Tag Archive

Tribes: Ascend Gets New Update Two Years After Last One


Posted on December 10, 2015 by Broken Joysticks

Tribes: Ascend

Tribes: Ascend is getting a new patch, which is surprising seeing as the last one was in March 2013. At 5 PM EST today the servers will go down for a total of six hours, after which the new patch will be live. The changes the patch makes to the game are too many to list here, but the major improvements include 3 new maps, new weapons, changes to the way the game’s premium currency works, and the rebalancing of existing classes and weapons. The patch notes can be found hereRead More


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Celebrate 20 Years of Tribes By Downloading The Entire Series


Posted on October 31, 2015 by Rae Michelle Richards

Tribes developer Hi-Rez studios has released the entire back catalog of Tribes titles available for free on their official website in honor of the series’ 20th anniversary. If you are into fast paced shooting action with a retro look & feel this might certainly be worth your bandwidth.

For those unaware the Tribes series is a futuristic first person shooter series with a focus on infantry based aerial combat.  The latest title in the franchise, Tribes: Ascend is a free-to-play multiplayer only title for Windows PC that released in 2012. Its game modes include the classic Team Deathmatch, Capture the Flag, Arena (limited player re-spawns) and Rabbit (hold the flag, basically).

For such an old free-to-play title Tribes: Ascend is still receiving updates. In just the past two months the game has received two new maps – Ice Coaster and Terminus.

We reviewed Tribes Ascend upon it’s launch in 2012 and had this to say:

Two teams struggle for dominance on expansive maps over flags, kills, capture points, more kills, energy generators, and orbital death lasers. The currently available standard game types are Deathmatch (team or solo), Capture the Flag, Capture and Hold, and Arena. To facilitate this mayhem, players choose from nine character classes, divided into light (Pathfinder, Sentinel, Infiltrator), medium (Soldier, Technician, Raider), and heavy (Juggernaut, Doombringer, Brute). When you first register your account, you receive the Pathfinder, Soldier, and Juggernaut classes for free, with the others on the bench hoping you find them worthy of your real life money or your real life time.

If you’re wondering exactly what games are included in the free Tribes anniversary download here’s a complete list:

  • Earthsiege (1994)
  • Earthsiege 2 (1996)
  • Starsiege: Tribes (1998)
  • Tribes 2 (2001)
  • Tribes: Aerial Assault (2002)
  • Tribes: Vengeance (2004)
  • Tribes: Ascend (2012)

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[Source]


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Tribes: Ascend | Review


Posted on May 14, 2012 by Andrew Minott

It’s like a classic joust in the days of knights and kings.

You skim across the valley floor at 120 kph. High above you, an airborne ally gets hit in the chest by a microscopic sun, sending bits of his armor showering down, and bits of him… best not think about it. Ahead, a flash of light. You see the reflection half a second before the explosive blue disk hums close enough to your head for you to write your name on it. That Blood Eagle bastard is headed straight for you, claiming this crack of earth as his own.

Your assault rifle bursts to life, only a handful of rounds finding their target. Before you can even reload, you and your target have passed each other. You spin, easing to the right to ramp up from a small mound. Your jetpack ignites, teaming up with your momentum to launch you dozens of feet into the air; your dancing partner has done the same. Two more spinfusor disks buzz by you, one of them hitting what’s left of a tree struggling to grow on the edge of the mountain wall. You can’t get a steady shot while you’re both in mid-air, so you switch to your grenade launcher. His shadow and his speed give away where his landing area probably will be, and roll the dice. His toes barely touch dirt before your grenade throws him against a boulder. His momentum is gone, his jetpack is still recharging, and you reload. You land a little rougher than you’d like, but it doesn’t matter much because you just got ran over from behind by a grav cycle.

Thankfully, the respawn timer keeps you away from the mayhem for only a few seconds.

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