with.” It also doesn’t help that every stage was incredibly linear and repetitive. If the environments for each stage weren’t so different from each other, I would have mistaken each stage for the one before.

You mostly fight the same handful of enemies throughout the game, with a few bigger monsters later on. However, these enemies do scale with you as you progress, which can be both challenging and fun. At the end of each level you face a magical boss. I found this to be the only real challenge in the game. When you beat a boss in Lichdom, you feel like you actually  accomplished something. The bosses make you strategize on how to take them down, whereas most other battles feel like just aimlessly firing projectiles to win. Actually, there’s not any aiming required in this game. You just shoot a projectile and it heads towards whatever enemy is closest in your field of view. There’s a lob projectile that works like a grenade but it’s not even that great.

I tried to power through this game but it ended up taking about 20 hours to complete. I was excited for the ending but after I finally beat the last boss, the game just ended with next to nothing explained. I was really disappointed because the game had convinced me that I would get my answers at the end – but when the credits started to roll I felt as if I had wasted my time.

Despite my criticism, Lichdom: Battlemage is not a bad game, especially since it was the developers first attempt. However I found myself bored throughout my playthrough, and that is less than ideal to me. I also felt misled by its promise of thousands of spells and disappointed by where the story ended, but as I mentioned, the graphics are very good and were the one thing that kept me hanging on for more. There was a particularly memorable environment with hot springs in a snowy forest that really showed what Xavient is capable of in terms of atmosphere and graphics. I wouldn’t recommend this game to anyone who isn’t a huge fantasy fps/rpg fan, but I’m looking forward to seeing what the developers bring to the table with their next title.



Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.